Armada

      Ernest Cline
     Armada

Zack Lightman has spent his life dreaming. Dreaming that the real world could be a little more like the countless science-fiction books, movies, and videogames he’s spent his life consuming. Dreaming that one day, some fantastic, world-altering event will shatter the monotony of his humdrum existence and whisk him off on some grand space-faring adventure. But hey, there’s nothing wrong with a little escapism, right? After all, Zack tells himself, he knows the difference between fantasy and reality. He knows that here in the real world, aimless teenage gamers with anger issues don’t get chosen to save the universe. And then he sees the flying saucer. Even stranger, the alien ship he’s staring at is straight out of the videogame he plays every night, a hugely popular online flight simulator called *Armada*—in which gamers just happen to be protecting the earth from alien invaders. No, Zack hasn’t lost his mind. As impossible as it seems, what he’s seeing is all too real. And his skills—as well as those of millions of gamers across the world—are going to be needed to save the earth from what’s about to befall it. It’s Zack’s chance, at last, to play the hero. But even through the terror and exhilaration, he can’t help thinking back to all those science-fiction stories he grew up with, and wondering: Doesn’t something about this scenario seem a little…familiar? At once gleefully embracing and brilliantly subverting science-fiction conventions as only Ernest Cline could, *Armada* is a rollicking, surprising thriller, a classic coming of age adventure, and an alien invasion tale like nothing you’ve ever read before—one whose every page is infused with the pop-culture savvy that has helped make *Ready Player One* a phenomenon.

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    The Humans

      Matt Haig
     The Humans

There's no place like home. Or is there? After an 'incident' one wet Friday night where Professor Andrew Martin is found walking naked through the streets of Cambridge, he is not feeling quite himself. Food sickens him. Clothes confound him. Even his loving wife and teenage son are repulsive to him. He feels lost amongst a crazy alien species and hates everyone on the planet. Everyone, that is, except Newton, and he's a dog. What could possibly make someone change their mind about the human race. . . ?

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    Shadow

      Laurann Dohner
     Shadow

Beauty resents being labeled Gift Species. Everyone is way too overprotective, males aren’t even allowed to speak to her and so far true freedom eludes her. Then a big, sexy Species officer mistakes her for the enemy and takes her to the ground. Shadow is dumbfounded. He has a Gift pinned under him—a big no-no. But Beauty is fascinated and wants to know Shadow a lot better. She is full of newly discovered, unrequited passion and he’s just what she needs to satisfy her curiosity. For Shadow, sex means pain and revulsion. For Beauty, it was enslavement and ridicule. Two lonely souls who have never known a lover’s touch, together in a cabin in the woods. Each touch, every discovery brings them closer to a life they never thought possible…beyond even their dreams.

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    The Sentinel

      Arthur C. Clarke
     The Sentinel

Few masters of science fiction have brought us glimpses of the near future as vividly as Arthur C. Clarke. It is the startling realism of his vision that has made classics of his novels, such as CHILDHOOD'S END and 2001: A SPACE ODYSSEY. It has also made Clarke himself one of the genre's most successful writers. The trade paperback was published to commemorate the arrival of the year 2001, one of the most notable dates in science fiction history. THE SENTINEL is a brilliant collection of Clarke's highest calibre short fiction.

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    Fire and Ice

      Sherrilyn Kenyon
     Fire and Ice

FIRE & ICE - Originally published in a stand alone ebook in 1998. Currently available in the OUT OF THIS WORLD anthology that features all the short stories Sherri wrote for Penguin. Livia is a Vistan princess who is to be married to an ambassador from a neighboring galaxy--a brutal man, many years her senior. She knows that the one thing he values in her is her virginity, and in a last-ditch effort to escape the fate her father has decreed for her, she sets out to seduce the first man she can find. Adron Quiakides was once a fierce League assassin. Now he lives in constant pain from wounds suffered years earlier at the hands of a madman. When Livia approaches him in a darkened bar, he willingly falls for her seduction. But when he feels the warmth of her healing touch he knows that he can't let her go. With her in his arms, he is free of pain, both body and soul.

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    2BR02B

      Kurt Vonnegut
     2BR02B

The setting is a society in which aging has been cured, individuals have indefinite lifespans, and population control is used to limit the population of the United States to forty million. This is maintained through a combination of infanticide and government-assisted suicide - in short, in order for someone to be born, someone must first volunteer to die. As a result, births are few and far between, and deaths occur primarily by accident. Everything was perfectly swell. There were no prisons, no slums, no insane asylums, no cripples, no poverty, no wars. All diseases were conquered. So was old age. Death, barring accidents, was an adventure for volunteers. Never, never, never -- not even in medieval Holland nor old Japan -- had a garden been more formal, been better tended. Every plant had all the loam, light, water, air and nourishment it could use. A hospital orderly came down the corridor, and looked in at the mural and the muralist. "Looks so real," he said, "I can practically imagine I'm standing in the middle of it." "What makes you think you're not in it?" said the painter. He gave a satiric smile. "It's called 'The Happy Garden of Life, ' you know."

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    The Three-Body Problem

      Liu Cixin
     The Three-Body Problem

The Three-Body Problem is the first chance for English-speaking readers to experience this multiple award winning phenomenon from China's most beloved science fiction author, Liu Cixin. "Fans of hard SF will revel in this intricate and imaginative novel by one of China’s most celebrated genre writers. In 1967, physics professor Ye Zhetai is killed after he refuses to denounce the theory of relativity. His daughter, Ye Wenjie, witnesses his gruesome death. "Shortly after, she’s falsely charged with sedition for promoting the works of environmentalist Rachel Carson, and told she can avoid punishment by working at a defense research facility involved with the search for extraterrestrial intelligence. More than 40 years later, Ye’s work becomes linked to a string of physicist suicides and a complex role-playing game involving the classic physics problem of the title. "Liu impressively succeeds in integrating complex topics—such as the field of frontier science, which attempts to define the limits of science’s ability to know nature—without slowing down the action or sacrificing characterization. His smooth handling of the disparate plot elements cleverly sets up the second volume of the trilogy." —Publishers Weekly At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

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    The Act of Creation

      Arthur Koestler
     The Act of Creation

While the study of psychology has offered little in the way of explaining the creative process, Koestler examines the idea that we are at our most creative when rational thought is suspended--for example, in dreams and trancelike states. All who read The Act of Creation will find it a compelling and illuminating book.

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    Rise: A Newsflesh Collection

      Mira Grant
     Rise: A Newsflesh Collection

Collected here for the first time is every piece of short fiction from New York Times Bestseller Mira Grant's acclaimed Newsflesh series, with two new never-before-published novellas and all eight short works available for the first time in print. We had cured cancer. We had beaten the common cold. But in doing so we created something new, something terrible that no one could stop. The infection spread, a man-made virus taking over bodies and minds, filling them with one, unstoppable command...FEED. Countdown "Everglades" San Diego 2014: The Last Stand of the California Browncoats How Green This Land, How Blue This Sea The Day the Dead Came to Show and Tell Please Do Not Taunt the Octopus All the Pretty Little Horses Coming to You Live

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    A Call to Vengeance

      David Weber
     A Call to Vengeance

Book three in the nationally best-selling Manticore Ascendant series, a prequel series to David Weber's multiple New York Times best-selling Honor Harrington series. Sequel to A Call to Duty and A Call to Arms. After the disastrous attack on the Manticoran home system by forces unknown, the Royal Manticoran Navy stands on the brink of collapse. A shadowy enemy with the resources to hurl warships across hundreds of light years seeks to conquer the Star Kingdom for reasons unknown, while forces from within Manticore’s own government seek to discredit and weaken the Navy for reasons very much known: their own political gain. It’s up to officers like Travis Long and Lisa Donnelly to defend the Star Kingdom and the Royal Manticoran Navy from these threats, but the challenge is greater than any they have faced before. Weakened but not defeated, the mercenary forces and their mysterious employer could return at any time, and the anti-Navy faction within Parliament is growing. The situation becomes even more dire when fresh tragedy strikes the Star Kingdom. While the House of Winton faces their enemies at home, Travis, Lisa, and the other officers of the Royal Manticoran Navy must reunite with old friends and join new allies to hunt down and eliminate the forces arrayed against them in a galaxy-spanning conspiracy. Manticore has learned that the universe is not a safe place, but the Star Kingdom’s enemies are about to learn it's dangerous to mess the Manticore!

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    Friday

      Robert A. Heinlein
     Friday

Friday is a secret courier. She is employed by a man known to her only as "Boss." Operating from and over a near-future Earth, in which North America has become Balkanized into dozens of independent states, where culture has become bizarrely vulgarized and chaos is the happy norm, she finds herself on shuttlecock assignment at Boss' seemingly whimsical behest. From New Zealand to Canada, from one to another of the new states of America's disunion, she keeps her balance nimbly with quick, expeditious solutions to one calamity and scrape after another.

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    The Halloween Tree

      Ray Bradbury
     The Halloween Tree

"A fast-moving, eerie...tale set on Halloween night. Eight costumed boys running to meet their friend Pipkin at the haunted house outside town encounter instead the huge and cadaverous Mr. Moundshroud. As Pipkin scrambles to join them, he is swept away by a dark Something, and Moundshroud leads the boys on the tail of a kite through time and space to search the past for their friend and the meaning of Halloween. After witnessing a funeral procession in ancient Egypt, cavemen discovering fire, Druid rites, the persecution of witches in the Dark Ages, and the gargoyles of Notre Dame, they catch up with the elusive Pipkin in the catacombs of Mexico, where each boy gives one year from the end of his life to save Pipkin's. Enhanced by appropriately haunting black-and-white drawings."--Booklist

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