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    Classic Home Video Games (1985-1988)

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      PUBLISHER: Konami. DEVELOPER: Konami.

      tem’s Wonder Boy series, stays faithful to the Side-Scrolling Combat/Demolition/Combat

      basic elements of the original Wonder Boy for-Racing/Light Gun shooter, 1 player. 1989.

      mula while the Master System sequels, Wonder

      An atmospheric, richly illustrated, musi-

      Boy in Monster Land and Wonder Boy III, in-cally adept game set in the Louisiana swamp

      troduce RPG elements and swordplay. Adven-

      lands, The Adventures of Bayou Billy is unusu-ture Island II was released for the Game Boy as ally diverse, incorporating three entirely dif-Adventure Island.

      ferent genres. Five of the game’s nine stages

      consist of Double Dragon-style fighting, with Adventure Island 3

      players, as a Crocodile Dundee-like hero,

      PUBLISHER: Hudson Soft. DEVELOPER: Hudson

      punching, kicking, knifing, whipping, and hit-

      Soft. Side-Scrolling Platform, 1 player. 1992.

      ting (with a stick) a succession of bad guys and

      Adventure Island 3 is similar to the second

      alligators. A pair of shooting stages lets gamers

      game in the series, but includes a fifth dinosaur

      use a Nintendo Zapper or a standard controller

      NINTENDO NES

      33

      to pick off enemies. Finally, two driving stages,

      water), and more. Each screen is a puzzle, mak-

      each featuring a behind-the-vehicle perspec-

      ing the game a brain-straining challenge in

      tive, have players shooting bullets and throw-

      later levels. Includes password feature.

      ing dynamite at planes, helicopters, and a

      swamp stomper. The Adventures of Bayou Billy, Adventures of Lolo 2

      which spawned an Archie comic book series of

      PUBLISHER: HAL America. DEVELOPER: HAL

      the same name, looks and sounds (voice effects

      Laboratory. Action Puzzle/Maze, 1 player.

      are included) better than it plays.

      1990.

      Despite marginally improved graphics

      Adventures of Dino-Riki

      and a somewhat higher level of difficulty, Ad-

      PUBLISHER: Hudson Soft. DEVELOPER: Hudson

      ventures of Lolo 2 is a lot like the first game in Soft. Vertical Scrolling Shooter, 1 player. 1989.

      the series. Players guide Lolo around each of a

      Adventures of Dino-Riki puts players in the

      seemingly endless number of mazes, grabbing

      titular role of a young man who walks, runs,

      all the heart framers to open a treasure chest

      jumps (over water and other obstacles), and

      in order to exit to the next level. Each maze is

      flies his way up five challenging (if graphically

      riddled with such items as trees, flower beds,

      plain) stages of jungles, deserts, swamps, and

      deserts, rocks, and creatures. Lolo can use

      quicksand. Armed with rocks, axes, boomerangs,

      emerald framers to trap creatures, magic shots

      and torches, Dino-Riki must shoot dinosaurs,

      to turn enemies into eggs, bridges to cross lava,

      spitting dolphins, spitting cobras, dragons,

      hammers to crush rocks, and more. All the en-

      flying cow skulls, flying fish, purple flies, and

      emies from the first game return, but the puz-

      other enemies, including the following bosses:

      zles, though familiar in design, are new. Game-

      Pteranodon, Tyrannosaurus, Monster Fly,

      play is vaguely similar to Pengo (arcade, Atari Triceratops, and Giant Cobra. Power-ups Riki

      5200), but with more emphasis on puzzle solv-

      can grab include turbo boots (speed), power

      ing. Includes password feature.

      fists (upgrades weaponry one level), Airy the

      bird (flight), and the impressive Macho-Riki,

      Adventures of Lolo 3

      which is a larger Riki who can throw mirror

      PUBLISHER: HAL America. DEVELOPER: HAL

      images of himself.

      Laboratory. Action Puzzle/Maze, 1 player.

      1991.

      Adventures of Lolo

      This third and final entry in the Adven-

      PUBLISHER: HAL America. DEVELOPER: HAL

      tures of Lolo series for the NES features the Laboratory. Action Puzzle/Maze, 1 player.

      same type of heart frame-grabbing, monster-

      1989.

      trapping, puzzle-solving action found in the

      In Adventures of Lolo, players guide the

      first two games, but this time around players

      title character around each of a seemingly end-

      can go at it as either Lolo or his girlfriend, Lala,

      less number of mazes, grabbing heart framers.

      switching between them as desired. The game

      When all the hearts have been taken, a chest

      also introduces underwater levels, a rainbow

      opens up to reveal a jewel, which Lolo must get

      egg and key (for accessing level three), and a

      to advance to the next level. Certain heart

      main map that players must navigate. Another

      framers contain items for use in trapping or

      new element is Grandpa’s Learning Tree, in

      defeating the creatures that roam around each

      which an old man shows players how to solve

      maze, shooting fire, dashing toward Lolo, or

      specific puzzles. Includes password feature.

      otherwise trying to destroy our hero. Enemy

      creatures include Skull, Medusa, and Rocky,

      The Adventures of Rad Gravity

      among others. Heart framer items include

      PUBLISHER: Activision. DEVELOPER: Interplay

      Productions. Side-Scrolling Platform, 1 player.

      bridges for crossing over lava, hammers for de-

      1990.

      stroying rocks, ammo for turning monsters

      into eggs (which can be used to float across

      Rad Gravity is a fun, variety-packed game

      34

      CLASSIC HOME VIDEO GAMES, 1985–1988

      in which players, as the titular, big-headed pro-

      Adventures of Tom Sawyer

      tagonist, must travel to nine different planets

      PUBLISHER: Seta. DEVELOPER: Seta. Platform

      and an asteroid belt, using a laser sword, super

      Shooter/Vertical Scrolling Shooter, 1 or 2 play-

      sword, power pistol, vertigun, maxigun, and

      ers (alternating). 1989.

      crystal bombs to battle a variety of aliens and

      Loosely based on characters created by

      creatures. Other useful items include: four

      Mark Twain, The Adventures of Tom Sawyer

      types of armor; a teleporter; a translator (for

      finds the titular scruffy scamp asleep in class,

      deciphering alien text); and an energy disk (for

      dreaming of floating down the Mississippi on a

      floating over hazardous areas). Activities in-

      mission to rescue Becky Thatcher. The result-

      clude : jumping over obstacles (Rad jumps

      ant adventure takes Tom through six levels

      higher in low-gravity worlds); riding elevators;

      (The Abandoned Ship, Down the River,

      shutting down a security system; opening

      Through the Forest, In the Haunted House, In

      doors to secret areas; stopping a conveyor belt;

      the Sky, and Deep in the Cave), most of which

      finding a gravity device; solving puzzles; run-

      are side-scrolling, and most of which involve

      ning around upsi
    de down; and much more.

      running, jumping, climbing, avoiding obsta-

      The Adventures of Rad Gravity is long and chal-cles (barrels, rocks, hail, and the like), throw-

      lenging, meaning the password feature for sav-

      ing rocks, and shooting a slingshot (at a vari-

      ing progress is a virtual necessity.

      ety of enemies, including birds, bats, scorpions,

      mutant moths, and skeleton warriors). The

      The Adventures of Rocky and Bullwin-

      vertical scrolling action takes place on a raft,

      kle and Friends

      which Tom must steer past whirlpools, fish,

      PUBLISHER: THQ. DEVELOPER: Radical Enter-

      penguins, and eagles. In two-player mode, the

      tainment. Side-Scrolling Platform, 1 player.

      second gamer controls Huckleberry Finn.

      1992.

      Though drab visually, Adventures of Tom

      Based on Jay Ward’s classic, satirical car-

      Sawyer presents a fairly entertaining challenge.

      toon series, this game has players guiding

      Rocky and Bullwinkle through five levels, in-

      After Burner

      cluding mountains, a pirate ship, and a moving

      PUBLISHER: Tengen. DEVELOPER: Tengen.

      train. Play alternates between the flying squir-

      Third-Person Shooter, 1 player. 1989.

      rel and the charging moose as needed. For ex-

      A pale, but playable port of Sega’s immer-

      ample, Rocky can fly to otherwise unreachable

      sive, graphically rich 1987 arcade game (the sit-

      platforms, but only Bullwinkle can climb stairs.

      down version of which had a spiffy rotating

      Both are equipped with bombs for fending off

      cockpit), After Burner puts players at the helm Boris Badenov and Natasha Fatale, who pester

      of the F-14 Thunder Cat jet (viewed from be-

      our heroes with bombs of their own. Jumping

      hind), which is equipped with air-to-air guided

      is slight, meaning it’s difficult to leap over the

      missiles and a vulcan cannon for blasting su-

      various snakes, lizards, spiky balls, and other

      personic fighters, class 1 fighters, harrier class

      obstacles. Soda cans restore health, and keys

      jump jets, and helicopter gunships. To dodge

      provide access to certain stages. Plagued by

      the enemies and their fire, players can fly upside

      sluggish controls, poor animation, repetitive

      down, use the after burner, or perform a rolling

      sound, and uninspired platforming, The Ad-

      maneuver, but the jet stays near the center of

      ventures of Rocky & Bullwinkle and Friends

      the screen during flight (the sky and horizon

      doesn’t do its source material justice. The game

      tilt and spin in accordance with the jet’s turns

      is much different than its Genesis and SNES

      and rolls). Special bonus stages let players refuel

      counterparts, which include throwable nuts

      and acquire more missiles. Unlike the Master

      and berries and a pair of mini-games (among

      System version, the NES game does not include

      other differences). The Game Boy version is

      the “Get Ready!” voice effects. Unlicensed. Also

      different as well.

      released for the Sega 32X. Sequels include :

      After Burner II (arcade, Genesis), After Burner

      NINTENDO NES

      35

      III (Sega CD), After Burner Climax (arcade), Al Unser Jr. Turbo Racing

      and After Burner: Black Falcon (PSP).

      PUBLISHER: Data East. DEVELOPER: Data East.

      Formula-1/Indy Racing, 1 player. 1990.

      Air Fortress

      Endorsed by Indy racer Al Unser, Jr., who

      PUBLISHER: HAL America. DEVELOPER: HAL

      provides tips on how to handle each course,

      Laboratory. Side-Scrolling Shooter, 1 player.

      this elaborate racing simulation lets players

      1989.

      drive Unser’s car or design one of their own.

      Air Fortress has players piloting a space-

      Customizable components include color,

      ship through an Air Base, shooting beams at

      speed, acceleration, durability, suspension, pit

      such repetitious enemies as missiles, robotic

      crew speed, and turbo, the latter providing up

      machines, and generic looking mechanical

      to 40 mph more than the standard velocity. The

      shapes. Energy power-ups and crash beam bul-

      game sports a behind-the-car perspective and

      lets collected in the Air Base will determine the

      boasts 16 different twisting, turning, courses,

      ship’s initial power settings for the next area of

      each in a different country. Prior to entering a

      the game, which is the main body of the Air

      World Grand Prix Series (as opposed to one of

      Fortress where players abandon the spaceship in

      two different Time Trial modes), players must

      favor of a jetpack. In the Air Fortress, in addi-

      race a qualifying lap to determine their pole

      tion to shooting enemies, players must navi-

      position. Includes battery backup. Followed by:

      gate tunnels to find the central reactor of said

      Al Unser Jr.’s Road to the Top (a go-kart racer for fortress, blow it up, and then find their way out

      the SNES).

      in order to reach the next Air Base (there are

      eight levels in all). Air Fortress could use a wider Alfred Chicken

      variety of power-ups and enemies, but it’s cer-

      PUBLISHER: Mindscape. DEVELOPER: Twilight.

      tainly playable. Includes password feature.

      Side-Scrolling Platform, 1 player. 1994.

      One of countless quirkily cute platform-

      Airwolf

      ers of the era, Alfred Chicken finds the title PUBLISHER: Acclaim. DEVELOPER: Acclaim.

      character on a mission to rescue a hot chick

      Flight Combat Simulator, 1 player. 1989.

      named Floella from the fiendish Meka Chick-

      Based on the CBS TV series (1984–1986),

      ens. Tasks related to this endeavor include

      Airwolf for the NES is 20 different missions of firing bombs at monsters, dive-bombing ene-helicopter action. Players pilot their supersonic

      mies, pecking through ice, picking up invinci-

      jet copter — which is outfitted with a satellite

      bility presents, opening doors to secret rooms,

      transmitted map display, a Doppler sensor, and

      jumping on moving platforms, bouncing on

      a radar jammer — through the not-so-friendly

      springs, swimming like a duck, and much

      skies (which are viewed from inside the cock-

      more. To complete a level, every balloon must

      pit of the helicopter), using machine guns and

      be popped, and diamonds can be grabbed for

      heat-seeking missiles to destroy flying missiles,

      extra points and lives. Blocks must be pecked to

      ground missiles, and enemy planes. When it’s

      allow Alfred access to otherwise restricted lo-

      time to rescue POWs, the game switches to a

      cations, giving the game additional challenges.

      side-view perspective, where players must

      In addition, unlike most side-scrollers, Alfred

      avoid obstacles (control towers, mountains,

      Chicken frequently scrolls vertically. An excel-and e
    nemy fire) and land gently (ala Lunar

      lent soundtrack is icing on the proverbial cake.

      Lander) to keep from crashing. A similar land-Also released for the Game Boy. Followed by:

      ing method is used to make repairs and restock

      Super Alfred Chicken (SNES).

      ammunition at a friendly airbase. The recogniz-

      able (to fans of the show) theme music in Air-

      Alien Syndrome

      wolf is nice, but it hardly makes up for the dull PUBLISHER: Tengen. DEVELOPER: Tengen. Over-gameplay.

      head View Free-Roaming Shooter, 1 or 2 play-

      ers (simultaneous). 1989.

      36

      CLASSIC HOME VIDEO GAMES, 1985–1988

      Although not as challenging or as graph-

      ferent teams, sporting such fake names as the

      ically rich as Sega’s original 1986 arcade game,

      L.A. Breakers and the New York Slicks. Features

      Alien Syndrome for the NES is preferable to its include three-pointers, slam dunk close-ups

      Sega Master System counterpart, thanks in

      (ala Double Dribble), league play, fouls, steals large part to the NES game’s inclusion of the

      (which the computer opponent is especially

      two-player simultaneous mode. The game

      good at), jump passes, substitutions for tired

      evokes the Alien film series as players, control-players, and more. The overhead view court,

      ling Ricky or Mary, explore seven different

      which scrolls vertically (and a just a bit horizon-

      maze-like, multi-room spaceships in order to

      tally), goes black for a second and switches

      shoot H.R. Giger-influenced aliens, rescue cap-

      sides every time the ball crosses half court,

      tive humans, and exit before the timer runs

      making for a discombobulating experience.

      out. Each spaceship is equipped with a num-

      ber of helpful items, including warps, fireballs,

      Alpha Mission

      laser cannons (an especially effective weapon),

      PUBLISHER: SNK. DEVELOPER: SNK. Vertical

      and flame throwers. A mapping system, which

      Scrolling Shooter, 1 player. 1987.

      is something the Master System port lacks,

      Based on SNK’s 1985 arcade game, Alpha

      helps players keep track of their position in re-

      Mission is a battle against the invading Seven lation to the captives. Unlicensed. Also released

      Stars Alliance. Players guide a SYD fighter ship

      for the Game Gear. Remade for the PSP and

      up the screen, shooting lasers and missiles at

      Wii.

      ground-based targets and at a variety of cir-

      cling, zigzagging, diving, and otherwise pesky

      Alien 3

      airborne alien vessels. By flying over letter

     


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