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    Classic Home Video Games (1985-1988)

    Page 9
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      PUBLISHER: LJN. DEVELOPER: Probe Software.

      icons, the SYD can increase its speed, warp

      Platform Shooter, 1 player.1993.

      ahead or back three levels, and boost the power

      Based on David Fincher’s disappointing

      of its lasers and missiles. An arsenal of special

      film from 1992, Alien 3 for the NES is much

      weapons, including eight-way fire, guided mis-

      better than its silver screen counterpart. Play-

      siles, thunder, and nuclear warheads, can also

      ers guide Lt. Ripley through six stages of the

      be acquired. Alpha Mission looks and plays

      Fiorina 161 prison colony (consisting of maze-

      similar to Xevious, but is less nuanced, less bal-like tunnels, passageways, and ladders), using

      anced, and less enjoyable. Followed by: Alpha

      a machine gun, grenades, and a flame thrower

      Mission II (arcade, Neo Geo, Neo Geo CD).

      to battle the trademark creepy creatures. A mo-

      tion tracker warns Ripley of nearby aliens and

      Amagon

      prisoners, the latter of which are cocooned and

      PUBLISHER: American Sammy. DEVELOPER:

      must be rescued. Atmospheric visuals and

      Aicom. Platform Shooter, 1 player. 1989.

      music, solid controls, and a nice mix of explo-

      In Amagon, players control the titular Ma-

      ration and intense action make Alien 3 one of rine, who must run, jump, and shoot his way

      the best movie-based games for the system.

      through the plains, jungles, rivers, rain forests,

      Also released for the Genesis, SNES, and Game

      mountains, and beaches of a monster-infested

      Gear (the overhead view Game Boy version is

      (though bland looking) South Pacific island.

      much different).

      Amagon is equipped with a machine gun for

      battling the dinosaurs, bats, snakes, wasps,

      All-Pro Basketball

      skeletons, aliens, elephant men, hippo demons,

      PUBLISHER: Vic Tokai. DEVELOPER: Vic Tokai.

      and other creatures. Transforming Amagon

      Sports/Basketball, 1 or 2 players (simultane-

      into Magagon, which is done by finding a

      ous). 1989.

      mega-key and scoring at least 5,000 points,

      A game of five-on-five hoops (players can

      makes the character tougher and gives him laser

      go at it head-to-head or team up against the

      beams and a megapunch maneuver. The action

      computer), All-Pro Basketball features eight dif-leaves little margin for error (the one-hit kill

      NINTENDO NES

      37

      system will frustrate many), making for a

      Arch Rivals

      difficult game.

      PUBLISHER: Acclaim. DEVELOPER: Rare.

      Sports/Basketball, 1 or 2 players (simultane-

      American Gladiators

      ous). 1990.

      PUBLISHER: Gametek. DEVELOPER: Incredible

      A precursor to the two-on-two arcade

      Technologies. Sports/Extreme, 1 or 2 players

      stylings of NBA Jam, Arch Rivals was first re-

      (simultaneous). 1991.

      leased in the arcades in 1989 by Bally/Midway,

      Inspired by the television series (1989–

      scoring big points with fans for its irreverent,

      1996), American Gladiators for the NES lets

      over-the-top gameplay. Players dribble, shoot,

      players compete in five different events: Joust,

      pass, rebound, dunk, and play defense, but they

      Wall, Human Cannonball, Powerball, and As-

      can also punch one another (the most enjoy-

      sault. Activities include battling with padded

      able aspect of the game) and pull down each

      sticks, climbing walls while trying to avoid get-

      other’s shorts. The referee only gets in the way,

      ting knocked off, swinging on ropes to knock

      and players sometimes slip on the trash thrown

      the other Gladiator off his or her platform,

      onto the floor by fans. Although not as fast or

      throwing balls into a chute, running through

      as fun as Double Dribble (another NES fa-

      obstacle courses, shooting missiles, and more.

      vorite), Arch Rivals is entertaining, especially in The graphics are plain, but the events are a fun

      small doses. Not surprisingly, the Genesis ver-

      (if ephemeral) diversion from standard sports

      sion slam dunks the already impressive NES

      video games. Includes three “real” Gladiators

      game with voice effects and richer, more color-

      from the TV show: Gold, Laser, and

      Nitro. The NES cartridge lacks the

      Atlasphere and Eliminator events,

      which are in the Genesis and SNES

      versions.

      Anticipation

      PUBLISHER: Nintendo. DEVELOPER:

      Rare. Board Game, 1–4 players (si-

      multaneous). 1988.

      Anticipation has up to four

      players competing to identify pic-

      tures being drawn onscreen by the

      computer. The first player to buzz in

      must identify the picture correctly to

      move their marker—shoes, ice cream,

      a teddy bear, or a trumpet — around

      a color-coded game board. There are

      16 picture categories, including

      music, weaponry, math, tools, food,

      and clothing. In easier levels of play,

      the computer connects dots to create

      the pictures. In advanced levels, there

      are few or no dots. Advanced levels

      also introduce feature squares and

      drop-out squares, both of which

      Two NES hoops titles: Arch Rivals, which is based on the should be avoided. Fans of Pictionary

      1989 arcade game, and Jordan vs Bird: One on One, which has and Win, Lose or Draw should enjoy

      its roots in the 1984 computer game Julius Erving and Larry

      Anticipation.

      Bird Go One-On-One.

      38

      CLASSIC HOME VIDEO GAMES, 1985–1988

      Arkanoid for the NES, with box and special “Vaus” controller, which is a rotary device similar to the Atari 2600 paddle controllers.

      ful graphics. Released for the Game Gear as

      Packaged with a special “Vaus” rotary

      Arch Rivals: The Arcade Game.

      controller for precise and speedy paddle move-

      ment, Arkanoid is a stellar port of Taito’s own Archon

      1986 arcade game. Players guide a paddle along

      PUBLISHER: Activision. DEVELOPER: Beam Soft-

      the bottom of the screen, rebounding a bounc-

      ware. Board Game/Fighting, 1 or 2 players (si-

      ing energy ball off of various space walls, elim-

      multaneous). 1990.

      inating colored bricks as they are hit. There’s

      A fine translation of the groundbreaking

      space debris to contend with, and certain walls

      1983 computer game, Archon for the NES is

      contain power capsules that can widen the pad-

      similar to Battle Chess, but uses such mytho-

      dle, give the paddle laser fire, warp the game to

      logical creatures as wizards, unicorns, and gob-

      the next round (there are 33 rounds in all), split

      lins instead of traditional chess pieces. When

      the ball into three, and more. Arkanoid is a two characters land on the same spot, the action

      terrific expansion of the brick-busting concept


      switches to a combat arena in which players

      pioneered by Breakout. Similar to: Thunder & battle to the death with swords, fireballs, clubs,

      Lightning (arcade, NES). Followed by several

      or other weapons. The chess board squares

      sequels (including Arkanoid: Doh it Again for fluctuate between light and dark, giving one

      the SNES) and a remake ( Arkanoid DS for the

      side or the other the advantage, and certain

      Nintendo DS).

      characters can conjure spells to teleport, sum-

      mon the elements, reverse color patterns, and

      Arkista’s Ring

      revive or regenerate weary or dead creatures.

      PUBLISHER: American Sammy. DEVELOPER:

      Archon is an excellent game of strategy, broken American Sammy. Maze Shooter/Third-Per-up nicely by intensive battles.

      son Action Role-Playing Game, 1 player. 1990.

      Arkanoid

      Arkista’s Ring is a simplistic, action-ori-

      PUBLISHER: Taito. DEVELOPER: Taito. Ball-and-

      ented RPG in which players guide an elf girl

      Paddle, 1 or 2 players (alternating). 1987.

      named Christine through villages, castles,

      NINTENDO NES

      39

      graveyards, caves, and other colorful locations

      to fly, shell necklaces change her into a mer-

      (which are viewed from overhead), firing ar-

      maid, and she can grab a number of other use-

      rows at such enemies as scorpions, goblins,

      ful items, including hourglasses, swords, billy

      wolves, skeletons, bats, magicians, and ninjas.

      clubs, magic sticks, weapon power-ups, hel-

      Killing enough baddies makes a key appear,

      mets, shields, armor, and life flowers. Athena

      which unlocks the next stage. After stage 31,

      looks a lot like its arcade counterpart (SNK,

      the stages repeat, but get harder. Defeated en-

      1986), but that’s faint praise indeed.

      emies frequently leave behind a pouch contain-

      ing an item or a power-up, such as a fire wand,

      Athletic World

      a holy stick, armor, a helmet, a shield, or a

      PUBLISHER: Bandai. DEVELOPER: Bandai.

      ninja stunner. Gauntlet fans may enjoy Ark-Sports/Exercise, 1 player. 1987.

      ista’s Ring, but Legend of Zelda buffs will find it overly linear and lacking in complexity.

      Athletic World makes players get up off the

      couch and onto the Nintendo Power Pad con-

      Astyanax

      trol mat (or Bandai’s own Family Fun Fitness

      P

      pad). By physically walking, jogging, running,

      UBLISHER: Jaleco. DEVELOPER: Jaleco. Side-

      Scrolling Combat, 1 player. 1990.

      and jumping in place on side A of the Power

      Pad, players guide the onscreen character

      Based on Jaleco’s The Astyanax (arcade,

      through five tiring events: Hurdles, Animal

      1989), Astyanax for the NES puts players in the Trail, Dark Tunnel, Hop-a-Log, and Rafting.

      titular role of a teenager who must rescue

      Depending on the mode of play selected, there

      Princess Rosebud from the castle of wizard

      are obstacles to hop over or otherwise avoid,

      Blackhorn. As he runs, jumps, ducks, and tele-

      including moles, bats, frogs, fish, logs, and

      ports his way through 12 levels of play,

      water. Sometimes it is necessary for the player

      Astyanax must use a broad axe, a spear, and a

      to drop to his or her knees. Although it has flat

      sword to fend off a variety of monsters. He can

      graphics, Athletic World is a fun and challeng-conjure spells that freeze or damage all on-

      ing exercise tool that fans of World Class Track

      screen enemies, and he can smash stone idols

      Meet will enjoy.

      to reveal recovery potions, extra lives, weapon

      power-ups, and more. The controls and col-

      Attack of the Killer Tomatoes

      lision detection could use some fine tuning,

      PUBLISHER: THQ. DEVELOPER: Imagineering.

      and the arcade version has richer graphics,

      Side-Scrolling Platform, 1 player. 1992.

      but Astyanax is notable for its nifty (if unintentionally funny), Ninja Gaiden-like cut

      Based on the 1991 cartoon series (which

      scenes.

      in turn was based on the 1978 B-movie semi-

      classic), Attack of the Killer Tomatoes for the Athena

      NES puts players in control of Chad Finletter,

      P

      who must run and jump through four monot-

      UBLISHER: SNK. DEVELOPER: Micronics. Side-

      Scrolling Platform, 1 player. 1987.

      onous stages, plus a fifth stage that appears

      after the credits have ended. To stomp a

      Marred by poor collision detection, unre-

      tomato, it must be jumped on in the direct cen-

      sponsive controls, bland graphics, cruddy

      ter, making for a frustrating central gameplay

      sound effects, and weak weaponry, Athena gives element, especially since there are no weapons.

      platformers a bad name. Players guide the big-

      The buildings and city streets are very nicely

      headed, poorly animated title character

      illustrated, and the running and jumping ac-

      through Fantasy World, which is populated

      tion is broken up somewhat by ladders, con-

      with ladders to climb, obstacles to jump (or

      veyor belts, and other staples of the genre.

      double jump) over, oddly cartoonish monsters

      However, the game remains a disappointment

      to kick (or otherwise destroy), brick walls to

      to fans of the franchise. Also released for the

      smash, and more. Pegasus wings enable Athena

      Game Boy.

      40

      CLASSIC HOME VIDEO GAMES, 1985–1988

      Baby Boomer

      climbable tree in 1985. In addition to running,

      PUBLISHER: Color Dreams. DEVELOPER: Color

      throwing projectiles, and jumping on plat-

      Dreams. Light Gun Shooter, 1 player. 1989.

      forms and on top of enemies, players must look

      for and enter object rooms that contain a mini-

      Baby Boomer is an unusual game in which

      game involving collecting a certain number of

      players use Nintendo’s Zapper gun to help a

      watches within 60 seconds while avoiding cacti,

      baby make it through a series of hazards and

      quicksand, and other obstacles. Beating a mini-

      to his mother. While the baby crawls from left

      game grants players an object that must be

      to right, players must shoot fireworks, spiders,

      taken to the correct puzzle room, wherein waits

      ghosts, bats, and other obstacles while avoiding

      a word scramble mini-game. Back to the Fu-

      shooting gold nuggets, which the baby will

      ture Part II & III follows, to some degree, the gather for extra lives. Milk should be shot or

      plots of the 1989/1990 feature films, including

      the baby will get hungry, and a variety of items

      such elements as Marty traveling through time

      can be shot for extra points. Puzzle elements

      and Biff stealing an old sports almanac.

      come into play as well. For example, clouds can

      be shot to form ice bridges, and shooting valve

      handles can determine which pipes the baby

    &
    nbsp; Bad Dudes

      crawls through. Hampered by bland graphics

      PUBLISHER: Data East. DEVELOPER: Data East.

      Side-Scrolling Combat, 1 or 2 players (alter-

      and lousy collision detection, this unlicensed

      nating). 1989.

      oddity was Color Dreams’ first game.

      When compared to the 1988 Data East ar-

      Back to the Future

      cade original (which was called Bad Dudes vs.

      PUBLISHER: LJN. DEVELOPER: Beam Software.

      Dragon Ninja), Bad Dudes for the NES suffers Overhead View Action, 1 player. 1989.

      from flickering graphics, choppy controls, poor

      Loosely based on the 1985 feature film,

      voice effects (“I’m Bad!”), and the lack of a two-

      Back to the Future for the NES has players guid-player simultaneous mode. The game, famous

      ing Marty McFly up a vertically scrolling

      for its campy storyline in which ninjas have

      screen, collecting clocks while avoiding bees,

      kidnapped the president, plays like a poor

      hula hoop girls, trash cans, and other obsta-

      man’s Double Dragon, with gamers walking,

      cles. McFly can throw bowling balls at enemies,

      jumping, punching, and kicking their way

      grab skateboards that make him go faster (time

      through seven levels (City, Big Rig, Sewer, For-

      is a major factor), and jump over manholes.

      est, Freight Train, Cave, and Factory) filled

      Four different mini-games let McFly shoot milk

      with mindless ninjas, plus some dogs, samu-

      shakes at bullies, block hearts from his mom,

      rai, and super warriors. There are only two

      catch guitar notes, and drive up a road while

      types of weapons to grab: knives and nunchuks.

      maintaining a speed of 88 mph. The game is

      President Ronnie (based on Ronald Reagan)

      playable, but it frequently ignores the plot of

      from the arcade version has been replaced with

      the movie, and it has a disappointing ending

      a man resembling George H. W. Bush (who was

      and crude graphics and sounds. Paperboy fans president at the time of the NES release).

      may find something here to enjoy.

      Bad News Baseball

      Back to the Future Part II & III

      PUBLISHER: Tecmo. DEVELOPER: Tecmo.

      PUBLISHER: LJN. DEVELOPER: Beam Software.

      Sports/Baseball, 1 or 2 players (simultaneous).

      Side-Scrolling Platform, 1 player. 1990.

      1990.

      Back to the Future Part II & III plays someThis fun, fast paced baseball game appears

      what similar to Super Mario Bros. (complete

      to have been made with younger players in

      with enemies that look like Spiny and

     


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