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    Classic Home Video Games (1985-1988)

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      NES act as well. In fact, Konami’s Contra and shelves, but the true success of the system, at

      Castlevania are two of the most fondly remem-least initially, can be attributed to a little side-

      bered games ever released for the system. In a

      scrolling platformer called Super Mario Bros. , marginally successful attempt to keep third-which astonished grizzled gamers and video

      parties from cranking out lousy and/or unli-

      virgins alike with its rich colors and sounds,

      censed games, Nintendo had built a lockout

      cartoonish graphics, lengthy levels, freedom of

      chip into the console and forced third-party

      27

      28

      CLASSIC HOME VIDEO GAMES, 1985–1988

      A boxed Nintendo NES Control Deck, which Nintendo dubbed, “The Most Challenging Video Game System Ever Developed.”

      companies to pay substantial licensing fees in

      games, is vastly superior to controllers for pre-

      order to produce games for the console. In ad-

      vious systems, all of which have at least one

      dition, third-party companies could only pro-

      overriding flaw. Also cool are the two multi-

      duce five games per year, a rule that certain

      player adapters released for the console: the

      companies circumvented by forming sister

      NES Satellite and the NES Four Score.

      companies. Other companies, like Tengen and

      No game system is perfect, and the Nin-

      Sachen, bypassed Nintendo altogether by pro-

      tendo NES does have one notable setback: The

      ducing unlicensed games. Authorized game

      console lacks durability. Dusty or heavily used

      cartridges have an official Nintendo seal of ap-

      cartridges can render the system unreliable by

      proval (or seal of quality) on the packaging, but

      gumming up or otherwise making the intake

      that doesn’t necessarily guarantee a great game

      port less than reliable in loading games. In ad-

      (as owners of the dreadful Hydlide will attest).

      dition, frequent usage can loosen the connec-

      During its lifespan, the two-tone gray,

      tor pins in the intake port, resulting in the loss

      boxy looking NES was a staple in homes across

      of connectivity between the cartridge and the

      America, selling tens of millions of units be-

      console. Finding a used system that works per-

      fore its official demise in 1995 (the last Nin-

      fectly can be difficult. Nintendo remedied this

      tendo-brand NES game, Wario’s Woods, was

      design flaw in 1993 with the release of a top-

      released in 1994). One of the best, most endur-

      loading version of the console, but it was pro-

      ing things about the system is its sturdy, user-

      duced in small quantities and is therefore very

      friendly controllers, which are rectangular in

      hard to find, often commanding $100 or more

      shape and feature an eight-way directional pad

      in today’s collector’s market.

      on the left, a select and a start button in the

      Along with the Atari 2600 and Sony’s

      middle, and a pair of action buttons on the

      original PlayStation, the Nintendo NES is one

      right. This design, which was patterned after

      of the most important, most influential video

      Nintendo’s Game & Watch series of handheld

      game systems ever released. It is home to an as-

      NINTENDO NES

      29

      Nintendo NES console with two controllers and Zapper light gun. Along with the Atari 2600, PlayStation, and PlayStation 2, the NES was one of the most popular video game systems of all time.

      tonishing number of revolutionary, genre-

      creature, then blast their way down its throat

      defining titles, and it popularized and expanded

      and through its body, using lasers, guided mis-

      upon such concepts as beating levels, saving

      siles, and orbiting shields to destroy eyeballs,

      progress (via passwords or battery backup),

      worms, skeleton fish, bacteria, anti-bodies,

      and exploring vast, lavishly illustrated worlds.

      bosses, and other monsters. Power-ups to grab

      Most importantly, it revived (make that resur-

      include super speed, an orbiting barrier shield,

      rected) the American home video game indus-

      twin missiles, a laser gun, multi-directional

      try.

      beams, and more. When the action scrolls ver-

      Today, the NES remains a popular system

      tically, the ship travels downward, which is an

      among hardcore collectors and casual fans

      unusual trait for the genre. Even more unusual

      alike. For those who don’t want to bother with

      (for the era) are the game’s gruesome, graphi-

      getting an original NES system and a bunch of

      cally rich visuals.

      cartridges, select NES titles are available for

      download via the Nintendo Wii Virtual Con-

      Action 52

      sole, which is a phenomenon that has helped

      PUBLISHER: Active Enterprises. DEVELOPER: Ac-

      introduce a new generation of gamers to the

      tive Enterprises. Multi-Game Compilation, 1

      distinct pleasures of retro gaming.

      player. 1991.

      This cartridge features 52 games, most

      of which are shoddy and poorly produced: Fire

      Nintendo NES Games

      Breathers, Star-Evil, Illuminator, G-Force

      Fighters, Ooze, Silver Sword, Critical Bypass,

      Abadox: The Deadly Inner War

      Jupiter Scope, Alfredo and the Fettuccini’s,

      PUBLISHER: Milton Bradley. DEVELOPER: Nat-

      Operation Full-Moon, Dam Busters, Thrusters,

      sume. Side-Scrolling Shooter/Vertical

      Haunted Hills of Wentworth, Chill-Out,

      Scrolling Shooter, 1 player. 1990.

      Sharks, Megalonia, The French Baker, Atmos-

      A challenging shooter that fans of Life

      Quake, Meong, Space Dreams, Streemerz,

      Force and R-Type will enjoy, Abadox has play-Spread-Fire, Bubblegum Rosie, Micro-Mike,

      ers using a space ship to battle a giant creature

      Underground, Rocket Jockey, Non-Human,

      named Parasitis, who feeds on life forms and

      Cry Baby, Slashers, Crazy Shuffle, Fuzz Power,

      planets. Players must survive the surface of the

      Shooting Gallery, Lollipops, The Evil Empire,

      30

      CLASSIC HOME VIDEO GAMES, 1985–1988

      The Nintendo NES Four Score, which lets players hook up four controllers for simultaneous, multi-player action; and the QuickShot controller, an oddly designed NES peripheral containing a large, 16-way ball instead of the more conventional directional pad.

      Sombrero’s, Storm Over the Desert (The Land

      money. The game has lots of atmospheric,

      War), Mash-Man, They Came from Outer

      richly illustrated areas to explore, plenty of

      Space, Laser League, Billy-Bob, City of Doom,

      tricky puzzles to solve (such as finding keys to

      Bits and Pieces, Beeps and Blips, Manchester

      open doors and using a potion to shrink Pugs-

      Beat, Boss, Dedant, Hambo’s Adventures, Time

      ley), and a nice musical score.

      Warp Tickers, Jigsaw, Ninja Assault, Robbie

      and the Robots, and The Action Gamester. Un-


      The Addams Family: Pugsley’s Scav-

      licensed.

      enger Hunt

      PUBLISHER: Ocean. DEVELOPER: Ocean. Side-

      The Addams Family

      Scrolling Platform, 1 player. 1992.

      PUBLISHER: Ocean. DEVELOPER: Ocean. Side-

      Based on the Addams Family cartoon se-

      Scrolling Platform, 1 player. 1992.

      ries (Hanna Barbera, 1992–1995), The Addams

      Based on the 1991 feature film (which, in

      Family: Pugsley’s Scavenger Hunt finds the

      turn, was based on the 1960s television series

      chubby son of Morticia and Gomez Addams

      and on the Charles Addams cartoon panels),

      searching for members of his family (Gomez,

      The Addams Family for the NES stars many of

      Granny, Wednesday, and Uncle Fester), who

      the characters familiar to fans of the popular

      have been kidnapped and hidden as prisoners

      franchise, including Gomez, Morticia, Pugsley,

      in their own home. Each family member holds

      Wednesday, Lurch (who plays music), and

      a piece of music that Lurch must play to un-

      Thing (who acts as a shield). Gomez must res-

      lock the secret passage leading to Morticia, and

      cue members of his family from various rooms

      Thing is on hand to provide clues. Pugsley has

      of his house and the surrounding grounds,

      no weapons, but he can jump on the various

      avoiding skulls, ghosts, spikes, and other crea-

      creatures that impede his progress. Pugsley can

      tures and obstacles (many of which fall very

      also crouch, climb, swim, and fly (with the help

      quickly) along the way. There are no weapons,

      of beanie caps). Pugsley’s Scavenger Hunt is but Gomez can jump on enemies, swim in a

      much different than its SNES counterpart, in

      pond, paddle down a secret river, and collect

      which Pugsley searches for items Wednesday

      NINTENDO NES

      31

      has hidden around the Addams mansion. Inter-

      Advanced Dungeons & Dragons: Hillsfar

      estingly, it plays more like The Addams Family

      PUBLISHER: FCI. DEVELOPER: Pony Canyon.

      (NES, SNES), but with Pugsley taking over for

      Third-Person Action Role-Playing Game, 1

      Gomez.

      player. 1993.

      This oddly segmented, narrative-deprived

      Advanced Dungeons & Dragons: Drag-

      RPG lets gamers explore areas in and around

      onStrike

      Hillsfar, using a character created by the player.

      PUBLISHER: FCI. DEVELOPER: Westwood Asso-

      Characters are ranked according to strength,

      ciates. Overhead View Free-Roaming Shooter,

      intelligence, dexterity, and other attributes that

      1 player. 1992.

      can be built up as the game progresses. Four

      DragonStrike for the NES eschews the

      character classes are available: fighter, mage,

      first-person elements of the computer version

      thief, and cleric. Activities include searching

      of the game, opting instead for free-roaming

      secret rooms, stunning guards, finding exits,

      shooter action. Players guide one of three dif-

      looting gold chests, avoiding traps, blasting ob-

      ferent dragons (bronze, silver, and gold)

      stacles with a rod, competing in Archery con-

      through 14 missions, firing lightning bolts, ice

      tests, using a horse to jump over obstacles,

      balls, fireballs, and other weapons at archers,

      fighting in an arena, gathering information in

      battleships, carpet mages, giant dragonflies,

      taverns, and more. Based on the computer

      swamp monsters, bosses, and other enemies.

      game of the same name (1989), Advanced Dun-

      The dragon can fly high to avoid certain ob-

      geons & Dragons: Hillsfar for the NES includes stacles, but must fly low at times to complete

      battery backup.

      various mission objectives. RPG elements are

      conspicuously absent, but there are power-ups

      Advanced Dungeons & Dragons: Pool of

      to grab, and the game looks decent and is

      Radiance

      plenty challenging. Includes battery backup.

      PUBLISHER: FCI. DEVELOPER: Pony Canyon.

      First-Person Role-Playing Game, 1 player.

      Advanced Dungeons & Dragons: Heroes

      1992.

      of the Lance

      Based on the oft-ported computer simu-

      PUBLISHER: FCI. DEVELOPER: U.S. Gold/Strate-

      lation (1988), Pools of Radiance for the NES, gic Simulations. Third-Person Action Role-like its personal computer counterpart, does

      Playing Game, 1 player. 1991.

      an excellent job of maintaining the spirit and

      Sporting real-time battles and a side-view

      gameplay of the popular pen-and-paper game,

      perspective, Advanced Dungeons & Dragons:

      Advanced Dungeons & Dragons. The text-heavy Heroes of the Lance for the NES is based on

      cartridge lets players create a party of up to six

      three things: the computer game of the same

      characters of differing races and classes. The

      name (1988); the first Dragonlance campaign

      characters are modeled after those found in ac-

      module ( Dragons of Despair); and the Drag-

      tual D&D rules sets, and the battles, which dis-

      onlance novel, Dragons of Autumn’s Twilight.

      play an isometric viewpoint, evoke those found

      Players, controlling one character at a time,

      in the AD&D edition of the Dungeon Master’s

      guide a band of eight warriors and magic users

      Guide book. In addition, the areas to explore of varying attributes and skills on a decidedly

      are lifted from the Forgotten Realms campaign brief adventure quest. Enemies to battle in-world. Includes battery backup.

      clude giant spiders, Gully Dwarves, ferocious

      dragons, monstrous Draconians, and more.

      Adventure Island

      P

      Rightly dubbed one of the “10 Worst Games of

      UBLISHER: Hudson Soft. DEVELOPER: Hudson

      Soft. Side-Scrolling Platform, 1 player. 1988.

      All Time” in the September, 1997 issue of Nin-

      tendo Power, Heroes of the Lance suffers from Adventure Island, like all games of its type, lousy controls, sluggish game play, and a flawed

      owes a debt to the mother of all classic side-

      combat system. Includes battery backup.

      scrollers, Super Mario Bros. To rescue a princess,

      32

      CLASSIC HOME VIDEO GAMES, 1985–1988

      players must guide a fellow named Masters

      pal — Poley Tripetaurus— who can perform a

      Higgins through bright, colorful, nicely illus-

      rolling attack. To rescue Jeannie Jungle, who

      trated forests, mountains, and caves, grabbing

      has been kidnapped by aliens, Master Higgins

      eggs that turn into skateboards (for going

      must explore eight islands, each of which is

      faster), axes (for throwing at cobras, skeletons,

      filled with creatures to battle, fruit to eat, and

      coyotes, bosses, and other enemies), fruit (for

      eggs that contain milk bottles (for maintain-

      energy), “honeygirls” (for invincibility), and

      ing energy), axes, boomerangs, time-stops, and

     
    ; other useful items. There are obstacles to jump

      other useful weapons and items. There are even

      over, such as rocks and snails, and missing a

      keys for opening portals to bonus rounds and

      cloud jump results in instant death. As in Super

      secret rooms. Adventure Island 3 was released Mario Bros. , Adventure Island is divided into for the Game Boy as Adventure Island II.

      eight worlds, each containing four stages. Ad-

      venture Island is essentially the same game as Adventures in the Magic Kingdom

      Wonder Boy (SMS), but with a number of

      PUBLISHER: Capcom. DEVELOPER: Capcom.

      graphical changes. An unusual licensing agree-

      Multi-Genre Game, 1 player. 1990.

      ment let Hudson Soft use the same game en-

      Adventures in the Magic Kingdom has

      gine as Adventure Island, but not the same char-players collecting keys by completing five sur-

      acters. Platforming fans won’t be disappointed.

      prisingly challenging mini-games, each of

      which is based on a real Disney theme park at-

      Adventure Island II

      traction. Pirates of the Caribbean and Haunted

      PUBLISHER: Hudson Soft. DEVELOPER: Hudson

      House are side-scrolling platformers in which

      Soft. Side-Scrolling Platform, 1 player. 1991.

      players run, jump, and throw candles at ene-

      Featuring the return of Master Higgins,

      mies. Big Thunder Mountain is a mine cart

      Adventure Island II improves upon the already game containing such obstacles as dead ends,

      enjoyable Adventure Island by giving the young wrong-way crossing guards, and rolling boul-man four friendly dinosaurs to ride, each of

      ders. Autopia is an overhead view racer with

      which can perform a fun-to-use, nicely ani-

      jumps reminiscent of Bump ’n’ Jump, while

      mated skill: tail-whipping (Blue Camptosaurus),

      Space Mountain is a first-person space shooter.

      fire-spitting (Red Camptosaurus), swimming

      Disney fans of all ages will enjoy the atmos-

      (Elasmosaurus), or flying (Pteranodon). The

      phere of the rides, and many will have fun with

      game also has sharper graphics than its prede-

      the trivia questions that are posed, but younger

      cessor and a special map screen. Good music,

      players may find the games to be prohibitively

      diverse environments (caves, forests, deserts,

      difficult.

      and the like), and stiff challenges only add to

      the fun. Interestingly, Adventure Island II,

      The Adventures of Bayou Billy

      which is an offshoot of the Sega Master Sys-

     


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