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True Names, Page 2

Vernor Vinge


  Pollack looked across the yard at his garden. What a difference an hour can make.

  By late afternoon, the overcast was gone. Sunlight glinted off millions of waterdrop jewels in the trees. Pollack waited till the sun was behind the tree line, till all that was left of its passage was a gold band across the taller trees to the east of his bungalow. Then he sat down before his equipment and prepared to ascend to the Other Plane. What he was undertaking was trickier than anything he had tried before, and he wanted to take as much time as the Feds would tolerate. A week of thought and research would have suited him more, but Virginia and her pals were clearly too impatient for that.

  He powered up his processors, settled back in his favorite chair, and carefully attached the Portal’s five sucker electrodes to his scalp. For long minutes nothing happened: a certain amount of self-denial—or at least self-hypnosis—was necessary to make the ascent. Some experts recommended drugs or sensory isolation to heighten the user’s sensitivity to the faint, ambiguous signals that could be read from the Portal. Pollack, who was certainly more experienced than any of the pop experts, had found that he could make it simply by staring out into the trees and listening to the wind-surf that swept through their upper branches.

  And just as a daydreamer forgets his actual surroundings and sees other realities, so Pollack drifted, detached, his subconscious interpreting the status of the West Coast communication and data services as a vague thicket for his conscious mind to inspect, interrogate for the safest path to an intermediate haven. Like most exurb data-commuters, Pollack rented the standard optical links: Bell, Boeing, Nippon Electric. Those, together with the local West Coast data companies, gave him more than enough paths to proceed with little chance of detection to any accepting processor on Earth. In minutes, he had traced through three changes of carrier and found a place to do his intermediate computing. The comsats rented processor time almost as cheaply as ground stations, and an automatic payment transaction (through several dummy accounts set up over the last several years) gave him sole control of a large data space within milliseconds of his request. The whole process was almost at a subconscious level—the proper functioning of numerous routines he and others had devised over the last four years. Mr. Slippery (the other name was avoided now, even in his thoughts) had achieved the fringes of the Other Plane. He took a quick peek through the eyes of a low-resolution weather satellite, saw the North American continent spread out below, the terminator sweeping through the West, most of the plains clouded over. One never knew when some apparently irrelevant information might help—and though it could all be done automatically through subconscious access, Mr. Slippery had always been a romantic about spaceflight.

  He rested for a few moments, checking that his indirect communication links were working and that the encryption routines appeared healthy, untampered with. (Like most folks, honest citizens or warlocks, he had no trust for the government standard encryption routines, but preferred the schemes that had leaked out of academia—over NSA’s petulant objections—during the last fifteen years.) Protected now against traceback, Mr. Slippery set out for the Coven itself. He quickly picked up the trail, but this was never an easy trip, for the SIG members had no interest in being bothered by the unskilled.

  In particular, the traveler must be able to take advantage of subtle sensory indications, and see in them the environment originally imagined by the SIG. The correct path had the aspect of a narrow row of stones cutting through a gray-greenish swamp. The air was cold but very moist. Weird, towering plants dripped audibly onto the faintly iridescent water and the broad lilies. The subconscious knew what the stones represented, handled the chaining of routines from one information net to another, but it was the conscious mind of the skilled traveler that must make the decisions that could lead to the gates of the Coven, or to the symbolic “death” of a dump back to the real world. The basic game was a distant relative of the ancient Adventure that had been played on computer systems for more than forty years, and a nearer relative of the participation novels that are still widely sold. There were two great differences, though. This game was more serious, and was played at a level of complexity impossible without the use of the EEG input/output that the warlocks and the popular data bases called Portals.

  There was much misinformation and misunderstanding about the Portals. Oh, responsible data bases like the LA Times and the CBS News made it clear that there was nothing supernatural about them or about the Other Plane, that the magical jargon was at best a romantic convenience and at worst obscurantism. But even so, their articles often missed the point and were both too conservative and too extravagant. You might think that to convey the full sense imagery of the swamp, some immense bandwidth would be necessary. In fact, that was not so (and if it were, the Feds would have quickly been able to spot warlock and werebot operations). A typical Portal link was around fifty thousand baud, far narrower than even a flat video channel. Mr. Slippery could feel the damp seeping through his leather boots, could feel the sweat starting on his skin even in the cold air, but this was the response of Mr. Slippery’s imagination and subconscious to the cues that were actually being presented through the Portal’s electrodes. The interpretation could not be arbitrary or he would be dumped back to reality and would never find the Coven; to the traveler on the Other Plane, the detail was there as long as the cues were there. And there is nothing new about this situation. Even a poor writer—if he has a sympathetic reader and an engaging plot—can evoke complete internal imagery with a few dozen words of description. The difference now is that the imagery has interactive significance, just as sensations in the real world do. Ultimately, the magic jargon was perhaps the closest fit in the vocabulary of millennium Man.

  The stones were spaced more widely now, and it took all Mr. Slippery’s skill to avoid falling into the noisome waters that surrounded him. Fortunately, after another hundred meters or so, the trail rose out of the water, and he was walking on shallow mud. The trees and brush grew in close around him, and large spider webs glistened across the trail and between some of the trees along the side.

  Like a yo-yo from some branch high above him, a red-banded spider the size of a man’s fist descended into the space right before the traveler’s face. “Beware, beware,” the tiny voice issued from dripping mandibles. “Beware, beware,” the words were repeated, and the creature swung back and forth, nearer and farther from Mr. Slippery’s face. He looked carefully at the spider’s banded abdomen. There were many species of deathspider here, and each required a different response if a traveler was to survive. Finally he raised the back of his hand and held it level so that the spider could crawl onto it. The creature raced up the damp fabric of his jacket to the open neck. There it whispered something very quietly.

  Mr. Slippery listened, then grabbed the animal before it could repeat the message and threw it to the left, at the same time racing off into the tangle of webs and branches on the other side of the trail. Something heavy and wet slapped into the space where he had been, but he was already gone—racing at top speed up the incline that suddenly appeared before him.

  He stopped when he reached the crest of the hill. Beyond it, he could see the solemn, massive fortress that was the Coven’s haven. It was not more than five hundred meters away, illuminated as the swamp had been by a vague and indistinct light that came only partly from the sky. The trail leading down to it was much more open than the swamp had been, but the traveler proceeded as slowly as before: the sprites the warlocks set to keep eternal guard here had the nasty—though preprogrammed—habit of changing the rules in new and deadly ways.

  The trail descended, then began a rocky, winding climb toward the stone and iron gates of the castle. The ground was drier here, the vegetation sparse. Leathery snapping of wings sounded above him, but Mr. Slippery knew better than to look up. Thirty meters from the moat, the heat became more than uncomfortable. He could hear the lava popping and hissing, could see occasional dollops of fire sp
latter up from the liquid to scorch what vegetation still lived. A pair of glowing eyes set in a coal-black head rose briefly from the moat. A second later, the rest of the creature came surging into view, cascading sparks and lava down upon the traveler. Mr. Slippery raised his hand just so, and the lethal spray separated over his head to land harmlessly on either side of him. He watched with apparent calm as the creature descended ancient stone steps to confront him.

  Alan—that was the elemental’s favorite name—peered nearsightedly, his head weaving faintly from side to side as he tried to recognize the traveler. “Ah, I do believe we are honored with the presence of Mr. Slippery, is it not so?” he finally said. He smiled, an open grin revealing the glowing interior of his mouth. His breath did not show flame but did have the penetrating heat of an open kiln. He rubbed his clawed hands against his asbestos T-shirt as though anxious to be proved wrong. Away from his magma moat, the dead black of his flesh lightened, trying to contain his body heat. Now he looked almost reptilian.

  “Indeed it is. And come to bring my favorite little gifts.” Mr. Slippery threw a leaden slug into the air and watched the elemental grab it with his mouth, his eyes slitted with pleasure—melt-in-your-mouth pleasure. They traded conversation, spells, and counterspells for several minutes. Alan’s principal job was to determine that the visitor was a known member of the Coven, and he ordinarily did this with little tests of skill (the magma bath he had tried to give Mr. Slippery) and by asking the visitor questions about previous activities within the castle. Alan was a personality simulator, of course. Mr. Slippery was sure that there had never been a living operator behind that toothless, glowing smile. But he was certainly one of the best, probably the product of many hundreds of blocks of psylisp programming, and certainly superior to the little “companionship” programs you can buy nowadays, which generally become repetitive after a few hours of conversation, which don’t grow, and which are unable to counter weird responses. Alan had been with the Coven and the castle since before Mr. Slippery had become a member, and no one would admit to his creation (though Wiley J. was suspected). He hadn’t even had a name until this year, when Erythrina had given him that asbestos Alan Turing T-shirt.

  Mr. Slippery played the game with good humor, but care. To “die” at the hands of Alan would be a painful experience that would probably wipe a lot of unbacked memory he could ill afford to lose. Such death had claimed many petitioners at this gate, folk who would not soon be seen on this plane again.

  Satisfied, Alan waved a clawed fist at the watchers in the tower, and the gate—ceramic bound in wolfram clasps—was rapidly lowered for the visitor. Mr. Slippery walked quickly across, trying to ignore the spitting and bubbling that he heard below him. Alan—now all respectful—waited till he was in the castle courtyard before doing an immense belly-flop back into his magma swimming hole.

  Most of the others, with the notable exception of Erythrina, had already arrived. Robin Hood, dressed in green and looking like Errol Flynn, sat across the hall in very close conversation with a remarkably good-looking female (but then they could all be remarkably good-looking here) who seemed unsure whether to project blonde or brunette. By the fireplace, Wiley J. Bastard, the Slimey Limey, and DON.MAC were in animated discussion over a pile of maps. And in the corner, shaded from the fireplace and apparently unused, sat a classic remote printing terminal. Mr. Slippery tried to ignore that teleprinter as he crossed the hall.

  “Ah, it’s Slip.” DON.MAC looked up from the maps and gestured him closer. “Take a look here at what the Limey has been up to.”

  “Hmm?” Mr. Slippery nodded at the others, then leaned over to study the top map. The margins of the paper were aging vellum, but the “map” itself hung in three dimensions, half sunk into the paper. It was a typical banking defense and cash-flow plot—that is, typical for the SIG. Most banks had no such clever ways of visualizing the automated protection of their assets. (For that matter, Mr. Slippery suspected that most banks still looked wistfully back to the days of credit cards and COBOL.) This was the sort of thing Robin Hood had developed, and it was surprising to see the Limey involved in it. He looked up questioningly. “What’s the jape?”

  “It’s a reg’lar double-slam, Slip. Look at this careful, an’ you’ll see it’s no ord’n’ry protection map. Seems like what you blokes call the Mafia has taken over this banking net in the Maritime states. They must be usin’ Portals to do it so slick. Took me a devil of a time to figure out it was them as done it. Ha ha! but now that I have…look here, you’ll see how they’ve been launderin’ funds, embezzlin’ from straight accounts.

  “They’re ever so clever, but not so clever as to know about Slimey.” He poked a finger into the map and a trace gleamed red through the maze. “If they’re lucky, they’ll discover this tap next autumn, when they find themselves maybe three billion dollars short, and not a single sign of where it all disappeared to.”

  The others nodded. There were many covens and SIGs throughout this plane. Theirs, The Coven, was widely known, had pulled off some of the most publicized pranks of the century. Many of the others were scarcely more than social clubs. But some were old-style criminal organizations which used this plane for their own purely pragmatic and opportunistic reasons. Usually such groups weren’t too difficult for the warlocks to victimize, but it was the Slimey Limey who seemed to specialize in doing so.

  “But, geez, Slimey, these guys play rough, even rougher than the Great Enemy.” That is, the Feds. “If they ever figure out who you really are, you’ll die the True Death for sure.”

  “I may be slimy, but I ain’t crazy. There’s no way I could absorb three billion dollars—or even three million—without being discovered. But I played it like Robin over there: the money got spread around three million ordinary accounts here and in Europe, one of which just happens to be mine.”

  Mr. Slippery’s ears perked up. “Three million accounts, you say? Each with a sudden little surplus? I’ll bet I could come close to finding your True Name from that much, Slimey.”

  The Limey made a faffling gesture. “It’s actually a wee bit more complicated. Face it, chums, none of you has ever come close to sightin’ me, an’ you know more than any Mafia.”

  That was true. They all spent a good deal of their time in this plane trying to determine the others’ True Names. It was not an empty game, for the knowledge of another’s True Name effectively made him your slave—as Mr. Slippery had already discovered in an unpleasantly firsthand way. So the warlocks constantly probed one another, devised immense programs to sieve government-personnel records for the idiosyncrasies that they detected in each other. At first glance, the Limey should have been one of the easiest to discover: he had plenty of mannerisms. His Brit accent was dated and broke down every so often into North American. Of all the warlocks, he was the only one neither handsome nor grotesque. His face was, in fact, so ordinary and real that Mr. Slippery had suspected that it might be his true appearance and had spent several months devising a scheme that searched secret and US and common Europe photo files for just that appearance. It had been for nothing, and they had all eventually reached the conclusion that the Limey must be doubly or triply deceptive.

  Wiley J. Bastard grinned, not too impressed. “It’s nice enough, and I agree that the risks are probably small, Slimey. But what do you really get? An ego boost and a little money. But we,” he gestured inclusively, “are worth more than that. With a little cooperation, we could be the most powerful people in the real world. Right, DON?”

  DON.MAC nodded, smirking. His face was really the only part of him that looked human or had much flexibility of expression—and even it was steely gray. The rest of DON’s body was modeled after the standard Plessey-Mercedes all-weather robot.

  Mr. Slippery recognized the reference. “So you’re working with the Mailman now, too, Wiley?” He glanced briefly at the teleprinter.

  “Yup.”

  “And you still won’t give us any clue what it’s a
ll about?”

  Wiley shook his head. “Not unless you’re serious about throwing in with us. But you all know this: DON was the first to work with the Mailman, and he’s richer than Croesus now.”

  DON.MAC nodded again, that silly smile still on his face.

  “Hmmm.” It was easy to get rich. In principle, the Limey could have made three billion dollars off the Mob in his latest caper. The problem was to become that rich and avoid detection and retribution. Even Robin Hood hadn’t mastered that trick—but apparently DON and Wiley thought the Mailman had done that and more. After his chat with Virginia, he was willing to believe it. Mr. Slippery turned to look more closely at the teleprinter. It was humming faintly, and as usual it had a good supply of paper. The paper was torn neatly off at the top, so that the only message visible was the Mailman’s asterisk prompt. It was the only way they ever communicated with this most mysterious of their members: type a message on the device, and in an hour or a week the machine would rattle and beat, and a response of up to several thousand words would appear. In the beginning, it had not been very popular—the idea was cute, but the delays made conversation just too damn dull. He could remember seeing meters of Mailman output lying sloppily on the stone floor, mostly unread. But now, every one of the Mailman’s golden words was eagerly sopped up by his new apprentices, who very carefully removed every piece of output, leaving no clues for the rest of them to work with.

  “Ery!” He looked toward the broad stone stairs that led down from the courtyard. It was Erythrina, the Red Witch. She swept down the stairs, her costume shimmering, now revealing, now obscuring. She had a spectacular figure and an excellent sense of design, but of course that was not what was remarkable about her. Erythrina was the sort of person who knew much more than she ever said, even though she always seemed easy to talk to. Some of her adventures—though unadvertised—were in a class with Robin Hood’s. Mr. Slippery had known her well for a year; she was certainly the most interesting personality on this plane. She made him wish that all the secrets were unnecessary, that True Names could be traded as openly as phone numbers. What was she really?