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    Emergence

    Page 30
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      of online communities, 148–62

      as scientific discipline, 15–18, 20, 43, 63–67, 237n

      see also emergence

      “Self-Organizing Economy, The” (Krugman), 89

      Selfridge, Oliver, 52–57, 62–65, 103, 169, 223, 231

      sensory overload, 38–39, 147

      serotonin, 262n

      Shafer, B. M., 14–15

      Shannon, Claude, 44–47, 53, 62–65, 241n

      Shapiro, Andrew, 159–60

      Shelley, Mary Wollstonecraft, 125

      shopping malls, 90, 92

      sidewalk culture, 51, 91–97, 99, 146, 147, 148, 230–31

      silk weavers, 101, 102, 104–7, 124

      SimCity, 66, 87–89, 98, 186, 205, 208, 229

      Sims, The, 186–89, 209–10, 229

      simulations, computer:

      of aggregation, 16–17, 23, 59–63, 163–69

      of ants, 59–63, 65

      of cities, 66, 87–89, 98, 186, 229–30

      of evolution, 56–63, 182–89, 193, 209–10

      of genetics, 57–59, 182–86

      models for, 9, 16–17, 23, 59–63

      of self-organization, 59–63, 76, 163–69

      60 Minutes, 144

      Slashdot, 152–62, 205, 212, 223, 260n

      Slate, 118, 128

      sleep cycles, 140

      slime mold (Dictyostelium discoideum), 11–17, 18, 20–21, 23, 43, 52, 63–64, 67, 163–69, 179, 180, 220, 235n, 236n, 246n

      slums, 41, 49–50, 137

      Smarties experiment, 196–97, 200, 261n–62n

      Smith, Adam, 18, 156

      Societas Mercatorum, 101

      society:

      ant colonies compared with, 97–98, 248n

      emergence in, 22–23, 36–40, 49–50, 92–100

      hierarchical, 14–15, 98

      organization of, 9, 27, 33–41, 92–94, 97–100, 109, 204, 252n–54n

      patterns in, 18, 36–40, 41, 49–50, 52, 91, 95, 137, 185

      Society of Mind theory, 65

      software:

      emergent, 17, 21, 22, 121–26, 170–74, 186, 189, 204–8, 221–22, 223

      gaming, 163–89

      learning, 53–63, 65

      for online communities, 148–62

      Open Source, 222

      pattern-recognition, 18, 21, 54, 56, 123–24, 126–29

      personalized, 159–60, 207–8, 211, 212–13

      see also programs, computer

      SoHo (New York City), 50

      Solenopsis invicta, 75

      Sopranos, The, 219

      spam, 153, 156, 161, 215–16

      speech encryption, 44–45

      spokescouncils, 226

      StarLogo, 76, 163–69, 179, 205, 219, 247n, 260n

      statistical analysis, 46–47, 76–77, 78

      storytelling, 188–89

      suburbia, 94–95, 230, 259n

      Sun Microsystems, 224

      surf engines, 122–23

      synapses, 134

      system events, 145

      systems:

      adaptive, 18, 19–20, 119, 128, 137, 139–40

      bottom-up, 17, 18, 22, 53–57, 66–67, 83, 97–98, 115, 116, 133, 148, 164, 166, 207, 221–23, 231

      climax stage of, 147–48, 152, 154

      command, 15, 77, 83–84

      complex, 18, 29, 78, 139–40, 246n

      decentralized, 17, 22, 31–32, 39–40, 66, 76–79, 86, 117, 118–21, 163–89, 204–5, 217–18, 222, 233–34, 236n–37n, 263n

      dynamic, 20, 248n–49n

      emergent, see emergence

      interactive, 22, 79, 81, 120, 123, 126, 158–59, 231

      open-ended, 57–58, 180–89, 208

      polycentric, 90–91, 159, 223

      representational, 157–59

      rule-governed, 19, 180–81, 226

      self-organizing, see self-organization

      self-regulating, 138, 140–41, 143, 146–47, 148, 149, 151, 154, 159

      simple, 46, 47, 78

      top-down, 14–15, 18, 30–31, 33, 98, 132, 136, 145, 148–49, 153, 208, 223, 225

      “Take It to the Streets” (Berman), 95

      Tap, Type, Write, 174–75, 177

      Taylor, Chuck, 59–63, 65

      TCG, 224

      technology:

      innovation in, 108–9, 111–12, 113, 116, 254n

      slave, 125–26

      see also computers

      Teilhard de Chardin, Pierre, 115–16, 120

      telephones, 47, 229

      television, 95, 130–36, 137, 143–46, 158, 159, 160–61, 210–13, 217, 218

      Terminator, 127

      termites, 22, 73, 82

      “theory of other minds,” 195–226

      thermostats, 137–38, 150, 258n

      thinking:

      associative, 206

      bottom-up, 66–67

      decentralized, 17

      group, 160

      serial, 127

      see also intelligence

      Thomas, Lewis, 9

      Thompson, D’Arcy, 236n, 259n

      threaded discussion boards, 149–50

      TiVo, 211–13, 214, 218

      Tocqueville, Alexis de, 35

      toys, 165–66, 178–80, 181

      Tracker program, 59–63, 65

      trade, 101–2, 104–7, 109, 110

      traffic patterns, 97, 166, 204, 230–31, 232

      traveling salesman problem, 227–29

      tumors, brain, 119

      Turing, Alan, 14, 18, 42–45, 49, 53, 54, 62–65, 67, 206, 236n, 242n, 254n–56n, 263n

      Turing Machine, 42, 45

      Turing Test, 42, 206

      Turner, Ted, 135–36

      “turtles,” 166, 167–68, 260n

      undecidability problem, 42

      Unreal, 208–9

      urbanization, 99, 108, 109–13, 116, 146–48, 253n–54n

      urban planning, 49–50, 51, 89, 92, 109, 146–47, 230–31

      Usenet, 162

      user ratings, 121–26, 129, 156–62, 214–15, 221–22

      varicella-zoster virus, 103, 104

      VCRs, 212

      ventral premotor area, 198

      video games, see games, computer

      Virtual Community, The (Rheingold), 148

      visual cortex, 201

      Vocoder, 44

      Washington Post, 131

      Weaver, Warren, 46–49, 50, 51, 64–66

      Well, 147–52, 153

      West Village (New York City), 50, 93

      Wheatley, Bill, 136

      Wheeler, William Morton, 242n

      White, Leslie, 253n

      White, Lynn, Jr., 112

      Wide Area Information Server (WAIS), 122

      Wiener, Norbert, 53, 57, 64–65, 125–26, 139, 140, 143, 151–52, 162, 169, 238n, 251n, 259n–60n

      Wilson, Edward O., 52, 60, 75

      Wittgenstein, Ludwig, 41

      Wooten, Jim, 130–36, 137, 144–45

      Wordsworth, William, 27, 39, 92, 98

      working class, 37, 41, 52, 91, 95, 240n, 259n

      World Wide Web, see Internet

      Wright, Robert, 114, 115–17, 118

      Wright, Will, 66, 87, 88, 186–89, 209–10, 229–30

      Yahoo, 114, 117

      Zelda: Ocarina of Time, 176, 177

      Zimmerman, Eric, 178–80, 182, 186, 189

      SCRIBNER

      1230 Avenue of the Americas

      New York, NY 10020

      www.SimonandSchuster.com

      Copyright © 2001 by Steven Johnson

      All rights reserved, including the right of reproduction in whole or in part in any form.

      First Scribner trade paperback edition 2004

      SCRIBNER and design are trademarks of Macmillan Library Reference USA, Inc., used under license by Simon & Schuster, the publisher of this work.

      Designed by Kyoko Watanabe

      Text set in Caslon

      Library of Congress Cataloging-in-Publication Data

      Johnson, Steven.

      Emergence: the connected lives of ants, brains, cities, and software/Steven Johnson.

    &n
    bsp; p. cm.

      Includes bibliographical references and index.

      1. Self-organizing systems. 2. Swarm intelligence. 3. Systems engineering. I. Title.

      Q325.J65 2001

      003’.7—dc21 2001032215

      ISBN-13: 978-0-684-86875-2

      ISBN-10: 0-684-86875-X

      ISBN-13: 978-0-684-86876-9 (Pbk)

      ISBN-10: 0-684-86876-8 (Pbk)

      ISBN: 978-0-74321-826-9 (eBook)

     

     

     



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