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Legendary--A Caraval Novel, Page 2

Stephanie Garber


  “It will be worth it to visit Valenda,” Tella said. “When do we leave?”

  “Three days,” Julian answered.

  Scarlett puckered her mouth. “Tella, we need to discuss this first.”

  “I thought you’ve always wanted to go to the capital, to see all its ancient ruins and the carriages that float through the sky, and this will be the party of the century! What’s there to talk about?”

  “The count.”

  Julian’s brown skin went gray.

  Tella’s face might have done the same.

  “The count lives in Valenda, and we can’t let him see you,” Scarlett said.

  Scarlett was the overly cautious sister, but Tella couldn’t blame her for this reservation.

  Count Nicolas d’Arcy was Scarlett’s former fiancé whom Scarlett’s father had arranged for her to marry. Before Caraval, Scarlett had only written him letters, but she’d believed herself in love with him. She’d also thought the count would keep both her and Tella safe—until Scarlett met him during Caraval and learned what a despicable human being he was.

  Scarlett was right to worry about the count. If Scarlett’s former fiancé discovered Tella was alive, he could send word to their father—who believed Tella was dead—and it would shatter everything.

  But things would also fall apart if Tella didn’t go with Legend and his performers to the Empire’s capital city of Valenda. She might not have had the chance to reread the letter from her friend, but she knew what he wanted, and she would never get it for him if she was separated from Legend and his performers.

  During Caraval, Tella hadn’t been entirely certain who worked for Legend. But all of his performers would be on the boat to Valenda—Legend might even be on the boat as well, giving her the opportunity she needed to finally get the one thing her friend required.

  “The count is so concerned with himself he probably wouldn’t recognize me even if I walked up to him and gave him a slap in the face,” Tella said. “We only met for a moment, and I was not looking my best.”

  “Tella—”

  “I know, I know, you want me to be serious,” Tella cut in. “I’m not trying to mock you. I’m fully aware of the danger, but I don’t think we need to be afraid of it. We could just as easily perish in a shipwreck, but if we let that fear stop us, we’ll never leave this isle again.”

  Scarlett grimaced and turned to Julian. “Would you mind giving my sister and me a moment alone?”

  Julian answered against Scarlett’s ear, too low for Tella to hear. Whatever he said made Scarlett blush. Then he left and Scarlett’s mouth flattened into a line as she and Tella enclosed themselves in Tella’s room.

  Inside, unmentionables were everywhere. Stockings peeked out from the drawers of a dresser topped off with bonnets, while a variety of capes, gowns, and petticoats formed a path to her bed, which was covered in a teetering pile of furs that she’d won in a card game.

  Tella knew Scarlett thought she was lazy. But Tella had a theory: Neat rooms were easy to rifle through and search undetected because it was simple to put carefully placed things exactly where they’d been. But messes, on the other hand, were difficult to re-create. With one sweeping gaze, Tella could see no one had been brave enough to lay a finger on her personal disaster. Everything appeared untouched, even though there now seemed to be an additional bed, which Tella imagined must have magically appeared, or more likely had been carried upstairs for her sister.

  Tella didn’t know how long they’d be allowed to stay on the isle. She was relieved they weren’t being kicked out right away, although if they’d been evicted, maybe Scarlett would have been more eager to travel to Valenda. But Tella didn’t actually want her sister to be forced into anything; she hoped Scarlett would make the choice for herself. Though Tella could understand her sister’s reluctance. Tella had died during the last game. But that had been her decision, it was for a good reason, and she wasn’t planning on dying again. It had been as horrid for Tella as it had been for Scarlett. And there were still so many things Tella wanted—and needed—to do.

  “Scar, I know you think I wasn’t being serious out there, but I think we need to start being happy rather than serious. I’m not saying we need to participate in Caraval, but I think we should at least go to Valenda with Julian and the others. What’s the point of all this glorious freedom if we don’t enjoy it? Our father wins if we keep living as if we’re still trapped beneath his heavy fists.”

  “You’re right.”

  Tella must have misheard. “Did you say I’m right?”

  Scarlett nodded. “I’m done with being scared all the time.” She still sounded nervous, but her chin now lifted with something like determination. “I’d rather not play the game again, but I want to go with Julian to Valenda. I don’t want to trap myself here like our father trapped us on Trisda.”

  Tella felt a surge of pride. Back on Trisda, Scarlett held on to her fear, as if it would keep her safe, but Tella could see her sister fighting to let it go. She really had changed during Caraval.

  “You were right last night, when you encouraged me to give Julian another chance. I’m glad I went to the party, and I know I’ll regret it if we don’t go with him. But,” Scarlett added, “if we go to Valenda, you have to promise you’ll be careful. I can’t lose you again.”

  “Don’t worry. I swear it.” Tella solemnly took her sister’s hands and squeezed. “I enjoy my freedom way too much to let it go. And, while we’re in the capital, I’ll be sure to wear impossibly bright dresses so I’ll always be impossible to lose.”

  Scarlett’s mouth tilted toward a smile. Tella could see her sister trying to battle it, but then it transformed into a melodious laugh. Happiness made Scarlett even prettier.

  Tella giggled with her until their smiles matched, as if worries were things made for other people. Yet Tella could not forget the letter in her pocket, reminding her of a debt to be paid and a mother who still needed to be saved.

  2

  It had been seven years since Tella and Scarlett’s mother, Paloma, had disappeared.

  There was a period of time that started about a year after her mother left, when Tella preferred the idea of Paloma being dead. If she was still alive, Tella reasoned, she’d made the choice never to return to her daughters, which meant she couldn’t have really loved them. But if Paloma was dead, then maybe she’d intended to return, but had never been given the chance; if she was dead, it was possible she’d still loved Scarlett and Tella.

  So for years Tella clung to the hope that her mother had met death, because no matter how hard Tella tried, she could not stop loving her mother, and it hurt too much to imagine that her mother didn’t love her back.

  Tella pulled out the letter she’d received from her friend. Scarlett had left to tell Julian they’d go with him to Valenda. But Tella didn’t know how long she’d be gone, so she read swiftly.

  * * *

  Dearest Donatella,

  Congratulations on escaping your father and surviving Caraval. I am pleased our plan worked, although I had no doubts you would survive the game.

  I am sure your mother will be quite proud, and I believe you should be able to see her soon. But first you must keep up your end of our bargain. I hope you haven’t forgotten what you owe me in exchange for all that I’ve shared with you.

  I plan on collecting my payment very soon.

  Truly yours,

  A friend

  * * *

  The aching in Tella’s head returned, and this time it had nothing to do with the drinks she’d consumed the night before. She couldn’t shake the sense something was missing from the letter. She swore there’d been more to it when she’d read it at the party.

  Tella held the message to the butterscotch light streaming through her window. No hidden lines of script appeared. No words shifted before her eyes. Unlike Legend, her friend didn’t lace his letters with magic tricks, but she often hoped he would. Maybe then she’d be able to confirm h
is identity.

  She’d first contacted him more than a year ago, to help her and her sister escape from their father. But Tella still had no idea who her friend was. For a while she had wondered if her correspondent was actually Legend. But her friend and Legend could not be the same person—the payment her friend referred to made Tella certain of that.

  She still needed to acquire this payment. But now that she and Scarlett were going to Valenda with Legend’s players, Tella felt more confident she would. She had to.

  Her pulse danced faster as she hid her friend’s letter and opened her smallest trunk—the one she’d not allowed the players to rifle through during Caraval. She had filled it with money pilfered from her father. But that was not the only treasure it concealed. The interior was lined with an unappealing burnt-orange and lime-green brocade that most people would never look at closely enough to notice the slit along the edge of it, which allowed her to hide the catalyst for this entire situation: The Aracle.

  Tella’s fingers tingled as they always did when she pulled out the wicked little card. After her mother disappeared, her father had gone mad with rage. He’d not been a violent man before, but when his wife left him, he’d changed almost instantly. He’d thrown her clothes in the gutter, turned her bed into firewood, and burned everything else into ash. The only items that had escaped were the scarlet earrings Paloma had given to Scarlett, the raw-fire opal ring that Tella had stolen, and the uncanny card in Tella’s hand. If she’d not taken this card and the ring right before her mother left, Tella would have had nothing to remember her mother by.

  The opal ring had shifted color shortly after her mother’s disappearance, turning fiery red and purple. The edges of the Aracle card were still made of molten gold, but the image in its shimmering center had changed as well, countless times. Tella hadn’t known what it was when she’d first stolen it from her mother’s Deck of Destiny. Even days later, when she’d looked in the mirror and seen fat tears streaming down her cheeks—re-creating the image the Aracle had first revealed—Tella didn’t piece it together. It wasn’t until more time went by that she noticed that when the Aracle revealed an image, it always came to pass.

  At first the images were inconsequential: a maid trying on Tella’s favorite gown; her father cheating at cards. Then the visions of the future grew more upsetting, until one day, immediately after Scarlett’s engagement to the count, Tella saw a most disturbing image.

  Scarlett was dressed in a snow-white wedding gown, studded with rubies and petals and whisper-thin lace. It should have been beautiful. But in the Aracle’s vision, it was stained with mud and blood and tears as Scarlett sobbed violently into her hands.

  The horrid image remained for months, as if the card were asking Tella to prevent her sister’s arranged marriage and change the future—not that Tella needed prodding. She’d already been forming a plan for her and her sister to run away from their controlling father, one that involved Legend and Caraval. Tella knew if anything would tempt her risk-averse sister to take a chance at another life, it would be Caraval. But Legend wouldn’t respond to any of Tella’s letters, just as he’d never responded to Scarlett’s.

  The image on the Aracle incited Tella to search for more information about Legend. There were wild rumors Legend had killed someone during a game years before, and Tella hoped finding out more about that would convince him to pay attention to her.

  To fuel her search, Tella collected on every favor she was owed until she’d been told to write to an establishment called Elantine’s Most Wanted. It was supposedly a business in the Meridian Empire’s capital city of Valenda. No one ever told her exactly what sort of business it was in. But after Tella asked for information about Legend, the shop responded with a message that said:

  We’ve found a man who’s agreed to help you, but be warned, he often requires payments that involve more than money.

  When Tella wrote back to ask for this man’s name, the man himself simply replied:

  It’s best if you don’t know.

  —A friend

  Tella always took this response to mean her friend was a criminal, but he’d been a faithful and clever correspondent. The information he’d provided about Legend was not what she’d expected, but using it, Tella had written to Legend again and pleaded for his help.

  She succeeded this time. Legend replied to Tella, and as soon as he agreed to help her and her sister escape their father, the Aracle changed from Scarlett in a wrecked wedding gown to Scarlett at a lavish ball, in a gown made of rubies that drew the eye of every suitor she walked by. This was the future Tella wanted for her sister, full of glamour, celebrations, and choices.

  Unfortunately, a day later the vision was replaced by another glimpse of the future that had not changed since.

  Tella didn’t know if the enchanted card would show the same awful picture today; after everything that had happened during Caraval, she hoped that perhaps it had changed.

  But the image hadn’t shifted.

  All the air and hope fled Tella’s lungs.

  The card still showed her mother. She looked like a battered version of the Lady Prisoner, depicted in Decks of Destiny, covered in blood, and caged behind the harsh iron bars of a dim prison cell.

  This was the future that had prompted Tella to make another request of her friend and ask him if he could also help find her mother. Tella’s previous searches for Paloma had led nowhere, but her friend, who was not bound to a backwater island like Tella, clearly had better ideas and methods of how to search.

  She had memorized his reply by heart.

  * * *

  Dearest Donatella,

  I’m looking into the request regarding your mother and I already have a strong lead. I believe the reason you couldn’t find her before is because Paloma was not her real name. However, I will not be able to reunite you with her until you pay me back for the information I sent you about Caraval Master Legend.

  In case you forgot, I need Legend’s true name. The others I’ve tasked to do this have all failed. But since you’ll be spending time on his private isle, I’m sure you will succeed. Once you have the name, we can discuss my payment for finding your mother.

  Yours,

  A friend

  * * *

  This news about Paloma’s name was the only information Tella had learned about her mother since she’d left seven years ago. It gave Tella genuine hope. She had no idea why her friend wanted Legend’s name, whether it was for personal use, or if it was information another client had tried to purchase. But Tella didn’t care; she would do whatever it took to uncover Legend’s name. If Tella could do this, she believed she would finally see her mother again. Her friend had not let her down before.

  “Good lord!”

  Tella looked up to see her sister’s large eyes go wide as she reentered the room. “Where did you get all those coins?” Scarlett pointed at Tella’s open trunk.

  But at the word coins, Tella’s thoughts were suddenly elsewhere. Her friend had wrapped a strange coin inside the last letter he’d sent. That’s what she was missing! It must have slipped out of her pocket when she’d been tumbling around the forest floor with Dante.

  Tella needed to get back to the forest and find it. She concealed the Aracle inside her pocket as she shot toward the door.

  “Where are you going?” Scarlett called. “Don’t tell me you stole all that money!”

  “Don’t worry,” Tella replied. “I took it all from our father, and he thinks I’m dead.”

  Before Scarlett could respond, Tella raced from the room.

  She moved so fast she was already outside of the turreted house, on a street lined with hatbox-shaped shops, when she realized she was still barefoot. A mistake she felt quickly.

  “God’s teeth!” Tella yelped. She was only halfway to the forest and it was the third time she’d stubbed her toe. This time she swore a rock jumped up from the cobbled street and attacked her exposed feet on purpose. “I swear, if another
one of you bites my toes I will drown you in the ocean where the mermaids can use you to wipe their—”

  Tella heard a low, deep, and unnervingly familiar chuckle.

  She told herself not to turn around. Not to give in to her curiosity. But being told no—even from herself—only made Tella want to do the opposite.

  Carefully she snuck a look over her shoulder, and instantly regretted it.

  Dante strutted down the other side of the quiet street with amused eyes fixed on her.

  Tella averted her gaze, hoping if she ignored him he’d stay on his side of the road and pretend he hadn’t just seen her yelling at a rock.

  Instead he crossed the street, intentionally striding toward her with those impossibly long legs of his, broad mouth smiling as if he had a secret.

  3

  Tella told herself her stomach only tumbled because she hadn’t eaten that morning. Dante might have slept on a forest floor, but not even a blade of grass clung to his polished boots. Dressed in inky shades of black, without so much as a loose cravat, he looked like a dark, wingless angel who’d been tossed from the heavens and landed on his feet.

  Tella had a sudden flash of the way he’d approached her at the party last night, and her insides did another flip. He’d responded with disinterest that bordered on ignoring her when she’d first said hello. But then she’d caught him watching her from the across the party—just glimpses, here and there—until, out of nowhere, he’d appeared at her side and kissed her until her knees gave out.