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Path of the Seer

Gav Thorpe




  Table of Contents

  Cover

  Title Page

  Warhammer 40,000

  Prologue

  Part One: Poet

  Friendship

  Introspection

  Fate

  Vision

  Part Two: Warlock

  Control

  Battle

  Lost

  Reunion

  Power

  Part Three: Farseer

  Skein

  War

  Destiny

  About The Author

  Legal

  eBook license

  WARHAMMER 40,000

  It is the 41st millennium. For more than a hundred centuries the Emperor has sat immobile on the Golden Throne of Earth. He is the master of mankind by the will of the gods, and master of a million worlds by the might of his inexhaustible armies. He is a rotting carcass writhing invisibly with power from the Dark Age of Technology. He is the Carrion Lord of the Imperium for whom a thousand souls are sacrificed every day, so that he may never truly die.

  Yet even in his deathless state, the Emperor continues his eternal vigilance. Mighty battlefleets cross the daemon-infested miasma of the warp, the only route between distant stars, their way lit by the Astronomican, the psychic manifestation of the Emperor’s will. Vast armies give battle in his name on uncounted worlds. Greatest amongst His soldiers are the Adeptus Astartes, the Space Marines, bio-engineered super-warriors. Their comrades in arms are legion: the Imperial Guard and countless planetary defence forces, the ever-vigilant Inquisition and the tech-priests of the Adeptus Mechanicus to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from aliens, heretics, mutants - and worse.

  To be a man in such times is to be one amongst untold billions. It is to live in the cruellest and most bloody regime imaginable. These are the tales of those times. Forget the power of technology and science, for so much has been forgotten, never to be re-learned. Forget the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods.

  ‘Life is to us as the maze of Linnian was to Ulthanesh, its mysterious corridors leading to wondrous vistas and nightmarish encounters in equal measure. Each of us must walk the maze alone, treading in the footsteps of those that came before but also forging new routes through the labyrinth of existence.

  In times past we were drawn to the darkest secrets and ran wild about the maze, seeking to experience all that it had to offer. As individuals and as a civilisation we lost our way and in doing so created the means for our doom, our unfettered exploration leading to the darkness of the Fall.

  In the emptiness that followed, a new way was revealed to us: the Path. Through the wisdom of the Path we spend our lives exploring the meaning of existence, moving from one part of the maze to another with discipline and guidance so that we never become lost again. On the Path we experience the full potential of love and hate, joy and woe, lust and purity, filling our lives with experience and fulfilment but never succumbing to the shadows that lurk within our thoughts.

  But like all journeys, the Path is different for each of us. Some wander for a long while in one place; some spread their travels wide and visit many places for a short time while others remain for a long time to explore every nook and turn; some of us lose our way and leave the Path for a time or forever; and some of us find dead ends and become trapped.’

  – Kysaduras the Anchorite, foreword to Introspections upon Perfection

  PROLOGUE

  A blue sun reflected from the still waters of the lake, its yellow companion peeking just above the red-leaved trees that surrounded the edge of the water. Red-and-black birds skimmed above the lake with wings buzzing, their long beaks snapping at insects, their chattering calls the only sound to break the quiet.

  A white stone building bordered the water, its long colonnaded veranda stretching over the lake on thick piles. Beyond the portico, it reared up amongst the trees, square in shape, turreted towers at each corner. Thin smoke seeped lazily from vents in the wall, the breeze carrying it away across the forests. Narrow windows shuttered with red-painted wood broke the upper storeys, small balconies jutting from the wall beneath each one.

  Armed figures stood guard at the high doorways and patrolled walkways running along the red-tiled roofs. The men were dressed in loose black trousers tucked into knee-high boots, with bulky red jackets buttoned and braided with gold. Their heads were covered by black hoods, with tinted goggles to protect their eyes from the strange light of the local star. They walked their rounds and chatted with each other, thinking nothing was amiss.

  Behind the line of trees that bordered the grounds of the manor, the air shimmered with colour. A swirl of energy broke reality and from the breach emerged a thin line of warriors. Clad in blue and gold armour, the Dire Avengers of Alaitoc stepped foot upon the humans’ world, their shuriken catapults held at the ready.

  They moved quietly between the trees as more Aspect Warriors appeared: the black-armoured Dark Reapers, the bone-coloured Howling Banshees. At the centre of the ten-strong squad from the Shrine of One Hundred Bloody Tears, Thirianna looked impassively at the imposing but severe structure of the mansion, assessing the lines of fire from its rooftops and windows.

  There were fewer defenders than had been expected, but the farseers and autarchs had taken no chances with the size of the force that had been despatched. Several dozen Aspect Warriors converged across the grounds, more than enough to cope with the stiffest defence yet small enough to attack and withdraw without alerting the wider defences of the world. It was imperative, so said the farseers, that this seemingly idyllic place was wiped from the skein of fate, lest some disaster spawned here befall the craftworld in the future.

  Thirianna felt the touch of Farseer Kelamith upon her mind, as did the others around her.

  The heavy blade pauses while the shadows deepen.

  She knew exactly what was meant; the main force was to halt out of view while the rangers and Striking Scorpions infiltrated the humans’ defences. She settled to her haunches in the shade of a tree and waited, mind fixed on the task ahead.

  There was a flash of light through the sky and a massive explosion rocked the front of the manor house, shards of stone and cracked tiles thrown high into the air by the impact. A moment later, another blast seared down through the clouds and detonated, destroying one of the turrets in a cloud of dust, spilling mangled bodies to the close-cut lawn beside the mansion.

  To Thirianna’s right, the Dark Reapers had opened fire with their missile launchers. A rippling burst sent a volley of projectiles towards the roof of the house while the Dire Avengers and Howling Banshees dashed across flower-filled beds, vaulted over stone benches and skipped across bubbling fountains trailing splashes of water.

  Nimreith, Thirianna’s exarch, led the squad towards a long porch alongside the waterfront. Thirianna could see the heavily armoured forms of Kenainath’s Striking Scorpions emerging from the lake, pistols and chainswords ready.

  The Deadly Shadow launched their attack as Thirianna’s squad reached the end of the portico, the Striking Scorpions’ pistols spitting hails of molecule-thin discs, their chainswords purring. Caught by surprise, the soldiers stood no chance and were cut down in moments, dismembered, disembowelled or beheaded by the blades of the Striking Scorpions.

  The warriors of the One Hundred Bloody Tears leapt over the balcony rail and joined the Deadly Shadow. Together they headed towards the back doors.

  The Striking Scorpions and Dire Avengers scattered for cover as fire erupted from one of the windows, bullets and splinters
from a wooden planter punching through the armour of one of Kenainath’s warriors.

  Thirianna returned fire without thought, her weapon sending a hail of shurikens through the window, slashing across the chest of the human within while volleys from the others tore apart his throat and face.

  Without hesitation, Nimreith leapt across the breach and the One Hundred Bloody Tears followed her through. Thirianna was the fourth through the window and broke to the right as they had trained, her eyes scanning the shadowy interior for foes. She spied a door opening beneath an arching staircase and brought up her shuriken catapult. Another fusillade of monomolecular discs filled the air as a human guard clumsily burst into the hallway, his padded armour ripped and bloody in a heartbeat.

  ‘To the ascent, we walk in blood, Dire Avengers,’ said Nimreith, heading towards the stairs.

  Thirianna fell into her place in the line, stepping effortlessly up the stairway as she trained her shuriken catapult on the landing above. There was movement and she opened fire instantly. The body of a human tumbled properly into view, throat slashed open.

  Reaching the landing, the squad was directed to the right by Nimreith, towards a set of wooden double doors. Thirianna felt the wild presence of the Howling Banshees approaching from behind and then diminishing as they turned left along the landing. A dull aura of fear had settled on the manse, the dread of the human occupants polluting her thoughts.

  She kept her eyes and weapon fixed on the doorway at the end of the landing, while subconsciously registering the explosions of more Dark Reaper missiles and the shouts of dying humans from below.

  Luadrenin and Minareith opened the double doors while the rest of the squad stood ready. The chamber within was empty, the rough furnishings of wood suggesting some kind of recreational area. There was a wood-burning fireplace and a low table surrounded by couches. The carpet underfoot was threadbare from the passage of many feet. A painting of a human with heavy jowls hung above the fire.

  Thirianna took it all in at a glance, her focus drawn towards another door on the opposite side of the room. The squad moved quickly, securing the door and a window that led to the balcony.

  Thirianna was first into the next room.

  It was some kind of eating area. A long table flanked by high-backed seats stretched the length of the room, set with plates and candlesticks as if ready for a meal. Thirianna heard a whimpering noise and leapt onto the table. She ran along its length, picking her way between the dishes and candlesticks without effort.

  At the far end of the room was another seating area, with overstuffed chairs and a round table. In the corner cowered a female human. With her were three children: one male, two female. Their faces were red and wet, their eyes glistening.

  The taint of Chaos permeates this place, said Kelamith. All must be purged.

  The humans made whimpering, animal noises as Thirianna brought up her shuriken catapult.

  The ambient light in Thirianna’s bedchamber was dimmed. She lay on the soft floor and looked at the shadows on the ceiling, watching the slowly-changing patches of dim light and dark shifting. Her slight body, narrow waisted and slender shouldered, was immobile. Her thin face was half hidden by the long sweep of white hair that lay across it, obscuring the tattoo of Alaitoc’s rune on her right cheek. Thirianna’s deep blue eyes roved from side to side as her gaze hunted the darker shadows, which constantly slipped to the edges of vision, refusing to give up their secrets.

  She smelled something strange: blood. A moment later she felt a pain in her hands. Lifting them up, she saw that she had dug her nails into her palms. She watched a droplet of her life fluid slide down to her wrist and drip onto her bare stomach.

  Something was wrong.

  A presence squirmed in the recess of her mind. The smell and the sight of the blood stirred it. The touch of Khaine, the anger of the Bloody-Handed God awakened. Thirianna closed her eyes, seeking peace in the darkness. Her vision was filled with the blood red of her war-mask.

  With a gasp she opened her eyes again. She whispered the mantras she had been taught, seeking to put aside that part of her that was Thirianna the Dire Avenger. Her brow itched, feeling upon it the rune of her shrine that had been painted there in blood.

  She lifted her finger to her forehead but felt nothing. There was no blood there. She had removed the rune and chanted the verses and still a remnant, a dagger shard, remained in her mind.

  Trying to relax, Thirianna took a deep breath and laid her hands on her chest. She felt the beat of her heart through her fingertips, swift and strong. The nagging sliver of Khaine would not go.

  She wondered if perhaps she should go to the shrine, to seek the guidance of Nimreith. She dismissed the idea. Thirianna felt that if something was amiss, she would be able to deal with it.

  Closing her eyes again, she probed at the wound in her psyche, feeling around the raw edges, hesitant to look deeper. Veiled with mental curtains, the memories within were part of her war-mask, detached from the rest of her thoughts. She felt them throbbing behind the locked synapses of her brain, insistent for attention.

  What could be so important that it demanded to be seen?

  Slowly, Thirianna folded back the curtains of her thought for a glimpse, the tiniest flicker of acceptance.

  She screamed, mind awash with a vision of crying children and the dying shrieks of their mother.

  FRIENDSHIP

  Tower of Torments – Vaul’s Gaol. This is a rune of opposition, appearing in conjunction and used alongside the runes of two individuals. It represents the prison of Vaul, in which the Smith God was bound to his anvil by Khaine the Bloody-Handed One. When used deliberately, the Tower of Torments can guide one along the skein to a breaking of bonds, as Vaul broke free from his chains; when appearing unheralded upon the skein the Tower of Torments signifies abrupt departure, though whether the breaking is for good or ill requires further divination.

  The stylus nib hovered over the shard of crystal set in its stand before Thirianna. She sat on a brightly embroidered rug in front of the writing stand, her legs crossed, free hand held to the small of her back. She focussed her thoughts, composing herself to commit her sentiment for eternity. Three runes intertwined in her mind, forming the concept, embellished with a unique flourish Thirianna had been devising for several cycles.

  Picturing the edges and curves of the rune overlaying the facets and contours of the crystal, Thirianna started to move her hand. Light flowed between stylus and shard. Molecules rearranged, forming a design of shifting colours in the heart of the crystal. Her hand moved back and forth, left and right, shaping the poem-design in glimmering rainbow.

  When she was finished, she returned the stylus to its holder on the writing tray. She regarded her work with critical eyes but was pleased with the result. Warm reds flowed into cold blues and jade green, separating the three runes yet linking them with the oranges and purples between. Thirianna plucked the crystal from the claw-like holder and turned it around in her fingertips. The colours shifted and the runes interleaved in different ways, each perspective creating a subtle new verse of shape and hue.

  The poem-form came full circle in her hand, flowing without hindrance back to the beginning.

  Thirianna smiled at the accomplishment. She read the poem again, satisfaction replaced with longing. Standing, she left the small composing area of her habitat and went into the main living chamber. Crossing the rug-scattered space Thirianna stopped before a blister-like protrusion on the wall. It peeled open at a wave of her hand, revealing rows of shelves, each holding a dozen poem-crystals. Thirianna placed her latest composition in its place on the lowest row.

  She took a while to review them all, picking up each, reading and re-reading them, feeling the story of her life, of her love, unfolding once more. From the first few crude slashes to the elegant lines of her latest works, the poems told a story not only of her feelings but of her growing proficiency.

  The poet delved deeper, examining the
meaning as well as the form. The crudeness of the first poems mirrored their raw content, the pain and suffering she had felt. As she had moved away from that hard time, pushed her war-mask deeper and deeper into the past, the movements had come more fluently, the language more assured as her thoughts and emotions had settled. She smiled again at the recurring themes, her playful delves into possible futures of happiness.

  Thirianna snapped out of her contemplation, suddenly aware that she was running late. She stepped into her robing area and swiftly chose an outfit suitable for the coming occasion. She pulled on a white ankle-length dress pleated below the knee, delicately embroidered with thread just the slightest shade greyer than the cloth, like the shadows of a cloud; sleeveless to reveal pale arms painted with waving patterns of henna. She wrapped a diaphanous scarf of red and white about her shoulders and summoned up a mirrorplate to appear in the wall of the chamber. Something wasn’t quite right.

  She opened a drawer and pulled out the pigment-comb. Its teeth were a haze of blue, which shifted to glittering silver. Thirianna’s lustrous black hair changed to white as she ran the pigment-comb through her long locks. With deft movements, she picked out two stripes of blue to frame her face. She completed the transformation with a swift touch of an iris-petal to her eyes, turning them from bright green to dark blue.

  Satisfied if not entirely happy with these hasty preparations, Thirianna left her apartment and headed to the docks. She had hoped to enjoy a leisurely journey to the Tower of Eternal Welcomes, but instead hailed a star-runner. The small tri-winged craft spun up to the docking lock of the dome in which Thirianna lived, gravitic vanes trembling in the fluctuating field of Alaitoc’s artificial gravity as she boarded. The exterior portal cycled open, allowing the craft into the airlock, which gleamed with golden light. The ambient hue turned a deeper orange in warning as the outer gate detached. The star-runner was propelled out into the vacuum with a puff of air and freezing water droplets.