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    Raising Humans in a Digital World

    Page 29
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      Nickelodeon, 21

      O’Brien, Edward, 40

      offline communities, xxxiv

      offline skills, linking with online life, 32, 179–80

      Ohler, Jason, xxx

      Oler, Brittany, 44–45

      “one-to-one” initiatives, 25

      online communities, xxxii, xxxiv

      online disinhibition, 97–98

      online friendships, 100–102

      online games. See games

      online grooming, 98

      online reputation. See digital reputation

      online resilience, 110

      Oppenheimer, Todd, xxi–xxii

      oversharenting, 59–61

      overstimulation, 9, 12–13

      Oxford Dictionaries, 150

      Paani, 172

      Paciga, Katie, 16

      parental control features, 84–85

      parental monitoring software, 84–85

      Parent Coalition for Student Privacy, 127–28

      parenting, trusting life experiences, 176–77

      Pariser, Eli, 135–36

      Parker, Sean, 80

      participatory culture, 158, 162

      passwords, 142–43

      Patchin, Justin, 114–15, 116, 122

      Paulson, Doug, 25

      PC, parental control features, 84–85

      Pearce, Joseph Chilton, 37

      Pegasi, 159–60

      Penn State University, 108

      people before technology, 34

      performance, 27

      personal computing devices, in schools, 25

      personal information

      making smart choices, 132–33

      of parents, 133–34

      protecting, xx, 125–45

      sharing, 133–34, 139–40

      teaching children about, 134–35

      teaching kids about, 128

      understanding, 132–33

      Pew Research Center, 71, 117

      Pharm Alarm, 172

      Piaget, Jean, 36–37

      Pink, Daniel, 42

      play, 27

      point of view, 157

      posting, 67, 68

      “post-truth,” 150–51

      predators, 98, 119–20

      prefrontal cortex, 113

      Prensky, Marc, 35

      preschool classrooms, iPads in, 24–25

      printing press, xxx

      privacy, 125–45

      programming

      co-viewing, 82

      finding and choosing the right, 82

      Project New Media Literacies, 56

      Przybylski, Andrew, 106

      PSAT 8/9 Assessment, 127–28

      PureSight, 79

      purpose, 157

      Qustodio, 84

      Radesky, Jenny, 7

      rating apps, 45

      Reilly, Erin, 28, 31, 34, 56, 149, 158–59, 161

      ReillyWorks, 28

      relationships, 17, 95–124

      reliability, 156–57

      Repking, Liz, 110, 173–74

      Repking, Maeve, 173–74

      reputation. See digital reputation

      respect, xxxiii, xxxiv, 167

      responsibility, xxxiii, xxxiv–xxxv, 167

      Rheingold, Howard, 156

      Richtel, Matt, 25–26, 29

      risk, minimizing, 13–14

      Rocha, Nicholas, 184

      Rogers, Fred, 15–16, 23

      role-playing, 103

      Royal Society for Public Health, 109

      Rutledge, Pamela, xxvi, 42, 99–100, 101, 105, 140

      Samuel, Alexandra, 31–32

      Saudi Arabia, 101

      Scheff, Sue, 60–61, 64

      school(s)

      focusing in, 12–13

      personal computing devices in, 25

      personal data collected by, 126–28

      preparing for, 10–12

      tech-free schools, 29, 30–31

      technology use in, 23–25

      screen media, social interactions and, 16

      screenshots, 67

      screen time, xvii, 3, 8–9, 69–94

      search history, 135–36

      Sedwick, Rebecca, 118

      self-disclosure, 99–100, 139–40

      self-esteem, 101

      self-expression, 109

      self-identity, 109

      selfies, 139–40, 144–45

      separation-individuation, 99

      sexting, 98, 110–11

      sextortion, 98

      sharenting, 59–61

      Shaw, Quinn, 182

      Shear, Bradley, 58–59, 64, 126–27, 128

      Short Message Service (SMS), xvii. See also texting

      Shriver, Lionel, xiii

      Siani, Joni, 72–73, 88, 94

      Silverman, Sarah, 124

      simulation, 27

      Sit With Us app, xvi, 172

      Skype, 18–19

      Slama, Jan, 171

      “Sleeper Curve” theory, 158

      smartphones, xvii–xviii, xxiv

      Snapchat, xxxiii, 129, 130–31, 160, 169

      Snap Inc., 130–31

      Soboroff, Jacob, 132

      social capital, 101

      social comparison, 99–100

      social good

      celebrating, 172–73

      through apps, 167–68, 170–72

      social interactions, 16, 105

      socializing. See also social interactions, social media and, 99–100

      social media, 67–68. See also specific platforms

      adolescents and, 99–100, 104–7

      age and, 38, 109–10, 118

      benefits of, xv–xvi, 100–101, 109

      college admissions and, xv, 50–51, 53–59

      crafting a positive online reputation, 52–53

      depression and, 104–6

      employers and, 55

      likes on, 45–46, 75–76, 107–8

      monitoring by adolescents, 108

      online reputation and, 67–68

      sharing on, 61–62

      socializing and, 99–100

      social media communities, xxvii

      social media stories, 66–67

      the Three C’s, 62

      young kids and, 61–62

      social media stories, telling, 66–67

      social networking, 53–55, 101, 107, 109. See also social media

      age restrictions, 38

      civic engagement and, xvi

      social skills, xix, 26, 32

      social support, xv

      Socrates, 49

      Soeth, Matt, 172–73, 176

      software, 169

      South Korea, 102

      Spotify, 133

      Stanford Graduate School of Education, 153–54

      #StatusOfMind survey, 109

      STOMP Out Bullying, 118, 123

      Stone, Linda, 84

      “Stop, Speak, Support,” 169

      stories

      telling, 42–43, 66–67, 122

      uplifting, xx

      stranger danger, virtual, 140–41

      Strava, 133

      structure, xxix

      stylus, xxix–xxx

      suicide, 117–18

      Sunstein, Cass, 134

      Surfie, 84

      Surowiecki, James, 162

      tablets. See iPads

      tagging, 67, 77

      Taplin, Jonathan, 125

      Tapscott, Don, 179

      teaching kids, xiv–xvii

      teasing, 67–68, 97

      tech companies

      self-regulation of, 80–81

      social responsibility of, 78–81

      tech-free schools, 25–26, 29, 30–31, 32

      technical skills, acquisition of, 25–27

      Technology in Early Childhood (TEC) Center, Erikson Institute, 14

      technology/technologies

      adolescents’ vulnerability to, 75–81

      apprehensions about, xxix–xxx, 174–75

      attention and, 76–81

      benefits of, xv–xvi, 18

      explaining, 20–21

      as hyperarousing, 75

      integrating into social and emotio
    nal learning, 17

      interactive, 10

      introducing, 14–15, 32–34

      introducing in developmentally appropriate ways, 14–15

      inventing new, xx

      limiting use of, 15, 80

      new, xxix–xxx, xxxi

      rate of change, 175

      in schools, 24–25

      social interactions and, 16, 17

      as a tool, 18, 161–62

      using technology to manage, 83–85

      technology usage

      being a role model, 85–86

      explaining your own, 20–21

      limiting, 106

      management of, 81–86

      monitoring, 17

      monitoring your own, 18, 20–21

      in school, 24–25

      using technology to manage, 83–85

      using with intentionality, 15–16

      “tech ready” standards, 24–25

      TED Talks, xxvii

      television, 9–10. See also video

      social interactions and, 15–16

      telling stories, 42–43

      Temple, Jeff, 114

      Tencent, 102

      texting, xvii

      text message pings, 75–76

      “text neck,” 3–4

      themes of citizenship, xxxii–xxxv

      thinking critically, 149–66

      third parties, 129–30

      Tilford, Ellie, 172

      Time Well Spent, 79–80

      tips for raising young children in a world of screens, 17–18

      Today Show, 131–32

      toddlers

      limiting screen time for, 15, 21, 81–82

      special considerations for, 15

      Torch Bark, 84

      toys, traditional, 9

      transmedia navigation, 27

      trigger, 77

      TripAdvisor, 45

      Tronick, Edward, 7–8

      tweens, cyberbullying and, 118

      Twenge, Jean, xviii–xix, 105

      Twi, 109

      Twitter, 109, 169

      UCLA, xxiv

      Uhls, Yalda, 41

      UNICEF, xv, xvi, 4

      unique device identifier (UDID), 38

      United Kingdom, 108, 109

      University of Virginia, 9

      unplugging, xx, 85–86, 90

      uploading, 67

      upstanders, xx, 123–24

      usage, monitoring, 17

      user content, 129–30

      U.S. presidential election of 2016, 151–53

      Vaynerchuck, Gary, 119

      video, 9–10

      video chatting, 15

      video games. See games

      videos, pre-screening, 21

      Vimeo, 160

      vlogs, xxv

      voice intonation, 41

      “Wait Until 8th,” 80

      Waldorf schools, xxi–xxii, 18–19, 25–26, 28, 29, 83, 158

      Wallace, Garrett, 182

      Wallace, Kelly, 51

      Wattpad, 160, 161

      Weiner-Davis, Michele, 8

      Weinstein, Netta, 106

      WhatsApp, 100

      Whisper, 171

      Whiteaker, Michele, 89

      Wikipedia, 162–63

      William, Prince, 169

      Wiser, Beth, 51

      World Health Organization, 102

      Xbox Live, 100

      Yelp, 45

      Yousafzai, Malala, xvi

      YouTube, 21, 66, 100, 109, 128, 129, 160, 161

      YouTube Kids, 21

      Zichermann, Gabe, 79, 80–81

      Zuckerberg, Mark, 49, 133

     

     

     



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