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Prospero Burns

Dan Abnett




  Prospero Burns

  Dan Abnett

  PROSPERO BURNS

  The wolves unleashed

  The Horus Heresy

  It is a time of legend.

  Mighty heroes battle for the right to rule the galaxy. The vast armies of the Emperor of Earth have conquered the galaxy in a Great Crusade – the myriad alien races have been smashed by the Emperor’s elite warriors and wiped from the face of history.

  The dawn of a new age of supremacy for humanity beckons.

  Gleaming citadels of marble and gold celebrate the many victories of the Emperor. Triumphs are raised on a million worlds to record the epic deeds of his most powerful and deadly warriors.

  First and foremost amongst these are the primarchs, superheroic beings who have led the Emperor’s armies of Space Marines in victory after victory. They are unstoppable and magnificent, the pinnacle of the Emperor’s genetic experimentation. The Space Marines are the mightiest human warriors the galaxy has ever known, each capable of besting a hundred normal men or more in combat.

  Organised into vast armies of tens of thousands called Legions, the Space Marines and their primarch leaders conquer the galaxy in the name of the Emperor.

  Chief amongst the primarchs is Horus, called the Glorious, the Brightest Star, favourite of the Emperor, and like a son unto him. He is the Warmaster, the commander-in-chief of the Emperor’s military might, subjugator of a thousand thousand worlds and conqueror of the galaxy. He is a warrior without peer, a diplomat supreme.

  As the flames of war spread through the Imperium, mankind’s champions will all be put to the ultimate test.

  ~ DRAMATIS PERSONAE ~

  Primarchs

  RussThe Wolf King

  MagnusThe Crimson King

  The Rout

  Onn

  Gunnar GunnhiltCalled Lord Gunn, Jarl

  Tra

  Ogvai Ogvai HelmschrotJarl

  Ulvurul HeorothCalled Longfang, Rune Priest

  Bear

  AeskaCalled Brokenlip

  Godsmote

  Galeg

  Aun Helwintr

  Orcir

  JormungndrCalled Two-blade

  Ullste

  Erthung Redhand

  Oje

  Svessl

  Emrah

  Horune

  Najot ThreaderWolf Priest

  Fyf

  Amlodhi Skarssen SkarssenssonJarl

  VarangrHerald to Lord Skarssensson

  Ohthere WyrdmakeRune Priest

  Trunc

  Bitur Bercaw

  Imperial Personae

  Giro EmantinePrefect-Secretary to the Unification Council

  Kasper HawserConservator, also known as Ahmad Ibn Rustah

  Navid MurzaConservator

  Non-Imperial Personae

  Fith of the Ascommani

  Guthox of the Ascommani

  Brom of the Ascommani

  Lern of the Ascommani

  In the Past

  Rector Uwe

  PART ONE

  THE UPPLANDER

  ‘If I am guilty of anything, it is the simple pursuit of knowledge.’

  — The Primarch Magnus, at Nikaea

  ‘Take but degree away, untune that string,

  And, hark! what discord follows; each thing meets

  In mere oppugnancy: the bounded waters

  Should lift their bosoms higher than the shores

  And make a sop of all this solid globe:

  Strength should become the lord of imbecility,

  And the rude son should strike his father dead:

  Force should be right; or rather

  right and wrong

  (Between whose endless jar justice resides)

  Should lose their names, and so should

  justice too.

  Then every thing, includes itself in power,

  Power into will, will into appetite.

  And appetite, a universal wolf,

  So doubly seconded with will and power,

  Must make perforce a universal prey, and last eat up himself.’

  — attributed to the dramaturge Shakespire (fl. M2), cited in the Prophecy of Amon of the Thousand Sons (chp III verse 230)

  ‘Those who cannot remember the past are condemned to repeat it.’

  — unattributable (circa M2)

  One

  At the Turning of Spring

  Death had them surrounded.

  It had come to cut threads, and today it wore four faces.

  A burning death for those too hurt or too afraid to flee the settlement as the firestorm swept through it. A freezing death for those who ran away up the scarp to escape the murder-make. Even in spring, the wind came in off the ice flats with a death-edge that sucked an exposed man’s life-heat out through his lungs, and rotted his hands and feet into black twigs, and left him as a stiff, stone-hard bundle covered in rime.

  For others, a drowning death, if they attempted to flee across the blue-ice around the spit. Spring’s touch was already working the sea ice loose against the shore, like a tooth in a gum. The ice would no longer take a man’s weight, not reliably. If the ice broke under you, down you went: fast and straight if you plunged through, slow and screaming if an ice plate tipped and slid you in. Either way, the water was oil black, and so cold it would freeze the thoughts in your brain before your lungs were even empty.

  For the rest, for those who had remained to fight, a bloody death, the death of the murder-make. This was the death that knocked you down hard onto the ice with an axe or a maul, so you felt nothing except the cold burn of the ice, and the hot burn of your own blood, and the pain-scream of your crippling wound. This was the death that stood over you and knocked you again, and again, and as many times as necessary until you would not rise again, or until you were so disfigured that death could no longer bear to look at you, and moved off in disgust to find another soul to knock.

  Any of those four faces would cut your thread as soon as look at you. And those were the faces the Balt were wearing.

  The Balt. The Balt had brought the murder-make down on the Ascommani aett. Twenty boat. It was early in the season for a raid. A man had to be desperate to go out making red snow when he could wait for the first grasses and milder weather.

  Twenty boat, and all of them still rigged for ice-running under their sea-sails.

  If there had been time, the Ascomani might have wondered why their doom had come so early. Ironland, where the Balt had settled, had persisted twenty great years, but many now said its roots were soft. Many now said it would only be one more summer, two at the most, before the ocean sucked it down again into the world-forge.

  Ascomani land ran from the spithead to the ice shelf, and was poor for farming and lacked natural defences, but it was yet just one great year old, and the dowsers had proclaimed it strong land, with many years left in it.

  So land-thirst. Perhaps it was that.

  Fith knew better. Nothing got the murder-urge pumping like fear, and nothing stoked up fear like a bad omen. A broom star. A day star. Colour in the ice. Bloom in the sea. Smoke out on the ice shelf where no settlement was. Some dead thing washed up that should not be. Something born to livestock or to a woman that should not be. Something with birth defects.

  Sometimes a bad dream would be enough to do it, a bad dream that told you the tribe down the coast or around the headland was maleficarum. You let land-thirst be your excuse as you reached for your shirt and your blade, but you made sure the gothi marked your face in soot-glue with good cast-out marks like the sun-disk and the warding eye before you opened out your sails.

  And there had been a bad omen, all right. Fith had seen it.

  Fith had seen the make coming too. He’d seen the sails approaching along t
he in-shore early enough to blow the scream-horn, but too late for it to do any good. He had merely enabled his kinfolk to die awake.

  The Balt main force had come up around the spit in their wyrmboats in the sightless pre-dawn grey, sailing black sails straight out of the water and onto the shore-ice on their rigs, translating from water-craft to ice-craft with barely a jolt. Their skirmishers had put ashore on the far side of the headland, and come romping in over the high back of the snow dunes to fall on the Ascommani settlement from the hind side.

  After that, it had been fire and knocking. The Balt were mongrel-big, men with long faces and beards waxed into sun rays under their spectacle-face helms. They were horribly able with axe and maul, and the occasional high-status sword that some carried.

  But they brought with them none of the screaming vigour of a normal Balt raid or murder-make. They were silent, terrified of what they had come to kill, terrified of its sky magic. They were silent and grim, and set to murder everything to wipe the magic away. Men, women, the young, livestock, nothing was spared a knock. There was not a shred of mercy. There was not a moment’s thought to claim prisoners or take slaves. Ascommani girls were famously fine-looking, and there were plenty of healthy girl-children too, who would make valuable breeding slaves in time, but the Balt had put away all appetites except for a fierce desire to be cleansed of fear.

  The sound of an axe knocking-in is a wet smack of slicing meat and shattering bone, like sap-wood being cut. A maul makes a fat, bruising sound like a mattock driving pegs into marsh loam or wet ice. Worse than both are the after-sounds. The screaming of the agonised, the ruined and the dying. The begging shrieks of the hurt and maimed. The hacking impacts of death knocking until the fallen stop being alive, or stop trying to rise, or stop screaming, or stop being in once piece.

  Fith had just enough time to get his shirt on and loft his axe. Several other hersirs fell to arms with him, and they met the first skirmishers coming in through the walls and window-slits of the settlement head on. The panic was up already. It was blind blundering in the dark, a reek of urine, the first noseful of smoke.

  Fith’s axe was balanced for a single hand. It was a piece of proper craft, with a high-carbon head that weighed as much as a decent newborn boy. From the toe of the blade to the heel of the beard, it had a smile on it wider than a man’s hand-span, and it had kissed a whetstone just the night before.

  The axe is a simple machine, a lever that multiplies the force from your arm into the force delivered by the blade. The rudiments apply whether you’re splitting wood or men.

  Fith’s axe was a bone-cutter, a shield-breaker, a helm-cleaver, a death-edge, a cutter of threads. He was a hersir of the Ascommani aett, and he knew how to stand his ground.

  It was a throttle-fight in the settlement itself. Fith knocked two Balts back out of the tent wall, but the tight confines were choking his swing. He knew he needed to get out. He yelled to the hersirs with him and they pulled back.

  They got out of the tents into the settlement yard, wrapped in swirling black smoke, and went eye to eye with the Balts in their spectacle-helms. It was mayhem. A free-for-all. Blades swung like windmills in a storm.

  Fenk went down as a Balt axe split his left calf lengthwise. He bawled in rage as his leg gave out, useless. Seconds later, a maul knocked his head sidelong, snapping his neck and his thread. He flopped down on the earth, his shattered skull-bag leaking blood.

  Fith drove off a Balt with a mattock, scared him back with the whistling circles of his swinging axe.

  Ghejj tried to cover Fith’s flank, using the basics of shield-wall tactics. But Ghejj had not had time to collect a decent shield from the stack, just a tattered practice square from the training field. A Balt spear punctured him right through, and tore him open so thoroughly, his guts spilled out onto the snow like ropes of sausage. Ghejj tried to catch them, as though he could gather them up and put them back inside himself and everything would be all right again. They steamed in the spring air. He squealed in dismayed pain. He couldn’t help himself. He knew he was ruined unto death.

  He looked at Fith as he squealed again. It wasn’t the pain. He was so angry that he was irreparably dead.

  Fith put mercy into his stroke.

  Fith turned away from his last picture of Ghejj and saw that there were fingers scattered on the snow, on the snow that had been churned up by scrambling and sliding feet, along with blood by the bowl-full. They were the fingers of women and children, from hands held up to protect themselves. Defensive wounds.

  There on the snow, a complete hand, the tiny hand of a child, perfect and whole. Fith recognised the mark on the ring. He knew the child the hand had once belonged to. He knew the father the child had once belonged to.

  Fith felt the red smoke blow up in his head.

  A Balt came at him, silent and intent. Fith flexed the lever of his axe, hooked it in, and made a ravine of the Balt’s face.

  Four hersirs left. Fith, Guthox, Lern and Brom. No sign of the aett-chief. The chief was probably dead and face down in the red snow with his huscarls.

  Fith could smell blood. It was overpoweringly strong, a hot copper reek spicing the freezing dawn air. He could smell Ghejj’s insides too. He could smell the inner parts of him, the ruptured stomach, the yellow fat of his belly meat, the heat of his life.

  Fith knew it was time to go.

  The Upplander was in the furthest shelter. Even the Ascommani knew to keep him away from people.

  The Upplander was propped up against cushions.

  ‘Listen to me,’ Fith hissed. ‘Do you understand me?’

  ‘I understand you. My translator is working,’ the Upplander replied, looking pale.

  ‘The Balt are here. Twenty boat. They will knock you dead. Tell me, do you want the mercy of my axe now?’

  ‘No, I want to live.’

  ‘Then can you walk?’

  ‘Perhaps,’ the Upplander replied. ‘Just don’t leave me here. I am afraid of wolves.’

  There are no wolves on Fenris.

  When the Upplander had been told this, years before, he’d laughed.

  He had heard it from a venerated scholar and conservator, later celebrated iterator, called Kyril Sindermann. The Upplander, not long graduated with distinction from the Universitariate of Sardis, had won a coveted place on an eight-month field mission to audit and preserve some of the arcane datacores of NeoAleksandrya, before sandstorms and scorching radiation squalls erased the precious ruins into the melancholy emptiness of the Nordafrik zone forever. This was many decades before the Upplander decided to go to Fenris, or call himself Ahmad Ibn Rustah. Back then he was twenty-five years old, and known to his friends as Kasper.

  Sindermann learned his name early on. Sindermann wasn’t the project head. He had been sent in for a three-week consult, but he was not afraid to get his hands dirty or to mix with the junior team members. He had an easy way with people. Names were important.

  One evening, the team had fallen, according to their habit, into discussion over supper in the project’s base, a modular station overlooking the library ruins.

  They were all exhausted. Everyone had been working inadvisably long shifts to get the mission accomplished. No one wanted to see the precious digital memories that lingered in the ruins lost for all time.

  So, everybody was sand-burned, and everybody was sleep deprived, and everybody had lost significant body mass to water debt. The nights should have been time for restorative rest, but they had found their dreams populated by the data-ghosts of NeoAleksandrya, talkative phantoms that would not let the living slumber undisturbed. So they stayed up to keep the phantoms out, and the nights became time for tired companionship and reflection as the ablative winds howled in over the radgrave of NeoAleksandrya and assaulted the station’s bolted storm shutters.

  They talked about everything, just to stay awake. Sindermann, perhaps the greatest polymath the Upplander would ever have the honour of knowing in his long life, had a tire
less tongue.

  The older team members talked about the various places they had visited in the courses of their careers, and the younger members talked of places they still wanted or hoped to visit. This led, inevitably, to the concoction of an ultimate wish list, a dream itinerary of the places in creation that any scholar, historian or remembrancer would give great wealth or a body part just to glimpse. It was a list of the universe’s secret places, its remote wonders, its enigmatic corners, its rumoured sites and mythical locales. Fenris was one such. Ironically, given what the Upplander would witness towards the end of one of his lives, Tizca was another.

  Sindermann, though even then a man of great age and experience, had not been to Fenris himself. The number of outsiders who had ever gone to Fenris was alarmingly small. But then, as Sindermann put it, Fenris did not welcome visitors, nor was it a gracious host. Thanks to its extreme conditions, even a well prepared man might be lucky to survive a few hours on its open surface.

  ‘Still,’ he had said to them, ‘think of all that ice.’

  It had sometimes reached forty degrees in the station at night, at least that when the climate control centre packed up. They had all groaned at Sindermann’s tormenting words.

  Then, apropos of nothing in particular, Sindermann made the remark about the wolves, a remark that had been passed to him down such a long relay of other travellers and historians, its provenance was obscure.

  ‘There are no wolves on Fenris,’ he had said.

  The Upplander had smiled, expecting some droll witticism to follow. His smile had covered the shiver he had felt.

  ‘Except, of course… for the wolves, ser?’ he had replied.

  ‘Exactly, Kasper,’ the old man said.

  Shortly afterwards, the subject had changed, and the remark had been forgotten.

  Fith didn’t much want to touch the Upplander, but he wasn’t going to walk far without an arm around his ribs. He hoisted the man up, and the Upplander groaned at the jolt.