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    Classic Home Video Games (1985-1988)

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      every shot fired, and the gun isn’t

      very accurate. Players willing to

      overlook these shortcomings will

      find something to enjoy, as will

      fans of Reactor (a somewhat sim-

      ilar Atari 2600 game).

      Midnight Mutants

      PUBLISHER: Atari. DEVELOPER: Ra-

      dioactive Software. Adventure, 1

      Although the Atari 7800 didn’t have a light gun of its very own, player. 1990.

      Meltdown and Barnyard Blaster were compatible with the XG-1 light gun, which was packaged with the Atari XE game system.

      The closest thing the Atari

      The XG-1 was sold separately for the benefit of 7800 owners.

      7800 has to a Legend of Zelda–

      ATARI 7800

      19

      type of adventure game, Midnight Mutants

      formation found in the instruction manual:

      consists of 10 atmospheric, highly detailed

      “To save wear and tear on your thumb, strap a

      areas to explore, including a mansion, a

      rubber band around the joystick button that

      church, a graveyard, and a pumpkin patch.

      controls acceleration for long play sessions.”

      Each area is teeming with zombies, vampires,

      bats, mutant bosses (including Dr. Evil), and

      Ms. Pac-Man

      other killable monsters. The goal is to save

      PUBLISHER: Atari. DEVELOPER: General Com-

      Grampa Munster (yep, the one from The Mun-

      puter Corp. Maze, 1 or 2 players (alternating).

      sters television show), who is being held at Plas-1986.

      mic Prison. Fortunately, Jimmy, the character

      The lipstick on Ms. Pac-Man’s famous

      players control, can pick up a number of help-

      mug is about all that’s missing in this stellar

      ful items, including a knife, a cross, an axe, a

      port of Midway’s 1981 arcade classic (which im-

      blaster, a key (for entering the crypt), dia-

      proved upon its predecessor, Pac-Man, by fea-

      monds (to increase Jimmy’s health), and more.

      turing four mazes, faster gameplay, moving

      Regrettably, there is no password feature for

      fruit, and smarter enemy A.I.). The title char-

      saving progress, and control is a bit awkward,

      acter’s round edges are a little jagged (making

      thanks to the isometric perspective and

      the NES versions look more polished), and the

      Jimmy’s inability to walk diago-

      nally. However, awesome graph-

      ics and sounds, nonlinear game-

      play, and a fairly unusual concept

      make the game a worthwhile

      entry in the 7800 library.

      MotorPsycho

      PUBLISHER: Atari. DEVELOPER:

      BlueSky Software. Motorcycle

      Racing, 1 player. 1990.

      MotorPsycho has been called

      a motorcycle version of Pole Posi-

      tion II, and that’s a pretty good

      description of the game. There are

      four different tracks comprised of

      winding roads, vehicles to pass,

      and roadside signs to avoid crash-

      ing into. Also, the vehicle has two

      speeds (high and low), and the

      objective is to get through each

      course as fast as possible. Sound

      familiar? One thing that separates

      MotorPsycho from Pole Position II

      is the fact that the player’s vehicle

      can score extra points by jumping

      over enemy bikes, arrow signs,

      cones, and ramps. Also, the road-

      ways in MotorPsycho are hilly at

      times. The game’s title is mislead-

      ing, however, as there is nothing

      Two excellent Atari 7800 ports of arcade classics: Ms. Pac-Man, really psychotic about the game,

      the world-famous maze game, and Xevious, the highly influen-other than the following bit of in-

      tial vertical scrolling shooter.

      20

      CLASSIC HOME VIDEO GAMES, 1985–1988

      playfield is square (as opposed to rectangular)

      is basic as well, consisting primarily of run-

      to accommodate the shape of most television

      ning, jumping, and kicking. After the ball is

      screens, but these are small complaints. Unlike

      hit, the ninja runs to the ball, encountering go-

      the coin-op classic (or the NES versions), this

      phers, frogs, ninja guards, water hazards

      rendition lets players select the starting level,

      (which include sharks), sand traps (which in-

      meaning anyone can jump straight to the ba-

      clude snakes), and other enemies and obstacles

      nana screen. In addition, the pre-game anima-

      along the way. Helpful items to pick up include

      tion introducing the ghosts by name is intact

      throwing stars, magic shields, warps, and more.

      (a feature missing in the NES versions). Also

      When the ball gets to the green, there is no put-

      released for the Atari 2600, Atari 5200, Gene-

      ting. Rather, players hurl ninja stars at a

      sis, and numerous other systems. Followed by:

      dragon. This graphically impressive, first-per-

      Pac-Man Collection (Game Boy Advance), Pac-son scene is reminiscent of the shuriken-

      Man Fever (PS2, GameCube), Pac-Man World

      throwing bonus rounds in Shinobi.

      3 (various), and numerous other sequels and

      offshoots.

      One-on-One Basketball

      PUBLISHER: Atari. DEVELOPER: Man Develop-

      Ninja Golf

      ment. Sports/Basketball, 1 or 2 players (simul-

      P

      taneous). 1987.

      UBLISHER: Atari. DEVELOPER: BlueSky Soft-

      ware. Sports/Golf/Side-Scrolling Combat/

      This is a complete, finely programmed

      First-Person Shooter, 1 or 2 players (alternat-

      port of the popular computer game (which was

      ing). 1990.

      simply called One-on-One) starring NBA su-

      A highly original creation, Ninja Golf com-

      perstars Dr. J. and Larry Bird. The controls take

      bines three different genres to come up with

      a little getting used to thanks to the stiff 7800

      one very good game. The golfing aspect is sim-

      joysticks, but the game has smooth animation,

      plistic, since all players really do is aim, judge

      a nicely rendered hardwood floor, and some

      the distance, and hit the ball. The fighting action

      entertaining one-on-one hoops action. Players

      can steal, rebound, shoot three-

      pointers (Bird is the better outside

      shooter, naturally), charge, travel,

      get fatigued, dunk the ball (Dr. J is

      the superior dunker, of course),

      and more. On a particularly vi-

      cious dunk, the backboard will

      shatter, prompting an angry ref to

      come out and sweep up the bro-

      ken glass. Excellent sound effects

      accompany this amusing scene.

      Also released for the ColecoVision

      (as One-on-One). Followed by:

      Jordan vs. Bird: One on One (NES,

      Game Boy) and Jordan vs. Bird

      (Genesis).

      Pete Rose Baseball

      PUBLISHER: Absolute Entertain-

      ment. DEVELOPER: Absolute Enter-

      tainment. Sports/Baseball, 1 or 2

      players (simultaneous). 1989.


      Three Atari 7800 sports games: Hat Trick, One-on-One Bas-

      ketball, and RealSports Baseball, each pictured with box, in-Despite slightly sharper

      struction manual, and cartridge.

      graphics and a better color scheme,

      ATARI 7800

      21

      Pete Rose Baseball for the Atari 7800 is disap-Pole Position II, in which players speed

      pointingly similar to the Atari 2600 version of

      down twisting, turning streets (from a behind-

      the game, and one should expect more from a

      the-car perspective), passing other cars while

      next-generation system. Also, though it plays a

      avoiding crashing, is one of the weaker arcade

      good game of America’s favorite pastime, and

      ports in the Atari 7800 library, which is unfor-

      it’s superior to the 7800 version of RealSports

      tunate since it was the pack-in game with the

      Baseball, the infield defense in Pete Rose Base-system. It’s not as fast or as exciting as Atari’s

      ball could use some fine tuning. Sometimes the 1983 arcade classic, the explosions aren’t as in-player closest to the ball can’t reach it, forcing

      tense, the cars don’t look as cool or as colorfully

      gamers to switch to another infielder who must

      detailed, and the action isn’t as smooth. It’s far

      come all the way over to help. Like its 2600

      too easy to accidentally down shift (the pro-

      counterpart, the game features an onscreen

      grammers should have utilized the second fire

      umpire and catcher, cheering fans, the ability to

      button as the gear shift instead of the joystick),

      move around in the batter’s box, a warning

      and the steering wheel from the coin-op clas-

      track, a fence the ball can bounce off of, and

      sic is greatly missed. On a more positive note,

      six camera angles (including a behind-the-

      the game does include nicely detailed moun-

      pitcher perspective).

      tain ranges and all four original racetracks:

      Test, Fuji, Seaside, and Suzuka. Interestingly,

      Planet Smashers

      the billboards have been changed to Atari sym-

      P

      bols, and the “Qualify for Start” flag that flies

      UBLISHER: Atari. DEVELOPER: Atari. Vertical

      Scrolling Shooter, 1 or 2 players (alternating).

      across the screen at the beginning of the game

      1990.

      has been altered to “Prepare to Qualify,” which

      was the wording in the original Pole Position.

      The prequel to Alien Brigade, Planet

      Smashers has players defending Earth from

      Rampage

      alien invaders. Despite the familiar concept,

      PUBLISHER: Activision. DEVELOPER: Spectral

      the game does have a couple of original aspects:

      Dimensions. Action, 1 or 2 players (simultane-

      the need to shoot colored-coded warp capsules

      ous). 1989.

      in order to progress to the next level; and an

      Earth shield that gets a little weaker with every

      Rampage for the Atari 7800 has fewer col-

      enemy that gets by the player’s starship. Once

      ors and is less sharp visually than the overrated

      the shield is gone, the game ends, even if there

      Bally Midway coin-op classic (1986), but it

      are starships in reserve. Basic gameplay in-

      does include all the enemies and items. In ad-

      volves moving a ship around the bottom third

      dition, it keeps the essential two-player mode

      of the playfield, shooting fighters, bombers,

      intact (though the three-player mode is miss-

      rammers, and alien cargo vessels while catch-

      ing), and it plays about the same (with the one

      ing cargo (weapon power-ups, a cloaking de-

      drawback being the poorly designed 7800 con-

      vice, and shield restoratives) as it falls from de-

      trollers). Players guide giant monsters George

      stroyed alien ships. The bosses are impressive

      the Ape, Lizzie the Lizard, or Ralph the Wolf

      in appearance, but the rest of the game looks

      (who is missing from the NES version of the

      pretty ordinary. The sound effects are limited,

      game) as they climb buildings, smash build-

      and the shooting action is tiresome on the

      ings, eat people (and other items), grab money,

      thumb, thanks to the 7800’s side-button joy-

      and punch helicopters, trolleys, boats, police

      sticks. The end of the game is basically an ad-

      cars, and tanks. In all there are 132 cities to de-

      vertisement for Alien Brigade.

      stroy (the NES version has 128 cities while the

      SMS game has 50 levels spread over 10 cities).

      Pole Position II

      The view is from the side, and the action moves

      PUBLISHER: Atari. DEVELOPER: General Com-

      at a slow pace. Also released for the Atari 2600

      puter Corp. Formula-1/Indy Racing, 1 player.

      and Atari Lynx. Followed by: Rampage World

      1986.

      Tour (various), Rampage Through Time (Play-

      22

      CLASSIC HOME VIDEO GAMES, 1985–1988

      Station), Rampage Puzzle Attack (Gameboy Ad-

      have never played the coin-op classic will get

      vance), and other sequels and offshoots.

      some enjoyment out of the inherently intense

      action, in which a man runs around the screen,

      RealSports Baseball

      shooting hordes of evil robots and rescuing in-

      PUBLISHER: Atari. DEVELOPER: Atari. Sports/

      nocents. However, arcade rats need not apply.

      Baseball, 1 or 2 players (simultaneous). 1988.

      Also released for the Atari Lynx. Followed by:

      Robotron X (PlayStation) and Robotron 64

      An improvement (but not a significant

      (Nintendo 64).

      leap) graphically over the 2600 and 5200 ver-

      sions, RealSports Baseball for the Atari 7800 is Scrapyard Dog

      a decent looking, nicely animated game with

      P

      solid controls. It features bunting, eight pitch-

      UBLISHER: Atari. DEVELOPER: BlueSky Soft-

      ware. Side-Scrolling Platform, 1 player. 1990.

      ing variations (including fast balls, curves,

      change-ups, and sliders), and high, low, and

      The closest thing the Atari 7800 has to

      normal swings of the bat. However, it does

      Super Mario Bros. , Scrapyard Dog is the type of contain a few flaws that put it in league with

      side-scrolling platform game that was ex-

      the 2600 rendition, namely poor fielding, un-

      tremely popular during the late ’80s and early

      even base-running, and lousy sound effects.

      ’90s. Players guide an ugly, big-nosed guy

      Also, playing the computer is brutal, especially

      named Louie through six rounds (17 levels in

      since there are very few areas of the field to

      all) of junkyards, cities, and sewers, jumping

      safely hit the ball. Gamers should stick with the

      on or throwing cans or bombs at gangsters,

      superior 5200 version. On a historical note, the

      rats, birds, and other enemies. There are some

      RealSports line of games was originally intro-

      tricky jumps and lots of obstacles, meaning the

      duced
    to compete with Mattel’s Intellivision

      shields players can acquire (and store up) do

      sports games, which were generally much more

      come in handy. Bonus rooms throughout the

      sophisticated than their Atari 2600 counter-

      levels contain mini-games, and there are shops

      parts. The RealSports moniker stuck when it

      for purchasing super cans, extra lives, and other

      was time to create sports titles for the 5200 and

      helpful items. Scrapyard Dog is a must-have for 7800.

      7800 devotees since it’s the only game of its

      type for the system, but the lead character lacks

      Robotron: 2084

      the charisma to be considered a console mas-

      PUBLISHER: Atari. DEVELOPER: General Com-

      cot. Mario, Sonic, Bonk, and Alex Kidd have

      puter Corp. Non-Scrolling Shooter, 1 or 2

      it all over Louie.

      players (alternating). 1987.

      Robotron: 2084 for the 7800 would be an

      Sentinel

      acceptable port of the 1982 Williams arcade

      PUBLISHER: ResQsoft Productions. DEVELOPER:

      Imagineering. Light Gun Shooter, 1 or 2 play-

      classic if it weren’t for a couple of key setbacks.

      ers (alternating). 2002.

      Unlike the superior Atari 5200 version of the

      game, which was packaged with a special dual

      In Sentinel, players must protect a large

      controller holder, the 7800 rendition expects

      orb as it glides across the surface of four differ-

      players to somehow hold both controllers at

      ent alien planets, each of which contains such

      once (or perhaps fit the controllers together

      backgrounds as buildings and mountains. This

      with tape, rubber bands, or by some other

      is done by shooting the various enemies (rings,

      method). The game is playable with one con-

      tubes, stars, cubes, satellites, hover crafts, and

      troller, but this hardly evokes the coin-op ex-

      the like) that attack the titular orb. Players can

      perience, as gamers must shoot the way they

      also find power-ups, including super shots

      are moving. Also, it is impossible to shoot

      (smart bombs that explode when the orb is

      while standing still. On a less important note,

      shot), energy pods (which circle the orb), and

      the graphics aren’t quite as colorful, and the

      movement (which increases the orb’s vertical

      sound effects aren’t quite as busy. Gamers who

      speed). When an enemy is killed, the orb absorbs

      ATARI 7800

      23

      the resultant energy and grows larger. The pro-

      in the computer simulation to land, change al-

     


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