Online Read Free Novel
  • Home
  • Romance & Love
  • Fantasy
  • Science Fiction
  • Mystery & Detective
  • Thrillers & Crime
  • Actions & Adventure
  • History & Fiction
  • Horror
  • Western
  • Humor

    Classic Home Video Games (1985-1988)

    Page 4
    Prev Next


      Pole Position II, for that matter), but with a post Chuck (who starts off on the right side of the

      holocaust theme and the ability for players to

      screen) around a non-scrolling playfield,

      destroy the cars they are trying to pass. Power-

      avoiding manholes, angry chefs, and flying

      ups and weapons include machine guns, dyna-

      food items. The goal is to make it to an ice

      mite, shields (for temporary protection), death

      cream cone (which is positioned on the left side

      crystals (which allow players to crash into cars

      of the screen) before it melts. Luckily, Charlie

      unscathed), rockets, oil, smoke, and nitro (for

      can throw spinach, salads, tomatoes, pies, wa-

      increasing acceleration and gas mileage). Play-

      termelons, and other food items at the chefs

      ers can also effect repairs and purchase car

      (named Angelo, Zorba, Oscar, and Jacques),

      parts. The game takes place over 32 levels and,

      who remain in constant pursuit. The graphics

      thankfully, a password feature lets players save

      and concept in general are simplistic (in a good

      their progress (a rarity for a 7800 game). In-

      way), the action is fast and fun, and the theme

      terestingly (not to mention disturbingly and

      lends itself well to humor (just watch Charlie as

      amusingly), at the end of each level, several on-

      he opens wide to gulp down his ice cream).

      lookers explode, the number of which depends

      Food Fight was only ported to the 7800, giving on how fast the player has completed the

      owners of the system some much-needed brag-

      course.

      ging rights.

      Fight Night

      Galaga

      PUBLISHER: Atari. DEVELOPER: Imagineering.

      PUBLISHER: Atari. DEVELOPER: General Com-

      Sports/Boxing, 1 or 2 players (simultaneous).

      puter Corp. Slide-and-Shoot, 1 or 2 players

      1988.

      (alternating). 1986.

      A slow, clunky port of the Commodore 64

      A semi-satisfactory port of Namco’s awe-

      game (1986), Fight Night for the Atari 7800

      some arcade shooter (1981), Galaga for the

      ATARI 7800

      15

      Atari 7800 features solid shooting action, re-

      Tradewest arcade game. One or two players

      spectable sound effects, enemies that behave

      trudge through the jungle (which includes

      like their coin-op counterparts, and, thank-

      rivers, the sea, and bombed-out buildings),

      fully, challenge stages and dual-ship action (the

      shooting or throwing grenades at soldiers,

      two defining aspects of the original game). On

      bunkers, helicopters, tanks, and gates. Power-

      a less positive note, the player’s ship is too

      ups, fuel, and extra ammo can be picked up

      small, the graphics have lost some of their

      along the way. As in Front Line (arcade, Cole-crispness and color, the stage indicator badges

      coVision) players can occasionally comman-

      have been replaced by simple numbers, and the

      deer tanks. The ultimate goal is to rescue the

      action has been slowed down a little. Despite

      colonel at the end of the last level. The coin-

      these weaknesses, Galaga is a nice addition to op version of Ikari Warriors boasts rotary con-the 7800 library, especially since the game never

      trols for aiming in all directions, but the 7800

      made it to the 2600 or the 5200. For a more ac-

      joysticks do a respectable job in this regard. In

      curate port, fans should pick up Galaga:

      addition, the arcade game has forced scrolling,

      Demons of Death for the NES. Galaga spawned which is gone from this version. When com-numerous sequels and offshoots, including

      pared to the better looking NES rendition, the

      Gaplus (arcade), Galaga 3 (arcade), Galaga ’90

      7800 game has better controls, a distinct lack

      (Turbografx-16), and Galaga: Destination Earth

      of glitches, and faster, fairer gameplay. Also re-

      (PlayStation).

      leased for the Atari 2600. Similar to: Com-

      mando.

      Hat Trick

      PUBLISHER: Atari. DEVELOPER: Ibid.

      Impossible Mission

      Sports/Hockey, 1 or 2 players (simultaneous).

      PUBLISHER: Atari. DEVELOPER: Man Develop-

      1987.

      ment Corp. Adventure/Non-Scrolling Plat-

      form, 1 player. 1987.

      This simple hockey title is a faithful port

      of the Bally Sente arcade game from 1984.

      Impossible Mission for the 7800 would’ve

      Viewed from an overhead perspective, the two-

      been a good adaptation of the puzzling com-

      on-two action pits one goalie and a skater

      puter game if it weren’t for one fatal flaw. The

      against another goalie and a skater. The goalies,

      objective is to search a bunch of rooms to find

      which are basically human Pong paddles, move 36 card key pieces for use in making nine card

      in sync with their skaters, and the skaters,

      keys that can unlock Professor Elvin Atomben-

      which can steal the puck, simply shoot in the di-

      der’s secret lair. Riding elevators, jumping over

      rection the joystick is pushed. After each two-

      obstacles, avoiding robots, and solving puzzles

      minute game, a Zamboni machine cleans up

      are all part of the action. Unfortunately, some

      the mess. The controls in Hat Trick seem to

      of the pieces are hidden under computer termi-

      have a bit of a delayed reaction, but the pro-

      nals that cannot be searched, literally making

      grammers may have purposely included this

      the already tough game an impossible mission.

      perceived flaw to emulate skating on ice.

      The flaw was corrected for the PAL format for-

      Hockey hounds and fans of the sport in gen-

      eign release, but that didn’t do much for Amer-

      eral will want to stick with Blades of Steel for ican gamers who had wasted their time trying

      the NES. Pong purists will want to check out to find unreachable items. Consoles gamers

      Video Olympics for the Atari 2600.

      wanting a similar experience without such a

      flaw should pick up Impossible Mission II for Ikari Warriors

      the NES.

      PUBLISHER: Atari. DEVELOPER: Imagineering.

      Vertical Scrolling Shooter, 1 or 2 Players (si-

      Jinks

      multaneous). 1989.

      PUBLISHER: Atari. DEVELOPER: Softgold. Ball-

      and-Paddle, 1 player. 1989.

      Despite uneven visuals, Ikari Warriors for

      the Atari 7800 is an excellent port of the 1986

      Jinks is a disappointing game that tried to

      16

      CLASSIC HOME VIDEO GAMES, 1985–1988

      improve upon the brick-busting formula pio-

      Joust for the Atari 7800 is an admirable

      neered by Breakout by introducing hyperspace, port of the 1982 Williams arcade classic, in

      chomping teeth, a space age theme, a screen-

      which players fly a mounted ostrich around the

      shake feature for freeing the ball from repetitive

      screen, destroying buzzard riders by bumping

      patterns (which is not a bad idea, actually), four


      into them from above (even slightly above gets

      horizontally scrolling playfields, and a triangu-

      the job done). The 7800 game features several

      lar paddle that moves freely and can be in-

      details that the 5200 version left out, includ-

      verted. Regrettably, sluggish gameplay, a dis-

      ing the engine-like roar of enemies at the begin-

      tinct lack of challenge, and primitive audio/

      ning of each level and the buzzards that fly in

      visuals (voice effects notwithstanding) ruin the

      to pick up the riders that hatch from eggs (in

      experience. The storyline, which is purely super-

      the 5200 game, eggs simply hatch into riders

      fluous, involves a renowned Star Fleet pilot get-

      that that are already mounted atop buzzards).

      ting attacked while researching (and then try-

      There is one setback regarding the 7800 con-

      ing to escape from) a “lush, resource-rich

      troller, however, since pushing the side button

      world.” For a better Breakout- influenced game, again and again to keep the mounted ostrich

      players should try Arkanoid (arcade, NES).

      afloat can get tiresome. To remedy this, players

      can simply plug in a 2600 joystick. Or play the

      Joust

      NES version, which has better controls and

      PUBLISHER: Atari. DEVELOPER: General Com-

      more detailed characters. Also released for the

      puter Corp. Non-Scrolling Platform, 1 or 2

      Atari 2600 and Atari Lynx. Followed by: Joust

      players (simultaneous). 1986.

      2: Survival of the Fittest (arcade).

      Similar to: Balloon Fight (NES).

      Karateka

      PUBLISHER: Atari. DEVELOPER: Ibid.

      Side-Scrolling Combat, 1 player.

      1988.

      Originally a computer game,

      Karateka for the 7800 lost some-

      thing in translation. Players guide

      a karate expert through six levels

      of one-on-one fights against pal-

      ace guards, punching and kicking

      (high and low) their way to vic-

      tory. There are two stances: one

      for running and one for fighting.

      Unfortunately, victory is hard to

      achieve, thanks to a one-life setup

      and horrible, unresponsive, coun-

      terintuitive controls. The com-

      puter versions benefit from key-

      board input, but there’s no excuse

      for how poorly the 7800 rendition

      handles. Also, the graphics seem

      adequate at first glance, but then

      the characters start moving, thus

      revealing the game’s choppy ani-

      Joust and Dig Dug typify the Atari 7800 library: nice arcade mation. The mission, for those un-ports of retro favorites.

      fortunate souls who chose to ac-

      ATARI 7800

      17

      cept it, is to save Princess Mariko from the

      the graphics and sounds have also taken a

      clutches of an evil warlord named Akuma.

      downturn. However, the real problem with the

      game is clunky controls as specific moves are

      Klax

      hard to pull off with the stiff 7800 joysticks. At

      PUBLISHER: ResQsoft Productions. DEVELOPER:

      least the 7800 version doesn’t eliminate jump

      Atari. Action Puzzle, 1 player. 2002.

      kicks like the Atari 2600 rendition. Released

      for the NES as Kung Fu.

      Klax for the Atari 7800 was programmed

      during the mid–1980s, but was never officially

      released until the 2002 Classic Gaming Expo.

      Mario Bros.

      P

      The cartridge was produced in limited quanti-

      UBLISHER: Atari. DEVELOPER: ITDC. Non-

      Scrolling Platform, 1 or 2 players (simultane-

      ties and includes a box, instructions (reprinted

      ous). 1988.

      from the Atari 2600 manual), and a bonus

      pamphlet containing an interview with the

      In Mario Bros. , players guide the titular

      game’s programmer. Gameplay is highly faith-

      Nintendo mascot as he walks over and under

      ful to Atari’s 1989 coin-op classic, with players

      water pipe platforms, bumping with his head

      lining up descending (on a conveyor belt) tiles

      the floors beneath creeping, crawling shell-

      in rows, columns, and diagonals, trying to line

      creepers (turtles) and sidesteppers (crabs) in

      up three or more tiles of the same color to re-

      order to knock them over. Then, Mario must

      move them from the screen (combos are worth

      jump up to that level to kick the fallen crea-

      extra points). Players catch each tile on a pad-

      ture(s) off the screen. There are also hopping

      dle and can drop it into position below, hold

      fighterflies, roaming fireballs, and sliding

      onto it (temporarily), or hoist it back up to the

      slipice to contend with, the latter of which can

      conveyor belt. Letting too many tiles get past

      freeze floors, making them slippery. Although

      the paddle ends the game. Missing are the voice

      not as faithfully reproduced as the near-perfect

      effects (the sounds in general are poor in this

      NES version, Mario. Bros. for the 7800 does fea-version) and the two-player split screen mode

      ture all the elements that made Nintendo’s 1983

      (which did make the cut in the NES rendition),

      coin-op classic great, including the essential

      but crisp controls and graphics make the game

      two-player simultaneous mode (in which the

      a worthwhile port. Also released for the Atari

      second gamer controls Mario’s brother, Luigi).

      Lynx, Genesis, TurboGrafx-16, Game Boy,

      It even has some of the details that the Atari

      Game Boy Color, and Game Gear.

      5200 rendition missed, such as the screen after

      the bonus round in which the coins collected

      Kung-Fu Master

      are shown on display. Nitpickers will notice

      PUBLISHER: Absolute Entertainment. DEVEL-

      that the 7800 version does play a bit fast. Also

      OPER: Absolute Entertainment. Side-Scrolling

      released for the Atari 2600.

      Combat, 1 or 2 Players (alternating). 1989.

      Based on the 1984 Data East arcade classic,

      Mat Mania Challenge

      which was one of the earliest beat-’em-up

      PUBLISHER: Atari. DEVELOPER: BlueSky Soft-

      ware. Sports/Wrestling, 1 or 2 players (simul-

      games, Kung-Fu Master has players walking,

      taneous). 1990.

      jumping, punching, and kicking their way

      through five levels of henchmen, knife throw-

      Inspired by Taito’s Mat Mania (1985) and

      ers, midgets, dragons, snakes, killer moths, and

      Mania Challenge (1986), Mat Mania Challenge other enemies. At the end of each level, a boss,

      boasts lots of moves typical of the genre, in-

      such as Stick Fighter or Boomerang Thrower,

      cluding flying kicks, hammer throws, pile driv-

      lies in wait. The game takes place in the Evil

      ers, overhead slams, punches, kicks, atomic

      Wizard’s temple, where players must rescue

      drops, and more. Fancier moves reward play-

      Princess Victoria. The mummy ninjas
    from the

      ers with higher scores, but simple button-

      fifth level of the arcade game are missing, as is

      mashing works pretty well. The game looks

      the introductory story sequence. Predictably,

      okay, but lacks the outrageous personality and

      18

      CLASSIC HOME VIDEO GAMES, 1985–1988

      raucous nature of “real” pro wrestling (though

      the standard three-tap system, which controls

      the wrestlers can climb posts). Also, gameplay

      the power of the shot and determines whether

      feels like fighting the same guy again and again,

      the ball hooks, slices, or goes straight. Trees,

      unlike in the aforementioned arcade games,

      sand traps, water, and other obstacles dot the

      which feature such distinctive wrestlers as In-

      18-hole Pebble Beach course, which features a

      sane Warrior, Hurricane Joe, and Golden Hulk.

      nice variety of layouts. When putting, the game

      The elevated view of the ring is from the side,

      switches from a behind-the-golfer perspective

      with a crowd looking on. Similar to: Pro

      to an overhead view, and players must take into

      Wrestling (NES).

      account which way the greens break. Mean 18

      Ultimate Golf is based on Accolade’s Mean 18

      Mean 18 Ultimate Golf

      computer game (1986), which boasts multiple

      PUBLISHER: Atari. DEVELOPER: BlueSky Soft-

      courses and a course editor (elements lacking

      ware. Sports/Golf, 1 or 2 Players (alternating).

      in the 7800 version).

      1989.

      This hard-to-find golf game gives players

      Meltdown

      a solid (if unspectacular) video rendition of the

      PUBLISHER: Atari. DEVELOPER: Atari. Light Gun

      popular sport. To hit the ball, players follow

      Shooter, 1 player. 1990.

      In Meltdown, players must

      protect the reactor cores of 20 dif-

      ferent nuclear power plants that

      have been sabotaged by terrorists.

      This is done by aiming the light

      gun at the screen and shooting

      five different types of “sparkx”

      that bounce off walls and off a re-

      actor core that is positioned in the

      middle of the playfield. There are

      also power crystals to shoot, which

      can repair control rods, double

      the size of the shots, give the gun

      continual fire, and more. Melt-

      down has some nice features (in-

      cluding a password system) and

      inventive ideas (missed shots cre-

      ate temporary barriers), but the

      screen annoyingly blinks with

     


    Prev Next
Online Read Free Novel Copyright 2016 - 2026