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    The Robot Ransom


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      THE BOXCAR CHILDREN MYSTERIES

      THE BOXCAR CHILDREN

      SURPRISE ISLAND

      THE YELLOW HOUSE MYSTERY

      MYSTERY RANCH

      MIKE’S MYSTERY

      BLUE BAY MYSTERY

      THE WOODSHED MYSTERY

      THE LIGHTHOUSE MYSTERY

      MOUNTAIN TOP MYSTERY

      SCHOOLHOUSE MYSTERY

      CABOOSE MYSTERY

      HOUSEBOAT MYSTERY

      SNOWBOUND MYSTERY

      TREE HOUSE MYSTERY

      BICYCLE MYSTERY

      MYSTERY IN THE SAND

      MYSTERY BEHIND THE WALL

      BUS STATION MYSTERY

      BENNY UNCOVERS A MYSTERY

      THE HAUNTED CABIN MYSTERY

      THE DESERTED LIBRARY MYSTERY

      THE ANIMAL SHELTER MYSTERY

      THE OLD MOTEL MYSTERY

      THE MYSTERY OF THE HIDDEN PAINTING

      THE AMUSEMENT PARK MYSTERY

      THE MYSTERY OF THE MIXED-UP ZOO

      THE CAMP-OUT MYSTERY

      THE MYSTERY GIRL

      THE MYSTERY CRUISE

      THE DISAPPEARING FRIEND MYSTERY

      THE MYSTERY OF THE SINGING GHOST

      THE MYSTERY IN THE SNOW

      THE PIZZA MYSTERY

      THE MYSTERY HORSE

      THE MYSTERY AT THE DOG SHOW

      THE CASTLE MYSTERY

      THE MYSTERY OF THE LOST VILLAGE

      THE MYSTERY ON THE ICE

      THE MYSTERY OF THE PURPLE POOL

      THE GHOST SHIP MYSTERY

      THE MYSTERY IN WASHINGTON, DC

      THE CANOE TRIP MYSTERY

      THE MYSTERY OF THE HIDDEN BEACH

      THE MYSTERY OF THE MISSING CAT

      THE MYSTERY AT SNOWFLAKE INN

      THE MYSTERY ON STAGE

      THE DINOSAUR MYSTERY

      THE MYSTERY OF THE STOLEN MUSIC

      THE MYSTERY AT THE BALL PARK

      THE CHOCOLATE SUNDAE MYSTERY

      THE MYSTERY OF THE HOT AIR BALLOON

      THE MYSTERY BOOKSTORE

      THE PILGRIM VILLAGE MYSTERY

      THE MYSTERY OF THE STOLEN BOXCAR

      THE MYSTERY IN THE CAVE

      THE MYSTERY ON THE TRAIN

      THE MYSTERY AT THE FAIR

      THE MYSTERY OF THE LOST MINE

      THE GUIDE DOG MYSTERY

      THE HURRICANE MYSTERY

      THE PET SHOP MYSTERY

      THE MYSTERY OF THE SECRET MESSAGE

      THE FIREHOUSE MYSTERY

      THE MYSTERY IN SAN FRANCISCO

      THE NIAGARA FALLS MYSTERY

      THE MYSTERY AT THE ALAMO

      THE OUTER SPACE MYSTERY

      THE SOCCER MYSTERY

      THE MYSTERY IN THE OLD ATTIC

      THE GROWLING BEAR MYSTERY

      THE MYSTERY OF THE LAKE MONSTER

      THE MYSTERY AT PEACOCK HALL

      THE WINDY CITY MYSTERY

      THE BLACK PEARL MYSTERY

      THE CEREAL BOX MYSTERY

      THE PANTHER MYSTERY

      THE MYSTERY OF THE QUEEN’S JEWELS

      THE STOLEN SWORD MYSTERY

      THE BASKETBALL MYSTERY

      THE MOVIE STAR MYSTERY

      THE MYSTERY OF THE PIRATE’S MAP

      THE GHOST TOWN MYSTERY

      THE MYSTERY OF THE BLACK RAVEN

      THE MYSTERY IN THE MALL

      THE MYSTERY IN NEW YORK

      THE GYMNASTICS MYSTERY

      THE POISON FROG MYSTERY

      THE MYSTERY OF THE EMPTY SAFE

      THE HOME RUN MYSTERY

      THE GREAT BICYCLE RACE MYSTERY

      THE MYSTERY OF THE WILD PONIES

      THE MYSTERY IN THE COMPUTER GAME

      THE HONEYBEE MYSTERY

      THE MYSTERY AT THE CROOKED HOUSE

      THE HOCKEY MYSTERY

      THE MYSTERY OF THE MIDNIGHT DOG

      THE MYSTERY OF THE SCREECH OWL

      THE SUMMER CAMP MYSTERY

      THE COPYCAT MYSTERY

      THE HAUNTED CLOCK TOWER MYSTERY

      THE MYSTERY OF THE TIGER’S EYE

      THE DISAPPEARING STAIRCASE MYSTERY

      THE MYSTERY ON BLIZZARD MOUNTAIN

      THE MYSTERY OF THE SPIDER’S CLUE

      THE CANDY FACTORY MYSTERY

      THE MYSTERY OF THE MUMMY’S CURSE

      THE MYSTERY OF THE STAR RUBY

      THE STUFFED BEAR MYSTERY

      THE MYSTERY OF ALLIGATOR SWAMP

      THE MYSTERY AT SKELETON POINT

      THE TATTLETALE MYSTERY

      THE COMIC BOOK MYSTERY

      THE GREAT SHARK MYSTERY

      THE ICE CREAM MYSTERY

      THE MIDNIGHT MYSTERY

      THE MYSTERY IN THE FORTUNE COOKIE

      THE BLACK WIDOW SPIDER MYSTERY

      THE RADIO MYSTERY

      THE MYSTERY OF THE RUNAWAY GHOST

      THE FINDERS KEEPERS MYSTERY

      THE MYSTERY OF THE HAUNTED BOXCAR

      THE CLUE IN THE CORN MAZE

      THE GHOST OF THE CHATTERING BONES

      THE SWORD OF THE SILVER KNIGHT

      THE GAME STORE MYSTERY

      THE MYSTERY OF THE ORPHAN TRAIN

      THE VANISHING PASSENGER

      THE GIANT YO-YO MYSTERY

      THE CREATURE IN OGOPOGO LAKE

      THE ROCK ’N’ ROLL MYSTERY

      THE SECRET OF THE MASK

      THE SEATTLE PUZZLE

      THE GHOST IN THE FIRST ROW

      THE BOX THAT WATCH FOUND

      A HORSE NAMED DRAGON

      THE GREAT DETECTIVE RACE

      THE GHOST AT THE DRIVE-IN MOVIE

      THE MYSTERY OF THE TRAVELING TOMATOES

      THE SPY GAME

      THE DOG-GONE MYSTERY

      THE VAMPIRE MYSTERY

      SUPERSTAR WATCH

      THE SPY IN THE BLEACHERS

      THE AMAZING MYSTERY SHOW

      THE PUMPKIN HEAD MYSTERY

      THE CUPCAKE CAPER

      THE CLUE IN THE RECYCLING BIN

      MONKEY TROUBLE

      THE ZOMBIE PROJECT

      THE GREAT TURKEY HEIST

      THE GARDEN THIEF

      THE BOARDWALK MYSTERY

      THE MYSTERY OF THE FALLEN TREASURE

      THE RETURN OF THE GRAVEYARD GHOST

      THE MYSTERY OF THE STOLEN SNOWBOARD

      THE MYSTERY OF THE WILD WEST BANDIT

      THE MYSTERY OF THE SOCCER SNITCH

      THE MYSTERY OF THE GRINNING GARGOYLE

      THE MYSTERY OF THE MISSING POP IDOL

      THE MYSTERY OF THE STOLEN DINOSAUR BONES

      THE MYSTERY AT THE CALGARY STAMPEDE

      THE SLEEPY HOLLOW MYSTERY

      THE LEGEND OF THE IRISH CASTLE

      THE CELEBRITY CAT CAPER

      HIDDEN IN THE HAUNTED SCHOOL

      THE ELECTION DAY DILEMMA

      JOURNEY ON A RUNAWAY TRAIN

      THE CLUE IN THE PAPYRUS SCROLL

      THE DETOUR OF THE ELEPHANTS

      THE SHACKLETON SABOTAGE

      THE KHIPU AND THE FINAL KEY

      THE DOUGHNUT WHODUNIT

      THE ROBOT RANSOM

      Copyright © 2018 by Albert Whitman & Company

      First published in the United States of America in 2018 by Albert Whitman & Company

      ISBN 978-0-8075-0734-6 (hardcover)

      ISBN 978-0-8075-0735-3 (paperback)

      All rights reserved. No part of this book may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or by any information storage and retrieval system, without permission in writing from the publisher.

      THE BOXCAR CHILDREN® is a registered trademark of Albert Whitman & Company.

      Printed in the United States of America

      10 9 8 7 6 5 4 3 2 1 LB 22 21 20 19 18

      Illustrations by Anthony VanArsdale

      Visit the Boxcar Children online
    at www.boxcarchildren.com. For more information about Albert Whitman & Company, visit our website at www.albertwhitman.com.

      Contents

      1. Robot Ready

      2. Artificial Intelligence

      3. Strange Encounters

      4. Trouble at the Trials

      5. GoneBot

      6. Too Many Questions

      7. A Race for Answers

      8. A Fishy Story

      9. Search and Rescue

      10. Split Decision

      Robot Ready

      Benny Alden knelt on the floor of the boxcar, nose to nose with a one-foot-tall robot. “Hi, DogBot!” he said.

      “Arf!” The robot barked and rolled back and forth on its wheels.

      Six-year-old Benny laughed. “I see why you call it DogBot. It doesn’t look like a dog, but it barks like one!”

      His brother Henry grinned. “We modeled the robot after a search and rescue dog. The barking is just for fun.” At fourteen, Henry was the oldest of the Alden siblings.

      Twelve-year-old Jessie nodded. “Search and rescue dogs affected our design. But our robot doesn’t have to look like a real dog.”

      The robot backed away from Benny and began exploring the room. When DogBot got to a wall, it turned. Soon the robot dog got close to the Aldens’ real dog, a wire fox terrier named Watch. DogBot let out another friendly “Arf!” Watch just backed into a corner and growled.

      Violet, who was ten, hurried to give Watch a hug. “Don’t worry. We would never replace you with a robot dog!” Watch licked her face and then turned to look suspiciously at DogBot. The children laughed.

      “Watch knows that’s not a real dog!” said Benny.

      Henry checked the time on his phone. “Is everyone ready to leave?”

      “We have the robot and the laptop,” said Jessie. “Our suitcases are in the house,” said Violet. “I helped Benny pack.”

      “All right,” said Henry, picking up DogBot. “Say good-bye to the boxcar for a few days.”

      The boxcar was their clubhouse, and they loved hanging out inside it. But it had once been their home. After the children’s parents had died, they’d heard their grandfather was mean, so they ran away. They found a boxcar in the woods and decided to live inside. The Aldens had many adventures before they finally met their grandfather. He turned out to be very kind, and he brought them to his home to stay. Now they all lived together, with the boxcar in the backyard. They still had many adventures.

      “We’ll have to say good-bye to Watch too.” Violet gave the dog another hug. “We’ll miss you, but you wouldn’t like being around all those robots.”

      “Thousands and thousands of robots!” said Benny. “I can’t wait.”

      “Well, hundreds of robots anyway.” Henry led the way back to the house. “This is a regional Robot Roundup. A dozen high school robotics teams will be competing. We’re one of ten middle school teams.” Henry and Jessie had joined the Greenfield Middle School team that year.

      “That sounds like a tough contest,” said Violet.

      Benny skipped ahead toward the house and called back, “Henry and Jessie can win.”

      Henry smiled. “Thanks. Winning would be nice. But no matter what happens, we’ve already learned a lot.”

      “It has been fun,” said Jessie. “We’re lucky that our team members have so much experience.” As the children went through the back door of the house, the front doorbell rang. “That must be Naomi and Rico now!”

      The Aldens hurried to answer the door, where Jessie introduced her teammates to Violet and Benny. “Naomi and Rico have done this competition for two years,” she said.

      Naomi had dark skin and a puffy halo of black hair. She said, “Each team has four students. Our old teammates are in high school this year. We sure are glad Henry and Jessie joined us.”

      Rico was tall, with tan skin and dark hair falling into his eyes. “We need a good team if we’re going to beat Silver City.” Watch came up and sniffed at Rico’s knee, making him jump. Then he bent down to pet the dog.

      “The Greenfield STEAM Team can do it!” said Naomi.

      Violet was often shy with strangers, but Naomi was wearing a purple shirt. Purple was Violet’s favorite color. She immediately liked the older girl, so she said, “That’s a good team name. I’m glad you included Art along with Science, Technology, Engineering, and Math. I like STEAM better than STEM.”

      “Oh, I get it now,” said Benny. “STEAM comes from the first letters of those other words.”

      “That’s right, Benny,” Jessie said proudly. Then she turned to Naomi. “Violet is an artist.”

      “That’s great,” Naomi said. “Art is an important part of science and engineering. Maybe you’ll join the robotics club in a couple of years.”

      Grandfather entered the room. Henry introduced him to Naomi and Rico. “Thank you for offering to drive us,” said Rico.

      Grandfather nodded. “I have business near Port Elizabeth. We’ll stay at the hotel together. I can drop you off and then take care of my work. It will be fun for Violet and Benny to see all the robots too. Shall we go?”

      Everyone double-checked that they had their luggage. Benny held up a bulging tote bag. “I’m bringing lots of snacks! Watching robots makes me hungry.”

      Henry laughed. “Everything makes you hungry, Benny.”

      “Snacks are a good idea,” said Naomi. “The conference has a lot to see. It can be tiring.”

      “I thought it was a contest, not a con-for…that other thing,” Benny said.

      “Conference,” said Jessie. “The contest is part of the conference. There are also displays and talks. Businesses will have booths to show off their new robots.”

      Grandfather said, “A conference is a big meeting with many people. They expect about a thousand people each day at this Robot Roundup. Now get yourself and your snacks into the car.” He patted Benny on the back.

      Once they were on the road, Violet turned to Rico. “You said you want to beat the Silver City team. What about the other teams?”

      “Sure,” said Rico. “But the Greenfield STEAM Team and the Silver City Gearheads are rivals.”

      “We get along with most of the teams,” Naomi explained. “Building robots is mainly about learning and having fun. But it’s different with the Gearheads.”

      “Tell them what happened last year,” said Henry. Rico nodded. “The Silver City team is very competitive, especially this boy named Logan. He can get pretty insulting.”

      “He doesn’t have the right spirit for the Robot Roundup,” Naomi said. “But that’s not the worst part. Last year, we won fair and square, but Logan complained. He said the judges hadn’t given us the right score.”

      Violet stared at her with wide eyes. “What happened?”

      Naomi shrugged. “The judges stayed with their decision. We got the trophy and the prize money. But Logan and the Gearheads kept saying bad things about us. It took some of the fun out of winning.”

      Jessie made a face. “I’m not looking forward to meeting him.”

      “We’ll avoid him as much as possible,” said Henry. “We have a good robot, and we play fair.”

      “You have a great DogBot!” said Benny, reaching over to pet the plastic robot.

      The others chuckled. “That’s the right spirit,” said Grandfather. “We’re nearing Port Elizabeth. Henry, can you help me find the exit?”

      Henry used the map on his phone to find the best way to the hotel. After a few minutes, they pulled up at the door and piled out. They carried their bags into the lobby and waited while Grandfather checked in.

      Jessie looked around the lobby. “It’s time to meet Coach Kaleka, but I don’t see him yet.”

      Henry, Rico, and Naomi also looked around the lobby. A few people sat in chairs, while others came and went. Naomi said, “I don’t see Coach. But there’s the Silver City team!”

      A short woman with big glasses was talking to four children. One of them, a boy about Henry’s age, glanced around the room. When he spotted thei
    r group by the check-in desk, he walked over. “Look, it’s the Greenfield daydream team,” he said. “Because you’re dreaming if you think you can beat us.”

      Naomi rolled her eyes. “Hello, Logan.”

      “Are these your new team members?” Logan pointed at Violet and Benny. “I guess even little kids could do better than you.”

      “Hey, I could make a good robot!” Benny said. Violet simply ducked behind Jessie. She didn’t want any trouble.

      Henry stepped forward. “I’m Henry and this is my sister Jessie. We’re the new members of the Greenfield STEAM Team. We’re looking forward to a fun, fair competition with good sportsmanship.”

      Logan snickered at that. Before he could speak, Grandfather turned from the desk and handed the children keys. “Here you are, rooms two twenty-two and two twenty-four. Let’s go unpack.”

      “What about Coach?” Naomi asked. “Should we wait for him?”

      “Is he usually on time?” Grandfather asked.

      Naomi and Rico looked at each other and shrugged. Rico said, “He’s been late for our meetings, but only by a few minutes. We haven’t done any trips with him before.”

      Henry asked the hotel clerk, “Has Mr. Kaleka checked in yet?” He spelled the name for her.

      The woman checked the computer. “No one by that name has a reservation this weekend, and the hotel is all booked up. Lots of people are coming for the Robot Roundup.”

      “Thank you,” said Henry, turning back to his family and teammates. “Maybe Coach is staying at a different hotel.”

      “I’ll text him and let him know our room numbers,” suggested Rico.

      “Good plan,” said Grandfather. “Let’s go to our rooms so we’re not in the way here.”

      They grabbed their bags and headed down the hallway. Henry glanced back, but Logan had disappeared. So had his teammates and coach.

      At their rooms, Henry pushed open the door that said 222. Something made a soft scuffling sound.

      “What was that noise?” asked Rico.

      Henry stepped into the room. “There’s a piece of paper on the floor. The door pushed it back.” He picked up the white paper. Words were written on it in black marker.

      Greenfield, Go Home!

      Artificial Intelligence

      The next morning, the children gathered in the hotel lobby. Henry noticed a computer that guests could use. Next to it was a stack of white paper to feed into a printer. A jar on the table held pencils, markers, and a pair of scissors. “Look,” Henry said. “Whoever left that message for us might have gotten the paper from here.”

     


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