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    Gotrek & Felix- the Fourth Omnibus - Nathan Long

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      Sleeping Dragon, The

      Tavern in Fredericksburg.

      Snelli

      Dwarf marine aboard the Storm Hammer. He volunteers to join the party that search for Redhand’s treasure.

      Snorri Nosebiter

      Snorri is a massive, well-muscled and immensely stupid Slayer. His trademark ‘crest’ is made up of nails, which have been painted different colours and driven into his skull and this may account for his lack of wits. His beard is cropped short and his nose has been broken so many times that it’s shapeless. One ear is cauliflowered, while the other one is missing altogether, leaving only a hole in the side of his head. He has a huge ring through his nose and is heavily scarred and tattooed.

      He is one of only three survivors of the first ill-fated mission to find Karag Dum, and at some point in the past, there has been a tragedy involving a dwarf woman and child, which has led Snorri to take the Oath.

      Snorri fights with a hammer and axe and enjoys the simple things in life – drinking and killing, and he is very good at both!

      Sonnstill

      The festival of the summer solstice, observed in and around the Empire and the surrounding lands.

      Sphere of Destiny

      Strange apparatus Teclis found in the ruins of an ancient Cathayan city nearly two centuries ago. A massive sphere of bronze, engraved with strange runes, he uses it to augment his powers when performing a particular spell of viewing.

      Spirit of Grungni

      The second airship built in secret by Malakai, it is even bigger than its ill-fated predecessor, the Indestructible. It is made up of two main parts: a massive, many skinned balloon full of lift-gas cells, and a smaller, heavily armed and armoured cabin suspended beneath it. There are weapons cupolas embedded into the fuselage of the main ship and it has many portholes and a massive glass window at the front helm to allow a good view from the command deck. Powered by ‘black water’ engines and a massive propellor at the stern, the airship is capable of flying over two hundred leagues per day. Malakai wanted to call it the Unstoppable but much to the relief of the many dwarfs who serve onboard, he was persuaded against it!

      Spider

      One of two twin sewerjack knifemen Gotrek and Felix work with in Nuln. He is distinguished from his brother by the spider tattooed onto his cheek (see also Hef II).

      Standing Stones Inn, The

      Coach house on the Bögenhafen road.

      Stangenschloss

      A fort in the Drakwald. Though it has been badly damaged by the forces of Chaos, the place is still kept garrisoned by Empire troops. Gotrek and Felix help the defenders repulse an attack by…

      Steg

      Dwarf Slayer, met by Felix and Gotrek in the Iron Door tavern. His shame lies in being caught as a thief, though he seems little concerned about further tarnishing his name.

      Stew

      The sewers beneath Nuln where Gotrek, Felix and the other sewerjacks patrol. The tunnels themselves are of Khazalid workmanship with high vaulted ceilings more reminiscent of a cathedral than a sewage system.

      Storm Festival

      A Marienburg festival held in honour of Manann, god of the sea, thanking him for sparing their ships from the harsh winter storms. The occasional disappearance during this time of celebration is put down to drunken revellers just falling into canals, rather than some sort of ‘curse’.

      Storm Hammer

      Dwarf steamship which Gotrek and Felix take passage on to escape Araby.

      Stromfels

      A shark god – an evil mirror to Manann – worshipped by pirates up and down the coast of the Old World.

      Stromfels’ Heart

      A bracelet made of woven gold wire, decorated with a sea-green gem the size of a walnut. This piece of jewellery is sacred to Stromfels’ worshippers, who use it as part of their debased yearly ceremony to honour their god.

      Stromfels’ Reach

      A low hill somewhere in the Cursed Marshes near Marienburg. A set of standing stones decorates to the top of the rise – an altar to the shark god Stromfels. It would be impossible to find the place without the aid of a native guide.

      Submersible

      A generic name for a sea-going vessel that can travel underwater. Such devices are rare and unique; even Gotrek and Felix have only travelled on two – a rickety skaven submersible in the Sea of Claws, and a rather more robust dwarf version out of Barak Varr.

      Sulmander’s tomb

      Gotrek and Felix ransacked this tomb whilst in Araby.

      Sword of Righteous Flame

      A sacred relic of the knightly Order of the Fiery Heart. It is said that the weapon bursts into flame in the presence of unrighteous.

      Sylvania

      A forsaken region of the Empire, a nexus of death and evil. No sane man would ever wish to tread its soil, or penetrate its dark, gloomy forests. Nominally, it is part of Stirland, but its true lords are the vampire counts.

      T

      Taalman Nordling

      Empire noble, and acting commander of Castle Reikland while its actual lord is discommoded.

      Talia Nitikin

      A Kislevite woman, younger sister of Anya. Following a fall, her behaviour has become so erratic and aggressive that she is danger of being labelled a follower of Chaos.

      Tarhalt’s Crown

      A hill surmounted by a stone circle, located deep in the Barren Hills. It is a place of power, and it is here that the beastman army of Gargorach comes to enact their vile ritual on Hexensnacht.

      Tasirion

      An elf mage who broke elvish law by unlocking the Paths of the Old Ones. The venture ended in his ultimate madness and his fate is considered a warning to others who might attempt to do the same. He has left some documented accounts about the Paths which Teclis consults.

      Tauber

      A doctor who works at Castle Reikguard. He is unfairly accused by the terrified soldiers of being in league with the enemy.

      Teclis

      A mighty elven arch-mage and twin to Tyrion. In his youth, he was frail and sickly but then he learned to strengthen himself with spells and potions so now the only visible legacy of this former weakness is a slight limp in his left leg. He bears the War Crown of Saphery and the staff of Lileath, artefacts of considerable power.

      His first encounter with Gotrek Gurnisson is within the Paths of the Old Ones and it is not an auspicious one.

      Temple of Leopold

      A temple that trains warrior-priests in Priestlicheim, in Talabecland.

      Temple of the Old Ones

      A massive stepped pyramid in Albion with seven huge levels, each level marked with ancient runes.

      Teobalt von Dreschler

      A knight of the Order of the Fiery Heart. When he finds Felix in Altdorf, he demands the return of the sword Karaghul, which was taken from the body of one of his order, some twenty years previously. Later, he makes a bargain with Felix that if he and Gotrek assist him in a quest – locating the fallen members of his order and recovering their banner – the knight will grant him stewardship of the sword.

      Terror

      The Great Destroyer, a Blutdrengrik, the Bane of Grung – a bloodthirster of Khorne!

      A daemon of Chaos summoned by Skathloc in the last days of the siege of Karag Dum. Huge, more than twice the height of a man, it is winged with ruddy red skin and has the mark of the Blood God on its brow. It is armed with a whip and an axe.

      Thangrim Firebeard

      The leader of the dwarfs at Karag Dum. An old but still powerful dwarf with long red hair and beard striped with white, he carries the Hammer of Fate.

      Thanquol

      A skaven magelord and master schemer whose cunning plans always seem to be thwarted – usually by his own paranoia! Pre-eminent among the Grey Seers, the feared and potent skaven magicians who rank just below the Council of Thirteen itself, Thanquol is a mighty mage indeed, especially when he augments his powers by liberal use of the powdered warpstone snuff he keeps in a manskin pouch at his belt.

      Pale-furred with pink, blin
    d-seeming eyes, he sports the horns which signify his calling, and the favour of his master, the Horned Rat. Thanquol loathes and fears Gotrek Gurnisson in equal measures, and holds the Slayer and his human companion entirely responsible for all his recent setbacks. Still, he is determined to have his revenge, no matter how long it takes!

      Thiessen

      An Empire captain under the command of von Volgen.

      Thorgig Helmguard

      Friend of Kagrin Deepmountain, this young dwarf takes part in Prince Hamnir’s attempt to free Karak Hirn from orc and goblin invaders.

      Thorgrin Dragonslayer

      Thane of Karak Azgal. He leads a force of dwarfs and human mercenaries into the ruined hold in an attempt to reclaim it, but the expedition fails due to betrayal.

      Thulgul

      A hideously mutated troll, the guardian of the lost hoard of Karag Eight Peaks.

      Tialva

      A beer-like drink that Gotrek and Felix first taste in Ras Karim. It is made from sorghum, rather than wheat.

      Tobaro

      Tilean city-state on the western coast of the Tilean Sea. Built upon ancient elven ruins, the city is protected both inland and along the coast by rugged natural defences.

      Tobi

      Young dwarf marine aboard the Storm Hammer.

      Trollslayer’s Doom

      The alternate name Felix considered for his ‘My Travels with Gotrek’ journals.

      Trees

      ‘I hate trees. They’re like elves, manling,’ Gotrek said. ‘They make me want to take an axe to them.’

      From Trollslayer, by William King

      Trolls

      Vile monsters that lurk in the dark, dank and largely forgotten corners of the world. They are huge and strong, and possess tremendous powers of recuperation that make them very hard to kill. They aren’t very bright, but their savage nature more than makes up for this one failing. Fighting and killing trolls is a perfect test of skill and courage for dwarfs with a death wish.

      Truthsayers

      The order of wizards of Albion. The formation of the order of Truthsayers apparently dates back to the legendary times when the Old Ones walked the earth.

      Twisted Paths

      Spoken of by Tasirion, they are said to be where the work of the Old Ones intersect with bubbles of pure Chaos.

      Tyrion

      Teclis’s twin brother. A handsome warrior and consort to the Everqueen. The deadliest elf warrior in twenty generations.

      Tzarina Katarin

      ‘The Ice Queen’, ruler of Kislev. An accomplished mage and warrior, her nickname derives from her cool demeanour as well as her mastery of Ice Magic.

      U

      Ufgart Haginskarl

      A dwarf of the Stonemonger clan, based in Karak Hirn.

      Ugrek Manflayer

      A massive orc who has united the greenskin tribes near Karak Kadrin. He is known as far as Altdorf, such is his reputation. He is said to skin his captives and make the skins into cloaks. He wields a magical cleaver.

      Ulfram

      A warrior priest of Sigmar. He is old, frail and blind, but well-versed in the myths and legends of the Empire.

      Ulgo

      A witch hunter and member of the Cult of Ulric. He accuses Gotrek and Felix of conspiring with Chaos.

      Ulli Ullisson

      A dwarf Slayer who joins Felix and Gotrek’s quest to slay the dragon Skjalindir. His freshly shaven head suggests that he is only a recent convert to the Slayer cult, and his manner is that of a nervous braggart rather than a truly brave warrior.

      Ulrika Magdova Straghov

      A beautiful, blonde Kislevite and an expert swordswoman. Her father is March Warden of an estate bordering the troll country and she is the love of Felix Jaeger’s life for a while. After an encounter with the sinister Adolphus Krieger, Ulrika’s life takes an unusual and unforseen direction.

      Ulthuan

      The island continent of the elves, raised and held above the sea by potent magic.

      Undgrin

      The ancient underground dwarf road system that was built to link all the holds together. Sadly, much of it has fallen into disrepair, damaged by the dwarfs’ enemies, or geographic upheaval.

      Ungrim Ironfist

      Slayer-king of Karak Kadrin. Due to the vow taken by his ancestor Baragor, Ungrim is bound both by his oaths as king and Slayer, and tries to balance both as best he can.

      Unsinkable

      Malakai’s famous steamship and the biggest one ever seen. Two hundred paces long and weighing over five hundred tons, it could sail at over three leagues an hour and had steam-powered gatling turrets for protection. It hit a rock and sank.

      Uragh Goldtusk

      Orcish captain, and the most feared pirate in the Gulf of Araby. Remarkably agile and intelligent for an orc, he wields twin cutlasses.

      Urli

      Marine sergeant aboard the Storm Hammer. Known as Ugli Urli to his comrades, his face has been pock-marked by shrapnel.

      Urslak Cripplehorn

      A beastman shaman. Though old, and not big by beastman standards, he is extremely powerful. One of his horns is bent at and odd angle, and he is festooned with birds’ feathers and claws. Urslak rides into battle on am immense herdstone, carried by beastman followers, which has the power to turn men into beasts with its vile magic.

      V

      Varek Varigsson

      Son of Vareg of the Clan Grimnar and nephew of Borek Forkbeard.

      Plump and civilised looking, his well-groomed beard reaches almost to the floor and he wears thick glasses. A scholar like his uncle, he diligently keeps a diary of all the events that take place. He is equipped with bombs made by Malakai, and the engineer also taught him how to fly a gyrocopter, a skill he uses to great effect when the Spirit of Grungni is attacked by a dragon.

      Van Niek’s Emporium

      Shop in Nuln that specialises in rare and exotic books and other artefacts. Reputedly, it also serves as a government front as well.

      Vermak Skab

      Warlord of Clan Skab and Lurk’s distant cousin. Sent to lead the attack on Nuln but tragically meets his end in a terrible accident involving a loaded crossbow and an exploding donkey!

      Vilebroth Null

      Low Abbot of the Plague Monks of Clan Pestilens who tries to bring about the downfall of Nuln by using the Cauldron of a Thousand Poxes to spread the plague.

      Villem Kozinski

      Younger brother of the Duke Enrik. His diplomatic manner makes him a more suitable candidate for the throne than his brother, and he acts as a foil to Enrik’s abruptness.

      Vinck, Doktor

      Originally the mayor of Bauholz, he now ekes out a precarious existence as a physician in the refugee camp on the edge of the town. He is a thin old man with wispy white hair.

      Volg Staahl

      A Templar of the Order of the Black Bear. Impromptu leader of the expedition to reclaim the Wynters brewery – and the precious grave-cask of Grandmaster Rodor – from the greenskins. Sometimes called ‘the Voluminous’, he was a big man with an even bigger voice.

      Voorman

      Count Hrothgar’s pet wizard and a member of the Order of Tzeentch.

      Von Carsteins

      The most infamous line of vampire counts. Based in Sylvania, they occasionally rise up and lead massive armies of undeath across the lands of the living, swelling their ranks with the freshly dead bodies of their victims. Of them all, the most dangerous is Mannfred von Carstein, who lives (if one can use that word for such a creature) to pose a constant danger to the human Empire.

      Von Diehls

      An ancient Empire family line, rumoured to be cursed.

      Von Uhland

      A general of the Reiksguard, who leads the recapture of Castle Reikguard from the necromancer Heinrich Kemmler.

      Vork Kineater

      Leader of the ogre mercenaries employed in Skabrand by Zayed al Fahruk to protect his caravan. It’s possible his name came from eating all his family. Kineater kidnaps Talia Nitikin, intending to marry her, an act which infla
    mes the other ogres of his tribe against him.

      W

      Waldenschlosse

      Castle which sits above Waldenhof and home to Rudgar, Count of Waldenhof.

      Waldemar Lichtmann

      A bright wizard who works in the Engineering School of Nuln alongside Groot and Makaisson, making war machines for the Empire troops to use against Chaos invaders who are menacing Middenheim. He is thin and tall, with reddish brown hair.

      Warlord Pakstab

      Warlord of the skaven settlement Greypaw Hollow.

      Whisperer of Hayesh, The

      A mythical monster that Gotrek has never been able to find.

      White Boar, The

      A tavern in Praag where Gotrek, Felix and the rest stayed during the Siege of Praag.

      White Widow

      A massive albino cave spider said to lurk in the haunted depths of the lost dwarf hold, Karak Azgal. Gotrek’s desire to hunt down and slay this beast lead to the two adventurers taking part in a expedition to retake the hold. Needless to say, their quest turns out to be more complicated than they had originally envisaged.

      Wildgans, Frater

      An instructor at the Schrammel monastery.

      Willentrude

      A plump Sister of Shallya Gotrek and Felix encounter while they help garrison Castle Reikland from an undead army.

      Witch

      Grey seer Thanquol suffers an unfortunate consequence when he angers an unnamed strigany witch in a forest.

      Wolfgang Krassner

      Man killed by Felix in a duel, resulting in his expulsion from university.

      Wolfgang Lammel

      Decadent fop and Slaaneshi cultist. His father owns the Sleeping Dragon in Fredricksburg, where he hangs out with his equally unpleasant friends.

      Worlds Edge Mountains

      Immense range of mountains that mark the eastern boundary of the Empire and the Old World, believed in ancient times to be the edge of the world itself.

      Wulf’s

      A private gentleman’s club in the Handelbezirk district of Nuln. Its members wear a golden pendant in the shape of a shield, emblazoned with a wolf’s head. Felix’s brother Otto is a member.

      Wynters Brewery

      A dwarf brewery renowned for the quality of its beers, especially Wynters Own.

      Y

      Yhetee

      A mythical creature rumoured to haunt the mountains of the Old World. These shy creatures are larger than men, clad in pale-coloured fur that lets them blend into the snowy scenery. Though roughly human-shaped, they are not much more intelligent than wild beasts.

     


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