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    The Traitor Queen

    Page 45
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      The carriage slowed to a stop, and the door opened. Osen gave a little sigh of relief as Balkan stepped out. He, Kallen and Sonea followed. They were in a small courtyard within the palace where magicians were taken when the king wanted to avoid the delay of formal greetings. The other carriage was pulling away and the occupants had already disappeared inside.

      A palace attendant ushered them through a door and into a sumptuously decorated hall, then led them along a corridor to a dining room. Sonea had eaten here a few times before, along with other Higher Magicians, sometimes as a guest of the king, sometimes in order to meet important foreign visitors. Today the chairs were occupied only by the Higher Magicians and four of the king’s non-magician advisers. Rothen smiled and nodded as she saw him seated at the end of the table. As she, Osen, Balkan and Kallen took the four unoccupied chairs a man strode into the room and all rose to their feet.

      “Your majesty,” Osen began.

      The king waved a hand. “Sit. You have important decisions to make, and knowing how quickly magicians make decisions you’d best get started without delay.” Sonea suppressed a smile at his dry tone. He moved to the end of the table and planted his palms flat on the surface.

      “Yesterday the new Sachakan Ambassador arrived. As you know, she is a black magician – or, as she calls it, a higher magician. As you also know, her not being a member of the Guild makes her a rogue magician. So her presence here means two of our most serious laws regarding magic are being broken right now.

      “So, either I send her home or we change our laws.”

      He paused to look around the table, meeting each magician’s gaze.

      “I do not intend to send her home, so we had better change our laws. That is what you are here for. You’ve been arguing about this for months, and it is time you came to an agreement. Between yourselves and my advisers, before the end of the day, you will draft new laws that will allow foreign, non-Guild magicians to live and trade here legally and with effective, workable restrictions. Those restrictions must regulate both the use of black magic and the possession of magical gemstones. Your predecessors had good reason to fear black magic, but we need a better method of control than banning it.

      “It has also been pointed out to me that gemstones put magic into the hands of non-magicians, and we don’t want them hearing about the Igrese and deciding to rid the Allied Lands of magicians. Though I think it is unlikely they’d succeed, I do not want to deal with a civil uprising. We must have some kind of regulation of gemstones, even if only to prevent the Thieves from getting hold of them. The rise of the Rogue Skellin should be a warning to you: we must keep magic out of the underworld.

      “I also expect that these laws will go some way toward improving the behaviour of Guild magicians. It is clear from the corruption roet has revealed in the Guild’s ranks that some magicians aren’t immune to vice and profiting at the expense of others. It is time their excesses and activities were curtailed.”

      The king straightened. “You have a lot to discuss, so I will leave you to it. Bring me a summary of your progress at midday.” He pausing for a last look around the table, then turned and strode out of the room.

      All were quiet, listening to the king’s footsteps fading in the background, then Osen cleared his throat and looked at the advisers.

      “If it is acceptable, I will lead the discussions.”

      The advisers nodded. As Osen started to speak, Sonea felt an unexpected sadness. And so everything changes again. Just like after the Ichani Invasion, when we knew we had to accept black magic as our only form of defence, and restore the Guild by taking in lower-class novices. There were so many unforeseen consequences, like the Thieves battling each other and the city overtaking the slums. We can try to make laws that control the changes that magical gemstones and an alliance with Sachaka will bring, but they will have effects we don’t anticipate.

      All they could do was try. And, for her part, attempt to ensure that when Lorkin returned to Kyralia, even if only to visit, he – and the family he might eventually have – would be safe and welcome.

      GLOSSARY

      ANIMALS

      aga moths – pests that eat clothing

      anyi – sea mammals with short spines

      ceryni – small rodent

      enka – horned domestic animal, bred for meat

      eyoma – sea leeches

      faren – general term for arachnids

      gorin – large domestic animal used for food and to haul boats and wagons

      harrel – small domestic animal bred for meat

      inava – insect believed to bestow good luck

      limek – wild predatory dog

      mullook – wild nocturnal bird

      quannea – rare shells

      rassook – domestic bird used for meat and feathers

      ravi – rodent, larger than ceryni

      reber – domestic animal, bred for wool and meat

      safly – woodland insect

      sevli – poisonous lizard

      squimp – squirrel-like creature that steals food

      yeel – small domesticated breed of limek used for tracking

      zill – small, intelligent mammal sometimes kept as a pet

      PLANTS/FOOD

      anivope vine – plant sensitive to mental projection

      bellspice – spice grown in Sachaka

      bol – (also means “river scum”) strong liquor made from tugors

      brasi – green leafy vegetable with small buds

      briskbark – bark with decongestant properties

      cabbas – hollow, bell-shaped vegetable

      chebol sauce – rich meat sauce made from bol

      cone cakes – bite-sized cakes

      creamflower – flower used as a soporific

      crots – large, purple beans

      curem – smooth, nutty spice

      curren – coarse grain with robust flavour

      dall – long fruit with tart orange, seedy flesh

      dunda – root chewed as a stimulating drug

      gan-gan – flowering bush from Lan

      husroot – herb used for cleansing wounds

      iker – stimulating drug, reputed to have aphrodisiac properties

      jerras – long yellow beans

      kreppa – foul-smelling medicinal herb

      marin – red citrus fruit

      monyo – bulb

      myk – mind-affecting drug

      nalar – pungent root

      nemmin – sleep-inducing drug

      nightwood – hardwood timber

      pachi – crisp, sweet fruit

      papea – pepper-like spice

      piorres – small, bell-shaped fruit

      raka/suka – stimulating drink made from roasted beans, originally from Sachaka

      roet – plant from which a soporific drug and a perfume are derived

      rot – slang term for the drug roet

      shem – edible reed-like plant

      sumi – bitter drink

      sweetdrops – candies

      telk – seed from which an oil is extracted

      tenn – grain that can be cooked as is, broken into small pieces, or ground to make a flour

      tiro – edible nuts

      tugor – parsnip-like root

      ukkas – carnivorous plants

      vare – berries from which most wine is produced

      whitewater – pure spirits made from tugors

      yellowseed – crop grown in Sachaka

      CLOTHING AND WEAPONRY

      incal – square symbol, not unlike a family shield, sewn onto sleeve or cuff

      kebin – iron bar with hook for catching attacker’s knife, carried by guards

      longcoat – ankle-length coat

      quan – tiny disc-shaped beads made of shell

      undershift – Kyralian women’s undergarment

      PUBLIC HOUSES

      bathhouse – establishment selling bathing facilities and other grooming services

      bolhouse – establishment selling bol and short term accom
    modation

      brewhouse – bol manufacturer

      hole – building constructed from scavenged materials

      stayhouse – rented building, a family to a room

      COUNTRIES/PEOPLES IN THE REGION

      Duna – tribes who live in volcanic desert north of Sachaka

      Elyne – neighbour to Kyralia and Sachaka and once ruled by Sachaka

      Igra – country far to the north of the Allied Lands where magic is forbidden

      Kyralia – neighbour to Elyne and Sachaka and once ruled by Sachaka

      Lan – a mountainous land peopled by warrior tribes

      Lonmar – a desert land home to the strict Mahga religion

      Sachaka – home of the once great Sachakan Empire, where all but the most powerful are slaves

      Vin – an island nation known for their seamanship

      TITLES/POSITIONS

      Administrator – magician who sees to the running of the Guild

      Ashaki – Sachakan landowner

      Black Magician – one of two magicians allowed to know black magic

      Directors – magicians in charge of managing novices within and outside of the University

      Heads of Disciplines – in charge of magicians of the three disciplines of Healing, Warrior and Alchemy

      Heads of Studies – in charge of teaching the three disciplines of Healing, Warrior and Alchemy

      High Lord – the official leader of the Magicians’ Guild of Kyralia

      Ichani – Sachakan free man or woman who has been declared outcast

      King’s Advisors – magicians who advise, Heal and protect the Kyralian king

      Lord/Lady – any magician of the Magician’s Guild without a greater title

      Master – free Sachakan

      OTHER TERMS

      the approach – main corridor to the Master’s Room in Sachakan houses

      blood gem – artificial gemstone that allows maker to hear the thoughts of wearer

      earthblood – term the Duna tribes use for lava

      lowie – slang term used in the Guild for novices from middle-and lower-class origins

      Master’s Room – main room in Sachakan houses for greeting guests

      obin – separate house joined to the main house of a Naguh Valley house

      snootie – slang term used in the Guild for novices and magicians from the Houses

      slavehouse – part of Sachakan homes where the slaves live and work

      slavespot – sexually transmitted disease

      storestone – gemstone that can store magic

      The Slig – a hidden people who live in the passages underneath Imardin

      vyer – stringed instrument from Elyne

      LORD DANNYL’S GUIDE TO SLUM SLANG

      blood money – payment for assassination

      boot – refuse/refusal (don’t boot us)

      capper – man who frequents brothels

      clicked – occurred

      client – person who has an obligation or agreement with a Thief

      counter – whore

      done – murdered

      dull – persuade to keep silent

      dunghead – fool

      dwells – term used to describe slum dwellers

      eye – keep watch

      fired – angry (got fired about it)

      fish – propose/ask/look for (also someone fleeing the Guard)

      gauntlet – guard who is bribeable or in the control of a Thief

      goldmine – man who prefers boys

      good go – a reasonable try

      got – caught

      grandmother – pimp

      gutter – dealer in stolen goods

      hai – a call for attention or expression of surprise or inquiry

      heavies – important people

      kin – a Thief’s closest and most trusted

      knife – assassin/hired killer

      messenger – thug who delivers or carries out a threat

      mind – hide (minds his business/I’ll mind that for you)

      mug – mouth (as in vessel for bol)

      out for – looking for

      pick – recognise/understand

      punt – smuggler

      right-sided – trustworthy/heart in the right place

      rope – freedom

      rub – trouble (got into some rub over it)

      shine – attraction (got a shine for him)

      show – introduce

      space – allowances/permission

      squimp – someone who double-crosses the Thieves

      style – manner of performing business

      tag – recognise (also means a spy, usually undercover)

      thief – leader of a criminal group

      watcher – posted to observe something or someone

      wild – difficult

      visitor – burglar

      ACKNOWLEDGEMENTS

      Writing this sequel trilogy has been hard work of the most enjoyable kind. Which is why I appreciate the work done by everyone behind the scenes, and the support of all the wonderful booksellers and readers who embrace my books when they finally launch into the world.

      Thanks go to Anne Clarke and the Orbit team; my agent, Fran and her wonderful assistant, Liz; the feedback readers Paul, Donna and Nicole. You all had a part in making this book as good as it could be.

      A special extra thanks to Fran for coordinating the organisation of my big European tour, along with Rose at Orbit and Berit at Verlagsgruppe Random House; to all the staff at the stores that hosted readings and/or signings – I wish there was room to list you all; my wonderful Polish publishers, Galeria Ksiki, who treated me like royalty during two fabulous days in Warsaw; the marvelous Imaginales Festival in France; and the amazing team brought together for the German author nights by Verlagsgruppe Random House.

      And most of all, to my readers: a special extra thanks to everyone who came to see me on my European tour, or at a signing elsewhere in the world. It is always a fabulous treat to meet you. And to all readers: I hope you enjoyed revisiting the world of the Black Magician trilogy as much as I did, and will join me on the next adventure of the imagination.

      ABOUT THE AUTHOR

      Trudi Canavan published her first story in 1999 and it received an Aurealis Award for Best Fantasy Short Story. Her debut series, the Black Magician trilogy, made her an international success, and all three volumes of the Age of the Five trilogy were Sunday Times bestsellers. Trudi Canavan lives with her partner in Melbourne, Australia, and spends her time knitting, painting and writing bestselling fantasy novels. For more information about Trudi and her writing go to www trudicanavan.com

      Find out more about Trudi Canavan and other Orbit authors by registering for the free monthly newslettter at www.orbit-books.net

     

     

     



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