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    25 Scary Stuff 3

      26 The Big Unexpected

      27 The Mini-Quest

      28 Big Quest Prep

      29 Big Quest Prep 2

      30 The Need

      ACT ONE

      Setup

      PAGES 1-30

      The Main Hero goes about his usual business with his sidekick, oblivious of his flaw. Suddenly an incident occurs that will force him to eventually deal with that flaw. But since he doesn’t want to face his flaw, or is in denial about it, he refuses to confront what the incident presented to him. Eventually he . . .

      THE QUEST (Between 29-35)

      31 Distress Signal

      32 Anxiety Amp

      33 Ominous Oh No

      34 Friend Effect

      35 Bait And Switch

      36 Hide And Seek

      37 Over His Head

      38 Positive Reconnect

      39 New Journey Bond

      40 Ally’s World

      41 Thorny Rose

      42 Surprise Reveal

      43 Surprise Reveal 2

      44 New News

      45 Out Of The Ordinary TURNING POINT 45 (Between 44-47)

      46 The Revelation

      47 The Escort

      48 Needed Knowledge

      49 Foreboding Fact

      50 The Portent

      51 The Engage

      52 Say Uncle

      53 The Intimidation

      54 The Lightbulb

      55 Sideswipe

      56 Dark Twist Chat

      57 Difficult Words

      58 Vital Event

      59 The Deception

      60 The Shocker THE MIDPOINT (Between 55-65)

      ACT TWO

      The Quest’s Escalating Complication

      PAGES 31–60ish

      . . . embarks on a quest that forces him to enter a “dark cave.” The Main Hero, with the help of his Sidekick, Maiden, Wise Old Man, and Mother Figure battles the Henchman, Shape-shifter and Villain in this strange dark cave (who all challenge his flaw). Obstacles grow more difficult and complications escalate the deeper the Main Hero goes into the cave. It’s at this point the Main Hero either sees a (false) light at the far end of the cave, or the cave collapses in front of him on his way toward the light. This collapse forces the Main Hero to find another way out.

      61 Plus Minus

      62 Flirtin’ with Disaster

      63 Ally Attack

      64 Bad Guy Threat

      65 The Resistance

      66 Positive Step

      67 Hero Effect

      68 Ally Aid

      69 Captivating Concern

      70 New Journey

      71 Bad to the Bone

      72 Badder to the Bone

      73 Baddest to the Bone

      74 Put into Peril

      75 Skull and Crossbones TURNING POINT 75 (Between 74–76)

      76 Death Tap

      77 The Rumble

      78 Mystery Mission

      79 Mystery Mission 2

      80 Tick Tick Boom

      81 Surprised Hero

      82 Surprise-Surprise

      83 Gotta Go!

      84 Gap Subtract

      85 Bad Guy Boo-Boo

      ACT THREE

      Death Valley

      PAGES 61–85ish

      The Main Hero then experiences the darkest moments of his entire life as he continues to fight the Villain who prevents him from exiting the cave. In fact, the Main Hero reaches the lowest point he’s ever experienced. Realizing that his only hope of getting out of the cave is to overcome his flaw and to face the Villain directly, the Main Hero prepares himself for battle. He then marches toward the Villain for a final, winner-take-all brawl.

      THE FINAL QUEST (Between 85–100)

      86 Worry Wound

      87 Damage Done

      88 Double Damage Done

      89 Red Alert!

      90 Rescuing Ally TURNING POINT 90

      91 Suffer the Weak

      92 Hugs And Kisses

      93 Hugs and Kisses 2

      94 The Aggressor

      95 The Separation

      96 Death and Dying

      97 Taping the Knuckles

      98 Kiss or Spit

      99 Kiss or Spit 2

      100 Kiss or Spit 3

      101 Deeper Deeper

      102 The Blow-Up

      103 The Blow

      104 The Upper Hand

      105 The Deceit TURNING POINT 105

      106 The Dodge

      107 Good Does Bad

      108 Sense of Finality

      109 The Extraordinary

      110 Strong Statement

      111 Turn for the Worse

      112 Charging Shark

      113 The Cage Slam

      114 Gets the Better

      115 Bleak Meek

      116 Kick ’Em While They’re Down

      117 Reprieve

      118 Hope Might Be Lost

      119 One Bullet Left

      120 Powder Keg

      ACT FOUR

      Resolution

      PAGES 85–120ish

      The Main Hero sacrifices his flaw completely on this final quest and suffers great pain because of it, but in doing so he defeats the Villain and finds a way out of the cave. Stepping into the sunlight, the Main Hero is rewarded with a new and better life. (Or, if he doesn’t overcome his flaw, he is defeated and we, as an audience, learn from his failure.)

      © 2016 Todd Klick from Beat by Beat: A Cheat Sheet for Screenwriters

      FILMOGRAPHY

      The Avengers, 2012, Marvel Studios

      A Beautiful Mind, Universal Pictures, DreamWorks Pictures

      The Conjuring, 2103, Warner Bros.

      Die Hard, 1988, 20th Century Fox

      Forrest Gump, 1999, Paramount Pictures

      The Godfather, 1972, Paramount Pictures

      Gone Girl, 2014, 20th Century Fox

      The Hangover, 2009, Warner Bros.

      Jaws, 1975, Universal Pictures

      Juno, 2007, Fox Searchlight Pictures

      Knocked Up, 2007, Universal Pictures

      Little Miss Sunshine, 2006, Fox Searchlight Pictures

      The Matrix, 1999, Warner Bros. Pictures

      Pulp Fiction, 1994, Miramax Films

      Raiders of the Lost Ark, 1981, Paramount Pictures

      Scream, 1996, Dimension Films

      The Sixth Sense, 1999, Hollywood Pictures

      Skyfall, 2012, Metro-Goldwyn-Mayer Pictures, Columbia Pictures

      Star Wars, 1977, 20th Century Fox

      Top Gun, 1988, Paramount Pictures

      ABOUT THE AUTHOR

      Courtesy of Stephen Paley

      Todd Klick is the #1 bestselling author of Something Startling Happens: The 120 Story Beats Every Writer Needs to Know; The Screenwriter’s Fairy Tale; and a contributor to the #1 bestselling Tarcher-Penguin book, Now Write! Science Fiction, Fantasy and Horror: Speculative Genre Exercises from Today’s Best Writers and Teachers. His stories earned accolades with the prestigious Nicholl Fellowship and the PAGE International screenwriting competitions. Klick has sold and optioned numerous scripts for the stage and screen. He is also a contributor to The Huffington Post and MovieMaker Magazine. www.toddklick.com.

      SOMETHING STARTLING HAPPENS

      THE 120 STORY BEATS EVERY WRITER NEEDS TO KNOW

      TODD KLICK

      Something Startling Happens reveals the 120 minute-by-minute story genome that unites all successful films. It shows you what makes a great movie tick.

      Get the structural skinny on what made these and over 40 other movies successful: Star Wars, Forrest Gump, Being John Malkovich, The Godfather, Rashomon, Halloween, Jaws, Juno, Knocked Up, The Matrix, Pulp Fiction, and Spider-Man.

      “Having sold over 100 scripts and written for virtually every network and studio, I learned early how vital structure was to crafting a successful script. This book can be an invaluable tool in building a professional career.”

      — Marc Scott Zicree, The Twilight Zone Companion, Star Trek - The Next Generation, Deep Space Nine, Babylon 5

      “A dazzling new nuts-a-bolts story guide that reveals the extremely important
    “in betweens” left out in other screenwriting books. The perfect companion to Blake Snyder’s Save The Cat.”

      — John Philip Dayton (Executive Producer, Director, Writer, The Waltons, Eight Is Enough, Matlock, The Ray Bradbury Theatre).

      Todd Klick demystifies how to approach the script-writing process. He will give you tons of “aha” thoughts, and will help you interpret story in a way that will give you answers.

      — Jen Grisanti, author of Story Line: Finding Gold In Your Life Story, Writing Instructor for Writers on the Verge with NBC, blogger for The Huffington Post

      TODD KLICK is the #1 bestselling author of Something Startling Happens: The 120 Story Beats Every Writer Needs to Know and The Screenwriter’s Fairy Tale, which sell in over 11 countries. Todd’s stories earned accolades with the prestigious Nicholl Fellowship and the PAGE International screenwriting competitions. odd is a frequent speaker and panelist at writing conventions, contributor to The Huffington Post, MovieMaker Magazine, and the #1 bestselling Tarcher-Penguin book, Now Write! Science Fiction, Fantasy and Horror: Speculative Genre Exercises from Today’s Best Writers and Teachers.

      $24.95 | 250 PAGES | ORDER #170RL | ISBN 9781615930593

      24 HOURS |

      1.800.833.5738 |

      WWW.MWP.COM

      { THE MYTH OF MWP }

      In a dark time, a light bringer came along, leading the curious and the frustrated to clarity and empowerment. It took the well-guarded secrets out of the hands of the few and made them available to all. It spread a spirit of openness and creative freedom, and built a storehouse of knowledge dedicated to the betterment of the arts.

      The essence of the Michael Wiese Productions (MWP) is empowering people who have the burning desire to express themselves creatively. We help them realize their dreams by putting the tools in their hands. We demystify the sometimes secretive worlds of screenwriting, directing, acting, producing, film financing, and other media crafts.

      By doing so, we hope to bring forth a realization of ‘conscious media’ which we define as being positively charged, emphasizing hope and affirming positive values like trust, cooperation, self-empowerment, freedom, and love. Grounded in the deep roots of myth, it aims to be healing both for those who make the art and those who encounter it. It hopes to be transformative for people, opening doors to new possibilities and pulling back veils to reveal hidden worlds.

      MWP has built a storehouse of knowledge unequaled in the world, for no other publisher has so many titles on the media arts. Please visit www.mwp.com where you will find many free resources and a 25% discount on our books. Sign up and become part of the wider creative community!

      Onward and upward,

      Michael Wiese

      Publisher/Filmmaker

     

     

     



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