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    The Warped Forest

    Page 25
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      "I don't think it's something they can duplicate, but I'll take a trip to Mt. Vernon General when I get some time this summer," said Alex.

      "Daughter of mine. What you did was a darn miracle, even if it was magical. The doctors said so themselves. If you can do that, think of what else you can do?"

      The look of adoration brought heat to Alex's cheeks. "I'd rather not talk about that right now, Mom. I'm just glad you're okay and that I'm at home. It was a long year."

      Her mom patted her hand, before returning to icing the other layer.

      "Fair enough," said her mom, then with a tilted head, she said, "What are you planning to do this summer?"

      Alex glanced out the window before returning her gaze to her mother's face.

      "A little hiking, some knitting with you. Plus I have some notes to take from last year. But mostly I wanted to spend it with you," said Alex.

      Her mom's forehead knotted. "What? No gaming? I figured you'd be racing to get back online after a year at university."

      Alex laughed, holding her hands up.

      "No games for me for the summer. I've had my fill."

      Her mom dropped the spoon into the icing and placed her hand against Alex's forehead.

      "Alexandria Duke. Are you okay? Has someone put a curse on you?" asked her mom.

      Alex glanced at the bowl of yarn on the living room table, her mother's black bowling bag in the corner, and the two halves of the partially iced chocolate cake between them.

      "No, Mom. I'm good. Really good. It's good to be home."

      ###

      Purchase the second book in Gamemakers Online Series, Gladiators of Warsong, on Amazon.

      If you haven't yet read it, try the first book in the completed Hundred Hall series, Trials of Magic.

      Or try the first book in the other completed Hundred Hall series, The Reluctant Assassin.

      Sign up for a newsletter now to receive exclusive content, great deals on early book releases, behind the scenes information, AND my complete starter library including three FREE books.

      To find more awesome books and authors in this genre and to connect with a community of fans, check out this Facebook group.

      To learn more about LitRPG, talk to authors including myself, and just have an awesome time, please join the LitRPG Group.

      Special Thanks

      As always, it takes a good raid party to successfully slay all the gremlins hiding in every manuscript. So to all those people that helped make this possible: thank you! People like my wife Rachel who was the manuscript healer for this adventure, Ravven the red-headed bard who conjured the covers with magic, my editor the Tamara Blaine the fighter who deftly slayed the errors in the manuscript with her mighty pen, the beta readers (Tina Rak, Carole Carpenter, Paula J. Fletcher, Patty Eversole, Debbie Davis, Joseph Zygnerski, Thad Moody, Alyssa Washburn, Lana Turner, Bill Huey, and Andie Alessandra Cáomhanach) who provided the DPS for the raid, and to the Vanguard (Phyllis Simpson, Jess Churchfield, John Foster, and Elaine Stoker) who played crowd control on all the adds.

      Your time and effort have helped bring to life this moment of joy in readers' lives. Thank you!

      The Hundred Halls Appendix

      Glossary Terms

      Merlin Trials - The entrance exams to the Hundred Halls that can only be taken during the ages seventeen through nineteen. There are three stages to the trials.

      Faez - The raw stuff of magic. Faez is the energy that when shaped by spell or other means creates magical effects. Faez is dangerous to humans, but a tolerance can be built up over time if somehow protected. The patronage system of the Hundred Halls is the most common method.

      Patron - The founder of a hall within the Hundred Halls. The patron extends their magical protection to students, keeping them safe from faez madness, and teaching them a specific skill set within the magical world.

      Faez Madness - Prolonged use of faez without protection results in irreversible damage to the user's ability to understand and interact with reality.

      Invictus (person) - The Head Patron and founder of the Hundred Halls. Presumed dead around 2003. Known to have lived a very long life.

      Invictus (city) - The city of Invictus was founded by its namesake in 1836. The school that would later become the Hundred Halls was founded officially in 1867.

      Spire - The administrative center of the city of Invictus. The Merlin Trials are performed here.

      Second Year Contest - These games require cross-Hall teams to compete against each other for a grand prize.

      Maetrie – Commonly called City Elves, though they have no relation to the Fae. Their home is the Eternal City, a realm closer to Invictus than any other.

      Diamond Court – The court of maetrie ruled by Lady Zaire.

      Ruby Court – The court of maetrie ruled by Lady Amethyte.

      Jade Court – The court of maetrie ruled by Lady Kikala.

      Liebereisen – The Journey of Discovery that young maetrie experience during their coming-of-age trip

      Eternal City – The endless city that is home to the maetrie

      Major Halls

      Arcanium

      Nickname: Arcanium

      Patron: Semyon Gray

      Est: 1867

      Motto: Knowledge is Power

      Description: Arcanium believes in the value of gaining knowledge, not only about the world around us, but of ourselves. Before we can master magic, we must hone the tool the magic originates from, because a poorly trained mage will not only be a danger to themselves, but society at large. Once a student is capable, they may learn the art of changing spells on the fly using lexology, or how ancient runic languages are the key to solving the world’s most difficult problems. Join Arcanium and be a part of the solution.

      Coterie of Mages

      Nickname: Coterie

      Patron: Malden Anterist

      Est: 1867

      Motto: Limitless

      Description: Anything is possible. Here in the Coterie of Mages, we don't believe in limits. If you can imagine it, you can do it. We push the boundaries of what magic is capable of. If this frightens you, then Coterie is not the Hall for you, but if this elicits a sense of excitement and wonder, then apply to the Coterie of Mages. We are the elite.

      Academy of the Subtle Arts

      Nickname: Assassins

      Patron: Priyanka Sai

      Est: 1867

      Motto: Anyone can be persuaded

      Description: Human connections make the world go round. We at the Academy of the Subtle Arts strive to bring people, companies, and countries together. Our mages are the world's most effective diplomats and heads of state. If you seek to join the interconnected world of politics, then the Academy is the right Hall for you.

      The Order of Honorable Alchemists

      Nickname: Alchemists

      Patron: Celesse D'Agastine

      Est: 1867

      Motto: Perfection is Achievable

      Description: The human vessel is a sacred thing. We believe in maximizing our potential through better alchemy. Our potentials cannot be met if we rely on the ordinariness of humanity.

      Protectors

      Nickname: Protectors

      Patron: Bannon Creed

      Est: 1867

      Motto: To Protect and Control

      Description: Order requires commitment. Protectors are committed to the value of human life. To being the shield against those that would tear down society, and create chaos. The Protector Hall teaches the ultimate defense, not only for yourself, but for the world at large. If being on the front lines of the world's conflicts appeals to you, then Protectors is your Hall

      Acoustic Architectural Institute of Design

      Nickname: Stone Singers

      Patron: Ester Starwood

      Est: 1891

      Motto: Building through song

      Description: A song is made up of many notes, just like a bridge is made of many stones. Society cannot function without the infrastructure to hold it together. The Acoustic Architectural institute of Design teach
    es how to shape the world with only a song.

      Society for the Understanding of Animals

      Nickname: Animalians

      Patron: Adele Montgomery

      Est: 1945

      Motto: We Are Not Alone

      Description: All life is sacred. From the industrious dung beetle to the majestic horned dragon. We at the Society believe that Earth must be shared with all her children and when we do we will truly unlock her endless possibilities.

      Holistic Institute

      Nickname: Aura Healers

      Patron: Sir William Jenner III

      Est: 1875

      Motto: Health Starts in the Soul

      Description: When someone gets hurt, are you the first to run to their side to tend their wounds? If so, then the Holistic Institute is for you. We'll teach you how to mend even the most grievous wounds.

      Minor Halls

      Gamemakers

      Nickname: Gamemakers

      Patron: Aldophus Dimple

      Est: 1961

      Motto: Life is a Game

      Description: Life is a game to be perfected. We at the Gamemaker's Hall know the importance of games as the training grounds for life.

      Metallum Nocturne

      Nickname: Night Metal

      Patron: Edward Canterbury

      Est: 1908

      Motto: Strike. Spark. Surpass.

      Description: When the hammer hits the forge, great energies are released. Metallum Nocturn is that hammer against the forge of your soul. Join us, and find out what possibilities we can make.

      The Daring Maids

      Nickname: Palimaidens

      Patron: Alice Hayword

      Est: 1908

      Motto: Stand

      Description: The world is filled with unspeakable cruelty. We seek justice for those who cannot protect themselves, no matter the place. Join us in our fight against oppression.

      The Hundred Halls Universe

      THE HUNDRED HALLS

      Trials of Magic

      Web of Lies

      Alchemy of Souls

      Gathering of Shadows

      City of Sorcery

      THE RELUCTANT ASSASSIN

      The Reluctant Assassin

      The Sorcerous Spy

      The Veiled Diplomat

      Agent Unraveled

      The Webs That Bind

      GAMEMAKERS ONLINE

      The Warped Forest

      Gladiators of Warsong

      Citadel of Broken Dreams

      Enter the Daemon Pits

      Book Five

      Also by Thomas K. Carpenter

      THE DIGITAL SEA TRILOGY

      The Digital Sea

      The Godhead Machine

      Neochrome Aurora

      GAMERS TRILOGY

      GAMERS

      FRAGS

      CODERS

      ALEXANDRIAN SAGA

      Fires of Alexandria

      Heirs of Alexandria

      Legacy of Alexandria

      Warmachines of Alexandria

      Empire of Alexandria

      Voyage of Alexandria

      Goddess of Alexandria

      THE DASHKOVA MEMOIRS

      Revolutionary Magic

      A Cauldron of Secrets

      Birds of Prophecy

      The Franklin Deception

      Nightfell Games

      The Queen of Dreams

      Dragons of Siberia

      Shadows of an Empire

      ABOUT THE AUTHOR

      Thomas K. Carpenter resides near St. Louis with his wife Rachel and their two children. When he’s not busy writing his next book, he’s playing soccer in the yard with his kids or getting beat by his wife at cards. He keeps a regular blog and can be found on twitter under @thomaskcarpente.

      To learn about new releases from Thomas K. Carpenter, and receive free books and gifts on occasion, sign up for his newsletter.

     

     

     



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