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    Dark Key: Book Two of the Phantom Badgers

    Page 36
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      Amplus Viraes: Healing arts.

      Animatia: Undead cult.

      Andern: The pure stuff of the Void, drawn through special places known as anverax, or verax.

      Anlarc: Dark Threll Void Champions.

      Anoited of the Night King: Cult title for full vampires.

      Anverax: A place where the highest grade of andern can be drawn. Only two anverax are known to exist, with a third having been altered in the distant past. A fourth is in the process of being activated by the Direthrell.

      Atingo: A Direthrell rank baton signifying carte blanch power.

      Arm of the Dark One: A unit of up to one hundred Direbreed.

      Birlike: Enfranchised Eyade.

      Black Dwarves: Void-worshipping Dwarves, so called because their smithing methods leave a dark tone to their metal-work. See also Darklings, Fortren.

      Brek: Felher unit designators; elite of the elite.

      Breedstone: The jagged crystal shard which contains a Direbreed's life-force, and which can be used to re-spawn the creature, memories and skills intact.

      Careau: A game of hexagonal tiles that is a cross between poker and bridge.

      Ceth: Tribal clans of humans hanging on in the Northern Wastes; nomadic, extremely anti-Void.

      Changelings: Dark Champions. See also Scarred Ones, Champions of the Dark One, or Minions of Chaos.

      Champions of the Dark One: Dark One Champion. See also Scarred Ones, Changlings, or Minions of Chaos.

      Chora: Direthrell company-grade officer. Military Choras commands an Albar. Maximum rank for a Thane.

      Chorapel: Direthrell field-grade officer. Military Chorapel commands a Yalbar. Maximum rank for a Nepas.

      Clanguard: Dwarven professional troops.

      Cleft: Felher wizard.

      Colo Bisulus: One of seven elite warrior societies serving the Hand of Chaos. Trained as light foot, their title translates as The Iron Council.

      Colo Magice: One of seven elite warrior societies serving the Hand of Chaos. Trained as heavy foot, their title translates as The Night Guard.

      Colo Rubor: One of seven elite warrior societies serving the Hand of Chaos. Trained as medium cavalry, their title translates as The Red Guard.

      Comhla: Lanthrell language.

      Cuirassiers: Arturian medium-to-light cavalry made up of minor nobles and professional fighting men, and used to support the knights.

      Curion: Direthrell verbal salute (‘Sir’) to superiors of the highest level. See also Orbi, Curoria, Curor.

      Curor: Direthrell verbal salute (‘Sir’) to immediate or close superior. See also Orbi, Curoria, Curion.

      Curoria: Direthrell verbal salute (‘Sir’) to higher superiors. See also Orbi, Curor, Curion.

      Darkhost: A Direbreed army.

      Darklings: Dark-worshiping Dwarves, as called by non-Dwarves. See also Black Dwarves, Fortren.

      Direbreed: Beast-men housed in mutated flesh. See Breedstones

      Direthrell: Dark Threll.

      Domuz: Eyade without rights.

      Dora: Direthrell junior officer. Leads a section.

      Doralon: Direthrell company-grade officer, an under-petty-captain. Maximum rank for Direbreed.

      Dula: Eyadeian war whistles. A clay pierced to make a high-pitched screaming when spun on a rope.

      Egrai: Primary Gate magic portal.

      Egran: Second Gate entrance.

      Envear: Direthrell military unit made up of Direbreed led by Temple officers.

      Era: A Direthrell administrative rank, similar to ‘Lord’.

      Ercagrad: The administrative bloc of Direthrell society.

      Ercahel: The Dark Threll religious power bloc.

      Ercamana: The merchant House blocs of the Direthrell. Plural is -manen.

      Eyade: The wild, Tatar-like nomads on the Blasted Plains.

      Fauces: Threll wood used in bows. See also Koroba, Iocor.

      Felher: Rat-men created by the Black Dwarves, now independant.

      Fiadaich: Dwarven language.

      Figann: The Eyade language.

      Fortren: Dark-worshipping Dwarves. Also Black Dwarves, Darklings.

      Fuar: Dwarf clan.

      Furue Saserum: The Blood Arts, wizardry powered by blood sacrifice.

      Girmek: Threll crystal.

      Harthrell: Sea-faring Threll.

      Hecla: A Greek fire-type weapon used by Direthrell; the creation of the liquid is a closely-guarded secret.

      Hekka: Felher war adze.

      Heller's Pox: A sexually transmitted disease found amongst Direthrell.

      Ikad: Direthrell defense vines. See also Losala, Losalet.

      Iocor: Threll ironwood used for weapons and armor. See also Koroba, Fauces.

      Izar: Dwarven long axe.

      Jugata: Goblin foot warrior.

      Juran: Dwarf who works outside the holds for the benefit of the clan.

      Komad: Dwarven war-boars bred as mounts. Often exceed five hundred pounds in weight.

      Lana: A Threll Forest.

      Lana Erhani: Forest Warders. The deadly Threll scouts.

      Lana Erin: Forest Guard. The regular warriors of a Lana.

      Lanthrell: Forest Threll.

      Losala: Direthrell defense vines. See also Losalet, Ikad.

      Losalet: Direthrell defense vines. See also Losala, Ikad.

      Maka, Maka-re: Felher unit designators; veteran and elite.

      Maztil: Carved plate in Wanderer’s belt.

      Mera: A Direthrell military unit made entirely of pure Direthrell.

      Minion of Chaos: Chaos Champion. See also Changelings, Champions of the Dark One, Scarred Ones.

      Moorugh: Eyade herd-clan.

      Mordulare Quattour: the summoning magic used by Harbringers to create Direbreed.

      Nepas: The Direthrell term for half-breed with Direthrell blood.

      Nokta: Eyade warrior society.

      Nuadh: The Direthrell language.

      Obrita Toritar: The Direthrell religion, often called the Silver Net.

      Oekao: Direthrell glazed brick.

      Orbi: Direthrell verbal salute (‘Sir’) from slave to any non-slave. See also Curor, Curoria, Curion.

      Pa: A Goblin Corporal.

      Pac: The Felher basic social unit, and a warrior unit of six to ten sections, each section having up to ten Felher.

      Pancerni: South Border Realms cav style.

      Panje: An Enceinian two-wheeled cart.

      Pasuorun: Youth-tenders.

      Pargaie: Direthrell spy / assassin corps.

      Patik Uncarved plate in Wanderer’s belt.

      Peta: Direthrell clay tile passes.

      Remur: Direthrell military unit made up of Nepas or Thanes.

      Risarn: Meteoric steel, usually only worked by Dwarves.

      Sacred Band: Unit of Sevenguard, elite Hand warriors. See Sicaria Turba.

      Sata: A Direthrell military unit made up of slave troops led by Thane officers.

      Scarred One: Chaos Champion. See also Changelings, Champions of the Dark One, or Minions of Chaos.

      Sevenguard: See Sicaria Turba.

      Sicaria Turba: Elite warrior societies of the Hand of Chaos. Called Sevenguard, Sacred Bands, Colo Rubor, Colo Magice.

      Stalharn: The Great Hall of a Direthrell fortress or city, used for ceremonial occasions.

      Sufland: The southern continent.

      Tak, Tak-re: Felher unit designators; green, regular.

      Tala: Basic Orc military unit consisting of eight to fifteen Orcs. Led by a Talachek.

      Talachek: Orc serjeant.

      Thane: Willing vassal-servants of the Direthrell.

      Theeb: Felher stirrup knife.

      Toma Inge: Gray magic.

      Torweld: Thorn bush found in Border Realms, used for defense and fencing.

      Umherr: Dwarves who leave their homes to aid other races in the war between Light and the Void.

      Urchek: Orc officer, a captain.

      Urtala: An Orc unit of four to six Tala.

      Vectius Meum: The art of mystics, a weak and limited field of arcane power as compared
    to wizardry.

      Verax: True Place, where rituals can be performed to draw andern from the Void.

      Weehoc: A Felher nation.

      Yalla: Yak-like cattle tended by the Eyade.

      Yalbar: A Direthrell unit made up of three or four Albar.

      Yakici: Threll bow, unique to that race, and virtually their trademark weapon.

      Zurnal: Dwarven beard-decoration.

      About the Author

      RW Krpoun is a native of North Dakota and a longtime resident of Texas. He lives in the country with his wife Ann and a collection of ill-mannered animals whose antics are the stuff of legend. A veteran of the US Army and Texas Army National Guard, RW has been a Texas Peace Officer for over twenty-five years and counting, serving in a Sheriff’s Office and two Municipal Police Departments. His hobbies include shooting, reading, and learning to use medieval weapons. Dark Key is his fifth published novel.

     

     

     



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