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    Floreskand_King

    Page 43
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      Gamen – hundred soldiers plus one officer

      Garstigg – large rodent-like creatures with long hairy snouts and vicious claws on the end of fore-feet; found burrowing in the schwarm tunnels, scavenging for insects and rats. Very small red eyes. They prey on schwarm, so the Ratava hunt them to protect their ‘flock’.

      Gods – see glossary V

      Gor-manov prison outbreak – Gor-manov was a serial killer of renown; he escaped prison before he could be sentenced, and took with him fifty inmates who spread far and wide throughout Floreskand.

      Grass-weed – used to smoke, a sweet delicate blend of plains-grass that smoked delightfully

      Gild – Guild. The vast majority of common people belong to some kind of gild, be it religious, merchant, or craft. Most infamous illegal gild is the assassins’ gild. Merchant Gilds regulate trade monopoly. Gildsmen form the greater part of the militia. Gildsmen also take up vendettas on behalf of members’ families.

      Hartwood – hardwood, but not as strong as ironwood, but cheaper…

      Hidges – midges that transmit hrzia (qv)

      Hrzia – a nasty parasite; eggs laid by hidges. A worm of the marshes, a parasite that ravages the pelvic region of human hosts.

      Innman – Landlord or innkeeper; always the owner of the inn, not his staff or managers

      Inner-godder – slang for follower of the Inner God (qv Glossary E)

      Kellan-Mesqa – see Devastators

      Launmark – measurement – equivalent to .8 mile (1.3km)

      Lhoretsorel – Famed sorcerer, reputed author of the Book of Concealed Mystery

      Lornwater - Also called the Three Cities, comprising The Old City, the Second City, and the New City. Founded in 959AC

      Lugarzos – natural predators of schwarms, reptilian bipedal, ‘missing link’? The large tail indicates that they were once surface dwellers; it was used as a weapon and also for counter-balance, and for turning rapidly. When they moved underground the tail was less useful in narrow passages so they developed hands and the ability to make rudimentary tools.

      Madurava – compass; Floreskandian compasses are enormous. There are no portable ones. They are kept in Madurava Houses, usually one per city, administers by Sisters. (See Glossary C)

      Manderranmeron Fault – Geological fault running the length of Floreskand and containing the four fault volcanoes: Danumne, Astle, Altohey and Olarian

      Mark – measurement – equivalent to 50 inches (127cm); see launmark

      Melog – a blasphemous creature, magically created from inanimate matter.

      Meshanel – Jahdemor’s prophet (786-900AC).

      Mindsaur – Leaves, shoots or resin of the saur plant, smoked as an intoxicant

      Mind-reach – telepathy; usually by an adept Sardan

      Mind-snatch – hypnotise; usually by an adept Sardan

      Moonseed – similar to curare

      Mudstahls – reed houses; Kellan-Mesqa derivation: mudst – reeds and qahl – house

      Myndrachon – group of Ratava, followers of Arqitor, found under the mountains and land

      Nhyrachon – group of Ratava, followers of Nikkonslor, found under the cities; narrow slits for eyes, large noses, protruding ears, and pronounced brows overshadow eyes.

      Nightcrawlers – huge noisy toads

      Orm – measurement of time: there are 20 orms per cycle, ten in the day, ten in the night; 1 orm is the equivalent of 1 hour 12 minutes.

      Palace Guard – all ranks in the Palace Guard are honorary. Each member of the Guard holds an Officer rank in the regular army (for example, Crossis is a General and Aco is a Commander).

      Paper – see reedpaper

      Parchment – common alternative to reedpaper

      Pledger – food taster

      Quotamantir - The great sorcerer from Kclenand. (Born ? – Died ?) Prominent 542-556AC

      Ranmeron Empire – Situated at the edge of the Mists; culturally different to the cities of Floreskand. Tarakanda

      Ratava – the Underpeople

      Red Tellar Inn – straddles sectors 26 and 21 in the New City, centre of Marron Square. It was built before walls were constructed around the New City were completed (1502), when the area was known as Miners’ Town.

      Reedpaper – expensive paper, used exclusively by the affluent.

      Roumer – messengers

      Saelac – poison, obtained from the saelworm, undetectable by taste, slow-acting

      Saptor – female messenger bird; bred in pairs, male protects the female

      Saptorman – birdman in charge of messenger birds

      Sardan – secret sect

      Schwarms – tunnelling worms

      Scragrak – underground creature hunted to extinction by the many Ratava tribes; they use the horn to summon the other tribes to their aid.

      Scribe – fane clerk. Any recorder of archives

      Sekor – Type of flower, with octagonal petals; regarded with religious significance, each god being given a different coloured sekor as an emblem.

      Shadowmen – skilled in the art of concealment; mercenaries.

      Shagunblend – Combustible tar-like substance, a method of illumination

      Shomshur spider – originally from Shomshurakand; its sac contains a potent poison that can paralyse a human

      Sianlar – City founded in 1160. The fane of the Overlord was built here in 1241; situated on the Varteron Edge and has become a place of pilgrimage; it is said the dead reside here, too

      Smalt – Glass derived from the treatment of cobalt ore

      Snatchbird – scavenger birds, usually white

      Spyglass – a primitive version of the farscope; not capable of viewing over great distance

      Squares – a boardgame, played usually with wooden pieces on a checkered board

      Stionery – Weather prediction. Derived from a small chamelion called a stion, which changes colour with atmospheric pressure changes

      Surtian lizard – reptile that is always white, even when cooked; makes croaking alarm sound

      Sward-snake – a delicacy found in the grasslands; best seered over a camp-fire

      Taal – lake

      Taalland – Country of lakes and marshes; some contain warm water and an abundance of fish; homeland of the Tramaloma Devastators (qv)

      Taalcerr – water snake, poisonous, its back marked by bright red zig-zags on its green scales; Kellan-Mesqa derivation: taal – lake and cerros – snakes – commonly known as zigzag.

      Taalmuk – special mud used to ward off the attentions of hidges and other insects.

      Taalruff – water buffalo animal, domesticated; Kellan-Mesqa derivation: taal - lake and ruffos – cattle

      Tangakol – Devastator shaman

      Tanlin, the – The Holy Book: The Book of the Living

      Tarakanda – the Ranmeron Empire

      Tatrivan – sedan chair

      Teen – river

      Toran – ancestral home; often a castle or fortress

      Toumen – in military terms, 10,000 men

      Tripdoor – a mangate or wicket gate, often a small door found within a larger door; or a separate small door.

      Troop – usually refers to 50 soldiers or horsemen; a half-gamen (qv)

      Underpeople – people who are never seen or heard; feared, perhaps mythical, inhabitants of the waterlogged disused mines of Lornwater; they call themselves the Ratava and comprise two groups – Myndrachons and Nhyrachons (qv)

      Usufruct – right of one individual to use and enjoy the property of another; particularly applied to agnates and progeny

      Watchman – lawman, under the orders of the Doomsman.

      Xadra – Grimoire; a manual of black magic

      Zigzag – poisonous water snake (q.v. taalcerr)

      Glossary B - Characters

      Traditionally the surname comes first, followed by the given name.

      Aeleg, Ulran’s aide in the Red Tellar Inn

      Ago-med Nerf, young saddle-maker gildsman

      Aniri – see Yordine Aniri

      Ari, one of tw
    o concubines of Baron Laan

      Aruna, Aniri’s handmaiden

      Asselan Alyne Dahl, Prince Royal of Endawn

      Asselan Dahl Treyan IV, King of Endawn

      Aurelan Crossis, (aka Lin-kan Feider), Captain of Palace Guard

      Badol Melomar, head and innman of the powerful Open House Combine

      Ban-so, a Lornwater noble, a rich slaver

      Baron, Baroness – see Laan

      Bayuan Aco, Sergeant of the Palace Guard

      Bilorn – see Yordine Bilorn

      Bor-il Cashlas, young gildsman

      Borsalac, Courdour Alomar’s horse

      Che-man Car, Master Torturer in the royal palace, Lornwater

      Choe Kalan, a hermaphrodite, and an Earth Almaturge

      Cla-Damen Estan, swordmaster to King Saurosen

      Cla-tan Bestere, a lieutenent

      Cobrora Clen, brother to Cobrora Fhord and a Sardan

      Courdour Alomar, immortal warrior, friend of Ulran

      Daen Haltese, the Prince Royal, son of Saurosen

      Damureling, Healer and Mystic in Hansear house

      Danscar, lieutenant of Aurelan Crossis

      Dar-redil, a doomsman; Watchman Zen-il reports to this judge

      Dasse Clan, watchman and brother of miner Dasse Wenn

      Dasse Wenn, Oxor miner, brother of Dasse Clan

      Dramomna, Dear Daughter, head of Madurava House, Lornwater

      Epal Danorr, Hansear Lorar’s future agnate

      Fanur, a man-at-arms for Baron Laan man

      Fascar Dak, Gildmaster

      Fayua Vilare, Endawn concubine obtained by Aniri for Launette

      Fel-adnat Pin, royal treasurer of Lornwater

      Fio, lady-in-waiting to queen Jikkos

      Gami, daughter of U-Gath

      Halas Chevelf, strongman in Aurelan Crossis’ army

      Haltese – see Daen Haltese

      Hansear Lorar, Ranell’s girlfriend, daughter of a Master Goldsmith

      Hansear Mowensar, Lorar’s father; Master Goldsmith

      Het-ab Lath, gildsman, one of Olelsang’s followers

      High Priest Senstar of Jahdemor

      Hig Ren-Kan, second son of Sig Ren-Kan

      Hin-era, a criminal family; Baf is the patriarch

      Houran Accantey, General of first toumen; Thand allegiance

      Jaora – see Laan , Jaora

      Jan-re Osa, slave freed by Ulran, gave birth to Uka, a daughter.

      Jaray Ulan Sihn, General tenth toumen; Haltese allegiance

      Jhuren – see Laan, Jhuren

      Jikkos, Queen

      Jumo Bem, a soldier in Crossis’ army, friend of Murar Hun

      K-Kwan, female Ratava

      Kran, son of K-Kwan

      Laan Jhuren, Baron, tutor to Prince Daen

      Laan Jaora, Baroness, wife of the baron

      Lander, a man-at-arms for Baron Laan

      Launette – see Yordine Launette

      Lin-kan Sno, Aurelan’s sister

      Lorar – see Hansear Lorar

      Luascar Quelin, General eleventh toumen; Haltese allegiance

      Lue-ka Golavil, a trusted captain of the sixth toumen

      Masteef, pledger for Daen Haltese

      Matred Boudela, lieutenant of Omagma

      Misk, one of two concubines of Baron Laan

      Murar Hun, a soldier in Crossis’ army; friend of Jumo Bem

      Nemond Adama, Thand’s mother

      Nemond Dori, Thand’s grandmother

      Nemond Tantian, Thand’s wife

      Nemond Thand, first cousin to the king

      Nemond Xara, King Saurosen IV’s mother

      Charja Nev, a Daughter of Arqitor

      Nostor Vata, Saurosen’s female Sardan, friend of Nemond Xara

      Olelsang, Master of the Gild of Saddlemakers

      Omagma Qomn, mistress of Senstar toran

      Omagma, Captain, second-in-command to Lord-General Launette

      Pelnoo, a Lornwater noble, a financier

      Pinur Nhev, General of fourth toumen, the garrottemen; Black Sword allegiance

      Qued, a Lornwater noble

      Rujon Sos, Oxor miner

      Rujon Telicia, wife of Sos

      Saurosen IV, King

      Senstar Curama, a proposed match for Lahaltz

      Senstar Fara, daughter of Oquar

      Senstar Jegen, son of Oquar

      Senstar Loring, son of Oquar and Qomn

      Senstar Oquar, strong supporter of the Lord-General, master of Senstar toran

      Sig Ren-Kan, family head of Manderranmeron Fault crossing

      Sister Hara, a Sardan and concubine to Lord-General Launette

      Sister Illasa, a nun/Sardan allied to the Nemond family

      Snaglip, watchman

      Tanellor, Lord Tanellor Rath, Duke of Oxor

      Tantian – see Nemond Tantian

      Thand – see Nemond Thand

      Tig Ren-Kan, first son of Sig Ren-Kan

      U-Gath, leader of the Myndrachon Underpeople (qv Ratava)

      Ukasur – see Yordine Ukasur

      Uldern Rubon, General Luascar Quelin’s commander

      Ulran, innman of the Red Tellar Inn

      Ulran Ranell, son of Ulran, guardian of the Red Tellar Inn in his father’s absence.

      Umen Datrek, Ambassador for Tarakanda

      Umerma, Sister, Head of Arqitor fane; Dramomna’s twin

      Vamir Wei, water gildsman

      Versayr, Ulran’s horse

      Vort Hoy, treasurer of Lord-General Launette

      Welde Dep, special investigations watchman of Lornwater

      Xara – see Nemond Xara

      Xarop, one of the oldest nobles in the city

      Xiat, watchman

      Yordine Aniri, wife of the Lord-General Yordine Launette

      Yordine Bilorn, male cousin of Lord-General Launette

      Yordine Edural, General sixth toumen; Black Sword allegiance; brother of Bilorn

      Yordine Launette, Lord-General, second cousin to the king

      Yordine Lahaltz, son of Lord-General Launette

      Yordine Lahra, grand-daughter of Yordine Tallast; a maiden

      Yordine Tallast, Master of Taalland Yordine toran Hewqoma

      Yordine Ukasur, princess and sister of Lord-General Launette

      Zen-il, Prime Watchman, Lornwater

      Glossary C – Madurava

      There are eight points on the Floreskandian Compass (madurava) which are read in a clockwise direction:

      Manderon – north

      Dunsaron – east

      Ranmeron – south

      Varteron – west

      Mandunron – north-east

      Dunranron – south-east

      Ranvarron – south-west

      Varmanron – north-west

      Glossary D – The Arisan Calendar

      There are 13 moons of 28-day periods in a year. Each moon is named after a constellation:

      Sekous

      Viratous

      Dandulous

      Ramous

      Centirous

      Juvous

      Fornious

      Darous

      Lamous

      Sortulous

      Anticous

      Petulous

      Airmous

      Each moon is divided into Quarters.

      There are 7 days and 7 nights in each Quarter.

      Days: Nights:

      Sabin Sabinma

      DekinDekinma

      SidinSidinma

      DloinDloinma

      SufinSufinma

      DurinDurinma

      SapinSapinma

      These days are numbered One to Four, depending on which Quarter they are in; thus the 16th day of the 4th month in 1470 would be written as follows:

      Third Dekin of Ramous, 1470AC.

      Glossary E – Lords and Gods - religious structure

      There are three major religions in Floreskand:

      1) The Overlord (orthodox)

      2) The Hidden God; worshipped in Tarakanda.

      3) The Inner God; followed by those who don’t believe in outside influences.

      In th
    e orthodox religion of Floreskand, there are 3 tiers of gods:

      1) The Overlord is the Highest God

      2) The Great Lords and Lady; siblings; gods of the second rank

      3) The High Lords are gods of the third rank

      Overlord

      -

      Daqsekor

      Great lord of Day

      -

      Jahdemor

      Great lord of Night

      -

      Nikkonslor

      Great lady of Land

      -

      Arqitor

      High lord of Light

      -

      Brilansor

      High lord of Dark

      -

      Bridansor

      The Less Lords (more commonly lesslords) are spirit messengers/workers of the gods and demi-gods. Arqitor is the most powerful after the Overlord, being the balance between her brothers Jahdemor and Nikkonslor. She also has her own spirits in the Madurava. Jahdemor and Arqitor have their white lesslords. Nikkonslor and Arqitor have their black lesslords.

      Lesslords of

      White

      Black

      winds

      Sansor

      Lamsor

     


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