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    Villains Rule


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      by

      M. K. Gibson

      Copyright © 2017 by Michael K. Gibson

      Published by

      Amber Cove Publishing

      PO Box 9605

      Chesapeake, VA 23321

      Cover design by Raffaele Marinetti

      Visit his online gallery at http://www.raffaelemarinetti.it/

      Cover lettering by M.K. Gibson

      Book design by Jim Bernheimer

      All rights reserved.

      This is a work of fiction. No part of this book may be reproduced in any form or by any electronic or mechanical means including information storage and retrieval systems, without permission in writing from the author. The only exception is by a reviewer, who may quote short excerpts in a review.

      Visit the author’s website at www.mkgibson.com

      First Publication: February 2017

      Dedication and Acknowledgments

      How about that? My publisher actually gave me another shot to write a book for him!

      HA! Sucker!

      This particular piece of fiction is, despite the mocking nature, my love letter to the fantasy genre and table-top gaming. Tolkien, Dragonlance, Forgotten Realms, Joel Rosenberg, D&D, Whitewolf and so many more from my childhood cemented my eternal geek. But for this work, I wanted to do an action-comedy about the devices which make the stories work, and that is the villains.

      . . .While also Taking the Piss out of my beloved genre.

      Thank you to my lovely wife who, despite a complete lack of caring towards geek culture, endures my ideas, supports me, and edits my drivel.

      Thank you to Jim Bernheimer and Amber Cove Publishing for once again, giving my codified fever dreams a home.

      Thank you to my mother, Bonnie H., who always encouraged my writing.

      Massive shout out to Erik J., whose back and forth email conversations with me were the original genesis for this stupid, stupid book.

      Thank you to my friends who support and mock me. Love ya bastards.

      And lastly, thank you to the fans I’ve made who’ve given me support to keep on writing. It isn’t time to quit my day job, but my evenings are filled with making new worlds for people who wish to visit them. Love you!

      M. K. Gibson

      Table of Contents

      The Third Rule of Villainy

      Heroes are arrogant, predictable, and really, really dumb.

      Prologue

      Prologue pt. 2 - Electric Boogaloo

      The Fourth Rule of Villainy

      Villains are frequently as dumb, or dumber, than the heroes.

      Chapter One

      Where I Introduce Myself

      Chapter Two

      Where I Discuss Fantastical Beasts and How to Feed Them

      Chapter Three

      Where I Discuss Politics, Ex-Wives, and Have a Visit from my Sister

      Chapter Four

      Where I Entertain Bad People, Worse Ideas, and Give My Nephew a Job

      The Fourteenth Rule of Villainy

      Trust leads to relationships. Relationships lead to betrayal. Betrayal is your own damn fault.

      Ergo, trust is dumb.

      Chapter Five

      Where I Contemplate the Evil Nature of Horses, the State of the Poor, and Waste Teachable Moments on the Young

      Chapter Six

      Where I Discuss Shoes and Orchestrate a Bar Brawl

      Chapter Seven

      Where I Ponder My Time with He-Man and Encounter a Secret Servant

      Chapter Eight

      Where I Eat the Contents of the Monster Manual and Get Betrayed

      Chapter Nine

      Where I Recover from a Concussion and Plot the Demise of Seven Assholes

      Chapter Ten...sort of

      Where I Gloat

      Chapter Ten (The Real One)

      Where I Exploit Fantasy Loopholes and Piss off a Sea Deity

      The Ninth Rule of Villainy

      A villain will use ANYTHING to win . . . even if it sucks.

      Chapter Eleven

      Where I Begin My Quest to Find Heroes and Expose Fantasy Realm Sexism

      Chapter Twelve

      Where I Enlist My Team by Putting Innocents at Risk and Kick a Little Ass

      Chapter Thirteen

      Where I Weave a Web of Lies into Half-Truths and Ensnare a Few Heroes

      Chapter Fourteen

      Where I Meet Two Gods and Wish for a Better Cell Phone Provider

      Chapter Fifteen

      Where I Find Myself Poisoned, Robbed, and Planning on Going After a Pack of Bastards

      The Sixth Rule of Villainy

      A villain will always pay attention.

      You never know what you can learn and turn to your advantage later.

      Chapter Sixteen

      Where I Fantasize About Equestricide and Forced to Listen to Back Stories While Sleepy

      Chapter Seventeen

      Where I Prove Discretion in the Better Part of Valor and Enjoy a Final Show

      Chapter Seventeen-and-a-Half

      Where I Don’t Feel I Need to Explain Myself to You

      Chapter Eighteen

      Where I Point Out the Obvious and Plan an Escape

      The Eight Rule of Villainy

      A villain will plan for any contingency.

      Should that plan fail, a true villain will not only improvise, but they will also claim any success as a well-constructed backup plan.

      Chapter Nineteen

      Where I Discover Horrible Smells and Use the C-Word (If you find this offensive, imagine it said by a British comedian)

      Chapter Twenty

      Where I Make False Promises, Strike a Blow Against Sexism, and Get Kicked in the Balls

      Chapter Twenty-One

      Where I Ladle Out Copious Amounts of Bullshit and My Companions Ask for a Second Helping

      Chapter Twenty-Two

      Where I Go from One Prison to Another and Detail Why Elves are Assholes

      The Nineteenth Rule of Villainy

      A villain knows the legal system of every location he is in and is prepared to use that system toward his advantage . . .

      preferably in a way that inspires shock and awe.

      Chapter Twenty-Three

      Where I Stand Trial and Drop Knowledge Bombs

      Chapter Twenty-Four

      Where I Reacquaint Myself with an Old Ally and Perform Certain Necessary Acts

      Chapter Twenty-Five

      Where I Negotiate Villainous Plots During a Funeral

      Chapter Twenty-Six

      Where I Try to Move This Along, but Certain People Refuse to Let Me

      Chapter Twenty-Seven

      Where I Shine a Light on Fantasy Tropes and Go Swimming

      Chapter Twenty-Eight

      Where I Devise a Plan, Watch a Fight, and Listen to Barry White

      Chapter Twenty-Nine

      Where I Nakedly Deal with a Deity and Have a Talk with My Sexual Partner

      Chapter Thirty

      Where I Lead Us on to the Next Leg of the Adventure, Have a Cold Awkwardness with Lydia, and Find a Job for My Dead Employee

      The Tenth Rule of Villainy

      Villains make mistakes. A successful one learns from them.

      Chapter Thirty-One

      Where Intelligence and Toilets are Key

      Chapter Thirty-Two

      Where We Climb Through Human Shit and Wren Tries to Burn Us Alive

      Chapter Thirty-Three

      Where I Skulk, Learn About Giant Sex, and Contemplate Romance

      Chapter Thirty-Four

      Where I Get Healed, Get Robbed, Entertain an Offer, and Get Rescued

      Chapter Thirty-Five

      Where I Spy From Above, Give Sage Villain Advice, and Am Betrayed

      Chapter Thirty-Six

      Where I Am Forced To Listen to Two Traitors and Plan a Counterattack While N
    ot Moving

      Chapter Thirty-Seven

      Where I Witness the Fury of a Half-Dwarf and Ponder Vaginal Relativity

      Chapter Thirty-Eight

      Where I Sacrifice a Life to Save a Life

      Chapter Thirty-Nine

      Where I Check on the Recently Deceased and Deal with Steve

      The Fifteenth Rule of Villainy

      A villain will always assess everything and everyone for a net gain.

      Chapter Forty

      Where We Question Carina, I Dodge a Bullet, and We Move on to Chaud

      Chapter Forty-One

      Where I Have Polite Villain-to-Villain Discourse and Enjoy a Glass of Wine

      Chapter Forty-Two

      Where I Have a Heart-to-Heart with Hawker and Consider My Grandmother’s Cryptic Adage

      Chapter Forty-Three

      Where I Put My Plan into Action and Receive a Threat

      The Twenty-First Rule of Villainy

      The enemies you make speak louder about you than your allies.

      Chapter Forty-Four

      Where Families Reunite and I Learn that Snitches Get Stitches

      Chapter Forty-Five

      Where I Explain Some Rules, Deal with Paige, and Suffer from a Gunshot Wound

      Chapter Forty-Six

      Where I Ponder Paige’s Fate, Compare Myself to Tolkien, and Consider Public Nudity

      Chapter Forty-Seven

      Where I Question Whether or Not I Possess Guilt

      Chapter Forty-Eight

      Where I Witness Grimskull’s Tantrum and I Learn a Bit More About My Conspirators

      Chapter Forty-Nine

      Where I Confront a God and I’m Forced to Do the Unspeakable

      Chapter Fifty

      Where I Receive Help, Say Goodbye to Bad Business Partners, and Pray

      The Seventh Rule of Villainy

      A villain will never claim victory. Victory only comes when all enemies have either perished or submit to you and they claim you victor.

      Otherwise, you are bound to be beaten just when you think you have won.

      Chapter Fifty-One

      Where I Sell Lydia and Take Cover While the Avatars Battle

      Chapter Fifty-Two

      Where Hawker Gets His Revenge and Grimskull Gets a Visit

      Chapter Fifty-Three

      Where I Reconnect with an Old Ally and Discover a New Enemy

      Chapter Fifty-Four

      Where I Am Dumbstruck

      Chapter Fifty-Five

      Where I Witness Evil and Receive a Lecture

      The Second Rule of Villainy

      A villain will know every rule through and through. And when in doubt, a villain will always refer to rule #1.

      Chapter Fifty-Six

      Where I Am Forced to Listen to Randy and I Test a Theory

      Chapter Fifty-Seven

      Where the Heroes Unite and Randy Tells a Very Unfunny Joke

      Chapter Fifty-Eight

      Where I Have a Near-Death Experience

      Chapter Fifty-Nine

      Where I Take a Painful Walk and Accept My Fate

      Chapter Sixty

      Where I Reveal the First Rule of Villainy

      Epilogue

      About the Author

      The Third Rule of Villainy

      Heroes are arrogant, predictable, and really, really dumb.

      Prologue

      (Look, I know prologues can be boring. But they are there for a reason. So just read it. And if it helps, imagine it being read in a fancy accent.)

      The warrior rode home.

      What was left of the Elder River village still smoldered. Almost a year to the day, smoke rose from the magically immolated land the warrior called home.

      Home.

      The warrior had been gone so long, the word “home” had nearly lost meaning. Through the trials he endured and the dangers he faced, the warrior had stayed focused.

      When his village and his family were slaughtered and burned by the half-fire giant General Anders, the war leader for the hordes of the Baron Grimskull, he was lost. He was destroyed inside. But the warrior had been taken in by his mentor, Zachariah Greywalker. It was in the home of the elves of the Whispering Woods where the warrior was taught to fight, taught to use his mind, and taught to live again. It was there where the warrior fell in love with the elf maiden Lady Alianna.

      The warrior promised his mentor and his beloved he would find the Baron Grimskull’s weakness and bring peace to the land. And to the horizon, he set off.

      Death the warrior courted, and death he delivered upon the enemies who barred his way. The Nameless Sea could not claim him. The Waste of Sand and Tears could not contain him. The bleak rock of the Grey Spire Mountains could not deter him.

      And finally, deep beneath the Peak of Inverness, the Bray Beast of D’hoom Dungeon fell to him. It was there in D’hoom Dungeon the warrior found the source of Grimskull’s power: Amulet of the Ember Soul. Armed with the amulet, the warrior could strip the baron of his power. With this, he could bring an end to Grimskull’s tyranny. With this he could usher in a new age of peace.

      The remnants of the Elder River village were in view. The sun set on the horizon. Blue and purple wove a tapestry of twilight across the valley sky. The warrior wanted nothing more than to return to the woods and to his lady love. But first, he had a promise to keep. A promise to himself.

      The warrior rode through the remnants of the village gates, charred from the attack. He slipped off his horse and closed his eyes and breathed in deeply the scent of his home. He felt right, true, and just.

      “Mother, Father, my friends . . . your deaths will be avenged. I wish I had been stronger then. I wish I could have saved you. But with this amulet, I will destroy Grimskull. And I will rebuild here. Your sacrifice will be the foundation of a stronger tomorrow. On this, I swear!”

      The warrior had left this place a fearful boy. Now, the boy was a man, and the man would defeat any enemy that stood before him.

      “By the gods above and below, I dare any to stand between me and my sacred vow,” the warrior growled.

      From the shadows behind the warrior stepped a rather large man dressed in all black tactical gear with night-vision goggles. The man in black cracked the warrior over the head with a rubberized metal baton, dropping him into the dirt.

      Nudging the warrior on the ground with the steel toe of his combat boot, the man in black judged the warrior unconscious. The man in black took the pouch holding the Amulet of the Ember Soul from the warrior’s belt. Opening the bag to inspect that the Amulet of the Ember Soul was intact, the man in black nodded with satisfaction.

      The man in black leaped up on the warrior’s horse and steered the horse away, leaving the village. With a backwards glance at the fallen warrior, the man in black muttered in dismissive, eye-rolling disgust:

      “Heroes are so fucking stupid.”

      Prologue pt. 2 - Electric Boogaloo

      In a pocket dimension, between the real world and the fantasy realms, and slightly to the right of the world where your left socks go missing, existed the executive office of The Blackwell Corporation, Evil Consulting Agency. The ultra-modern building sat atop a lone barren mountain, seemingly floating in a void.

      The waiting area inside the lobby of Blackwell Inc. contrasted the building’s exterior. The retro 1970s décor was lit by harsh flickering fluorescent lighting. The rectangular off-white ceiling tiles were intermittently stained the color of weak tea. The area resembled the airport lounge of days gone by, complete with rows of piss-yellow, hard plastic chairs attached to scratched chrome frames with nary an armrest to be found.

      Muzak versions of fantasy realms madrigals droned painfully from the tinny, crackling speakers. The waiting room walls were floor-to-ceiling glass windows that looked off into the nothingness of the pocket dimension. The view gave the lobby a perpetual nighttime look and radiated cold.

      But mostly, the lobby stank. It stank of many things: stale cigarette butts in full ashtrays, burnt coffee in the antique percolator, and the
    stale popcorn of a 1980s K-Mart.

      The waiting room also stank from the presence of the eternal rotting corpse of the Dread Zombie Lich Lord Morakesh and his nine mummy high priests.

      Just ask Sophia.

      Sophia Rose DeVrille, Blackwell Corporation’s one and only receptionist, sat in her chair behind a fuck-all awesomely ornate cherry and mahogany desk. She typed away at her keyboard while sitting in her ridiculously expensive chair. Sophia felt that her lower lumbar was not only being supported, it was practically being made love to.

      Sophia wasn’t really typing any kind of letter or email. She was just choosing to ignore the increasingly impatient Lord Morakesh, despite the stink. The Dread Lord’s nine high priests sat in the lobby reading out-of-date magazines like Better Homes & Gardens, various parenting magazines, and Highlights. Lord Morakesh stood in front of Sophia’s desk with his arms crossed, tapping his undead foot impatiently. Little necrotic bits of the Dread Lord were falling into piles despite his bandages and ceremonial armor.

      It was quite disgusting.

      Lord Morakesh continued standing in angry silence while the clock on the wall ticked.

      Tick.

      Tick.

      Tick.

      Tick.

      “Excuse me, but I have an appointment!” Lord Morakesh belted out in exasperation.

      “No. You don’t,” Sophia mumbled without looking up, continuing her fake typing.

      “Well, no. But do you know who I am?”

      “Yes.”

      “Yes? And?”

      “And I do not care, sir.”

      “I am the Dread Lord Morakesh!”

      “And that,” Sophia gestured absently, “is the Infamous Alpha Werewolf, Grey Fang, of the Dessemark Bloodpack."

      Grey Fang inclined his head slightly in a sign of acknowledgment, shifted his Boy's Life magazine, crossed his legs, and began to lick-clean his crotch. Thoroughly.

      “Over there,” Sophia continued, “is The Torment. Non-Corporeal Manifestation of Abstract Evil. Master of the Never Realm’s Sphere of Pain and Suffering.”

      The Torment floated above his chair in a seething cloud of smoke, fire, and pain. There was the faintest outline of a man within the billowing despair. While not having an apparent face or mouth, The Torment seemed to greatly enjoy the Blackwell complimentary cookies and juice box. Drunk, of course, with a crazy straw.

     


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