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    Half Bad (The Half Bad Trilogy)


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      VIKING

      Published by the Penguin Group

      Penguin Group (USA) LLC

      375 Hudson Street

      New York, New York 10014

      USA * Canada * UK * Ireland * Australia * New Zealand * India * South Africa * China

      penguin.com

      A Penguin Random House Company

      First published in the United States of America by Viking, an imprint of Penguin Group (USA), 2014. Published simultaneously in the UK by Penguin Books Ltd

      Copyright © 2014 by Half Bad Books Limited

      Penguin supports copyright. Copyright fuels creativity, encourages diverse voices, promotes free speech, and creates a vibrant culture. Thank you for buying an authorized edition of this book and for complying with copyright laws by not reproducing, scanning, or distributing any part of it in any form without permission. You are supporting writers and allowing Penguin to continue to publish books for every reader.

      LIBRARY OF CONGRESS CATALOGING-IN-PUBLICATION DATA

      Green, Sally.

      Half bad / Sally Green.

      pages cm. — (The half bad trilogy ; 1)

      Summary: In modern-day England, where witches live alongside humans, Nathan, son of a White witch and the most powerful Black witch, must escape captivity before his seventeenth birthday and receive the gifts that will determine his future.

      ISBN 978-0-698-14376-0

      [1. Witches—Fiction. 2. Good and evil—Fiction. 3. Family life—Fiction. 4. Toleration—Fiction. 5. Fathers and sons—Fiction. 6. Prisoners—Fiction. 7. England—Fiction.] I. Title.

      PZ7.G826323Hal 2014 [Fic—dc23 2013041190

      Version_1

      For my mother

      Contents

      Title Page

      Copyright

      Dedication

      Epigraph

      PART ONE: THE TRICK

      The Trick

      The Cage

      Push-ups

      Ironing

      The Trick Doesn’t Work

      PART TWO: HOW I ENDED UP IN A CAGE

      My Mother

      Jessica and the First Notification

      My Father

      My Mother’s Suicide

      The Second Notification

      Jessica’s Giving

      A Long Way off Seventeen

      Thomas Dawes Secondary School

      More Fighting, Some Smoking

      The Fifth Notification

      My First Kiss

      BW

      Post-Trauma

      The Story of the Death of Saba

      Mary

      Two Weapons

      The Sixth Notification

      PART THREE: THE SECOND WEAPON

      The Choker

      The New Trick

      The Routine

      Lessons about My Father

      Fantasies about My Father

      Thoughts about My Mother

      Assessments

      Punk

      A Hunter

      Gran

      Visitors

      Codified

      PART FOUR: FREEDOM

      Three Teabags in the Life of Nathan Marcusovich

      Nikita

      Cobalt Alley

      Money

      Jim and Trev (Part One)

      Jim and Trev (Part Two)

      Hunters

      Arran

      PART FIVE: GABRIEL

      Geneva

      Gabriel

      The Roof

      PART SIX: TURNING SEVENTEEN

      The Favors

      The Eagle and Rose

      Trusting Gabriel

      Annalise

      The Fairborn

      Back to Mercury

      Three Gifts

      Running

      Acknowledgments

      “There is nothing either good or bad, but thinking makes it so.”

      Hamlet, William Shakespeare

      THE TRICK

      The Trick

      There’s these two kids, boys, sitting close together, squished in by the big arms of an old chair. You’re the one on the left.

      The other boy’s warm to lean close to, and he moves his gaze from the telly to you sort of in slow motion.

      “You enjoying it?” he asks.

      You nod. He puts his arm round you and turns back to the screen.

      Afterward you both want to try the thing in the film. You sneak the big box of matches from the kitchen drawer and run with them to the woods.

      You go first. You light the match and hold it between your thumb and forefinger, letting it burn right down until it goes out. Your fingers are burnt, but they hold the blackened match.

      The trick works.

      The other boy tries it too. Only he doesn’t do it. He drops the match.

      * * *

      Then you wake up and remember where you are.

      The Cage

      The trick is to not mind. Not mind about it hurting, not mind about anything.

      The trick of not minding is key; it’s the only trick in town. Only this is not a town; it’s a cage beside a cottage, surrounded by a load of hills and trees and sky.

      It’s a one-trick cage.

      Push-ups

      The routine is okay.

      Waking up to sky and air is okay. Waking up to the cage and the shackles is what it is. You can’t let the cage get to you. The shackles rub but healing is quick and easy, so what’s to mind?

      The cage is loads better now that the sheepskins are in. Even when they’re damp they’re warm. The tarpaulin over the north end was a big improvement too. There’s shelter from the worst of the wind and rain. And a bit of shade if it’s hot and sunny. Joke! You’ve got to keep your sense of humor.

      So the routine is to wake up as the sky lightens before dawn. You don’t have to move a muscle, don’t even have to open your eyes to know it’s getting light; you can just lie there and take it all in.

      The best bit of the day.

      There aren’t many birds around, a few, not many. It would be good to know all their names, but you know their different calls. There are no seagulls, which is something to think about, and there are no vapor trails either. The wind is usually quiet in the predawn calm, and somehow the air feels warmer already as it begins to get light.

      You can open your eyes now and there are a few minutes to savor the sunrise, which today is a thin pink line stretching along the top of a narrow ribbon of cloud draped over the smudged green hills. And you’ve still got a minute, maybe even two, to get your head together before she appears.

      You’ve got to have a plan, though, and the best idea is to have it all worked out the night before so you can slip straight into it without a thought. Mostly the plan is to do what you’re told, but not every day, and not today.

      You wait until she appears and throws you the keys. You catch the keys, unlock your ankles, rub them to emphasize the pain she is inflicting, unlock your left manacle, unlock your right, stand, unlock the cage door, toss the keys back to her, open the cage door, step out—keeping your head down, never look her in the eyes (unless that’s part of some other plan)—rub your back and maybe groan a bit, walk to the vegetable bed, piss.

      Sometimes she tries to mess with your head, of course, by changing the routine. Sometimes she wants chores before exercises but most days it’s push-ups first. You’ll know which while still zipping up.

      “Fifty.”

      She says it quietly. She knows you’re listening.

      You take your time as usual. That’s always part of the plan.

      Make her wait.

      Rub your right arm. The metal wristband cuts into it when the shackle is on. You
    heal it and get a faint buzz. You roll your head, your shoulders, your head again and then stand there, just stand there for another second or two, pushing her to her limit, before you drop to the ground.

      one

      Not minding

      two

      is the trick.

      three

      The only

      four

      trick.

      five

      But there are

      six

      loads of

      seven

      tactics.

      eight

      Loads.

      nine

      On the look-out

      ten

      all the time.

      eleven

      All the time.

      twelve

      And it’s

      thirteen

      easy.

      fourteen

      ’Cause there ain’t

      fifteen

      nothing else

      sixteen

      to do.

      seventeen

      Look out for what?

      eighteen

      Something.

      nineteen

      Anything.

      twenty

      N

      twenty-one

      E

      twenty-two

      thing.

      twenty-three

      A mistake.

      twenty-four

      A chance.

      twenty-five

      An oversight.

      twenty-six

      The

      twenty-seven

      tiniest

      twenty-eight

      error

      twenty-nine

      by the

      thirty

      White

      thirty-one

      Witch

      thirty-two

      from

      thirty-three

      Hell.

      thirty-four

      ’Cause she makes

      thirty-five

      mistakes.

      thirty-six

      Oh yes.

      thirty-seven

      And if that mistake

      thirty-eight

      comes to

      thirty-nine

      nothing

      forty

      you wait

      forty-one

      for the next one

      forty-two

      and the next one

      forty-three

      and the next one.

      forty-four

      Until

      forty-five

      you

      forty-six

      succeed.

      forty-seven

      Until

      forty-eight

      you’re

      forty-nine

      free.

      You get up. She will have been counting, but never letting up is another tactic.

      She doesn’t say anything but steps toward you and backhands you across the face.

      fifty

      “Fifty.”

      After push-ups it’s just standing and waiting. Best look at the ground. You’re by the cage on the path. The path’s muddy, but you won’t be sweeping it, not today, not with this plan. It’s rained a lot in the last few days. Autumn’s coming on fast. Still, today it’s not raining; already it’s going well.

      “Do the outer circuit.” Again she’s quiet. No need to raise her voice.

      And off you jog . . . but not yet. You’ve got to keep her thinking you’re being your usual difficult-yet-basically-compliant self and so you knock mud off your boots, left boot-heel on right toe followed by right boot-heel on left toe. You raise a hand and look up and around as if you’re assessing the wind direction, spit on the potato plants, look left and right like you’re waiting for a gap in the traffic and . . . let the bus go past . . . and then you’re off.

      You take the drystone wall with a leap to the top and over, then across the moorland, heading to the trees.

      Freedom.

      As if!

      But you’ve got the plan, and you’ve learned a lot in four months. The fastest that you’ve done the outer circuit for her is forty-five minutes. You can do it in less than that, forty maybe, ’cause you stop by the stream at the far end and rest and drink and listen and look, and one time you managed to get to the ridge and see over to more hills, more trees and a loch (it might be a lake but something about the heather and the length of summer days says you’re in Scotland).

      Today the plan is to speed up when you’re out of sight. That’s easy. Easy. The diet you’re on is great. You have to give her some credit, ’cause you are super healthy, super fit. Meat, veg, more meat, more veg, and don’t forget plenty of fresh air. Oh this is the life.

      You’re doing okay. Keeping up a good pace. Your top pace.

      And you’re buzzing, self-healing from her little slap; it’s giving you a little buzz, buzz, buzz.

      You’re already at the far end, where you could cut back to do the inner circuit which is really half the outer circuit. But she didn’t want the inner circuit and you were going to do the outer whatever she said.

      That’s got to be the fastest yet.

      Then up to the ridge.

      And let gravity take you down in long strides to the stream that leads to the loch.

      Now it gets tricky. Now you are just outside the area of the circuit and soon you will be well outside it. She won’t know that you’ve gone until you’re late. That gives you twenty-five minutes from leaving the circuit—maybe thirty, maybe thirty-five, but call it twenty-five before she’s after you.

      But she’s not the problem; the wristband is the problem. It will break open when you go too far. How it works, witchcraft or science or both, you don’t know, but it will break open. She told you that on Day One and she told you the wristband contains a liquid, an acid. The liquid will be released if you stray too far and this liquid will burn right through your wrist.

      “It’ll take your hand off,” was how she put it.

      Going downhill now. There’s a click . . . and the burning starts.

      But you’ve got the plan.

      You stop and submerge y
    our wrist in the stream. The stream hisses. The water helps, although it’s a strange sort of gloopy, sticky potion and won’t wash away easily. And more will come out. And you have to keep going.

      You pad the band out with wet moss and peat. Dunk it under again. Stuff more padding in. It’s taking too long. Get going.

      Downhill.

      Follow the stream.

      The trick is not to mind about your wrist. Your legs feel fine. Covering lots of ground.

      And anyway losing a hand isn’t that bad. You can replace it with something good . . . a hook . . . or a three-pronged claw like the guy in Enter the Dragon . . . or maybe something with blades that can be retracted, but, when you fight, out they come, ker-ching . . . or flames even . . . no way are you going to have a fake hand, that’s for sure . . . no way.

      Your head’s dizzy. Buzzing too, though. Your body is trying to heal your wrist. You never know, you might get out of this with two hands. Still, the trick is not to mind. Either way, you’re out.

      Got to stop. Douse it in the stream again, put some new peat in and get going.

      Nearly at the loch.

      Nearly.

      Oh yes. Bloody cold.

      You’re too slow. Wading is slow but it’s good to keep your arm in the water.

      Just keep going.

      Keep going.

      It’s a bloody big loch. But that’s okay. The bigger the better. Means your hand will be in water longer.

      Feeling sick . . . ughhh . . .

      Shit, that hand looks a mess. But the acid has stopped coming out of the wristband. You’re going to get out. You’ve beaten her. You can find Mercury. You will get three gifts.

     


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