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    The User's Journey

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      For those who contributed insight, ideas, and imagery along the way: Marta Justak, Eva-Lotta Lamm, Ajay Rajani, Lis Hubert, Michael Leis, David Malouf, Chris Noessel, Paul Rissen, and Senongo Akpem.

      For my fellow campers. You know who you are. You remind me daily that it’s OK to take up space.

      And for Snowball, my cat, who passed away right before I decided to write a book. You taught me that a cardboard box is never just a box. It’s whatever you want it to be.

      ABOUT THE AUTHOR

      For more than 15 years, Donna Lichaw has guided startups, non-profits, and Fortune 500 brands in optimizing their digital products and services by providing them with a simplified way to drive user engagement through impactful storytelling. As a consultant, speaker, writer, and educator, she utilizes a “story first” approach to help teams define their value proposition, transform their thinking, and better engage with their core customers.

      Donna developed her talent for storytelling and narrative development as a documentary filmmaker, from which she built a successful career as a digital product strategist for a number of emerging and established companies in New York and London. She has been recognized as a subject expert on storytelling and customer engagement strategies, speaking at design and technology conferences throughout the U.S., Canada, and Europe.

      Donna graduated from Northwestern University with an MFA in radio, film, and television, and completed her undergraduate degree in film and video studies at the University of Michigan in Ann Arbor. She has taught courses and delivered seminars on design, communication, and user experience at New York University, Northwestern University, and General Assembly, and is an adjunct faculty member at the School of Visual Arts.

      She currently works and resides in Brooklyn, New York with her partner, Erica, their crooked dog, Ralph, and doe-eyed, pointy-eared cat, Gizmo. You can find her at www.donnalichaw.com and on Twitter @dlichaw.

      Footnotes

      CHAPTER 2 How Story Works

      1 http://www.news.cornell.edu/stories/2010/05/half-heard-phone-conversations-reduce-performance

      CHAPTER 3 Concept Stories

      1 Jobs, Steven P., Scott Forstall, Greg Christie, Bas Ording, Imran Chaudhri, Stephen O. Lemay, Marcel Van Os, Freddy A. Anzures, and Mike Matas. Telephone Interface for a Portable Communication Device. Apple, Inc., Cupertino, CA (US), assignee. Patent 7860536B2. 28 Dec. 2010. http://1.usa.gov/1GPdPpK

      2 Opening trademark statement from Dragnet, a radio, TV, and motion picture series.

      3 Note: This is a fictionalized version of a business.

      CHAPTER 5 Usage Stories

      1 For full case study co-written by Lis Hubert, see Storymapping: A MacGyver Approach to Content Strategy, Parts 1-3 UX Matters http://bit.ly/1k2JckM

      CHAPTER 7 Using Your Story

      1 For more on creating storyboards and comics, see Cheng, Kevin. See What I Mean: How to Use Comics to Communicate Ideas. Brooklyn, N.Y.: Rosenfeld Media, 2012.

      2 Trendacosta, Katharine. “Brand New Concept Art of Back to the Future Part II’s 2015 Technology.” io9. http://io9.com/brand-new-concept-art-of-back-to-the-future-part-iis-20-1678913570

      3 For more on live-action improv, see Gray, Dave, Sunni Brown, and James Macanufo. Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers. Sebastopol, Calif.: O’Reilly, 2010.

      4 While there are many different types of elevator pitch formats, I like to use this one: http://www.gamestorming.com/games-for-design/elevator-pitch/

      5 Vogelstein, Fred. “And Then Steve Said, ‘Let There Be an iPhone’.” The New York Times, 04 Oct. 2013.

      Table of Contents

      Title Page

      Copyright Page

      How to Use This Book

      Frequently Asked Questions

      Foreword

      Introduction

      Chapter 1: Mapping the Story

      Making Things Go BOOM!

      Why Story?

      Chapter 2: How Story Works

      Story Has a Structure

      Building Products with Story

      Chapter 3: Concept Stories

      What Is a Concept Story?

      How Concept Stories Work

      Avoiding the Anticlimactic

      Supporting the Story

      Mapping a Concept Story

      Finding the Concept Story at FitCounter

      Chapter 4: Origin Stories

      What Is an Origin Story?

      How Origin Stories Work

      Mapping an Origin Story

      Case Study: Slack

      Case Study: FitCounter’s Origin Story

      Chapter 5: Usage Stories

      What Is a Usage Story?

      How Usage Stories Work

      Case Study: Twitter

      Mapping the Usage Story

      How Big Should Your Story Be?

      Case Study: FitCounter

      Chapter 6: Finding and Mapping Your Story

      Listen

      Use the Smile Test

      Measure

      Case Study: SmallLoans—a Cliffhanger

      Innovate: What If?

      Borrow: Stories as Proofs of Concept

      Chapter 7: Using Your Story

      Illustrate Your Story with Strategic Tools

      Write Your Story

      Act It Out

      Elevator Pitch

      Putting It All Together

      Chapter 8: Rules of Thumb

      Stories Are Character-Driven

      Characters Are Goal-Driven

      Goals Can Change

      Goals Are Measurable

      Conflict Is Key

      Math Is Fun

      Choose Your Own Adventure

      Make Things Go Boom!

      Index

      Acknowledgments

      About the Author

      Footnotes

     

     

     



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