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    Economic Science Fictions

    Page 33
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      Danaher, John, 358

      data analyses in historical studies, 20

      data mining, 104, 106

      data sniffers, 270–3

      data-driven economies, 273–6

      dataxation, 273–6

      Davies, Will, 37, 89

      De Angelis, Massimo, 120

      Debt The First 5000 Years (Graeber), 68

      debts amnesty, 67–71

      democracy, 362–5 and algorithms, 366

      design fictions, 256–60, 276–9 economic, 260–9, 270–6, 289

      Design Friction studio, 269

      design methods, 206

      design, speculative and critical, 282–5 projects, 285–93

      Destiny (game), 248, 249–51

      Dick, P.K., 118

      digital economy design fiction on, 270–6

      digital technology, 105 and extraction, 102

      Dimitrakaki, Angela, 111

      disabled facilities for, 315

      Do Androids Dream of Electric Sheep (film, Dick), 118

      Doctorow, Cory, 59

      Domestic Dissent Institute, 319, 322

      Down and Out in the Magic Kingdom (Doctorow), 59

      Dunagan, Jake, 288

      Dunne, Tony, 282–4

      Dur, Ali, 105

      Dynamic Genetics vs. Mann (design project, Superflux studio), 286

      dystopia, 29 capitalist, 93–4, 113–17

      environmental, 117, 139–45

      in science fiction, 34–5

      economic development of United States, 34–5

      economic recession in United Kingdom, 313–15

      economic science fiction, xii, 21, 25, 26–8, 205, 295–6 and design, 260–9

      and extraction, 122–3

      in computer games, 229–35, 249–52

      economics academic discipline of, 24

      and design, 258

      and science fiction, 31

      performative, 81

      and science fiction, 29–31, 34, 35–7

      science of, 31–3

      economies, 205 automated, 82–4, 89–92

      non-capitalist/post-capitalist, 11

      education for adults, 311–13

      Ellis, R.D., 240

      emotion monitoring of, 12

      environment dystopia on, 117, 139–45

      science fiction on, 285–93, 296–310

      Eshun, Kodwo, 75

      Esposito, Elena, 89

      Eurozone, 356

      extraction centrality of concept in capitalism, 93, 96–7, 98–101

      corporeal, 97, 110–13

      cultural representations of, 108–10, 113–17

      and digital technology, 102

      and economic science fiction, 122–3

      environmental, 117

      Facebook, 102

      factories Luddite management of, 333–4

      fatbergs, 156–8 London, 202

      fictions, xiii, 23–4

      film body horror genre in, 115

      megastructures in, 252

      financial crisis (2008-9), 18, 88

      Fisher, Mark, 15, 48, 75

      Fortunati, Leopoldina, 110–13

      Foucault, Michel, 25

      Frase, Peter, 26, 52

      free markets pricing systems in, 1–5

      functionalism, 214

      future, 15, 323–5 of healthcare, 315, 320

      of Luddism, 339–40

      of Nigeria, 316

      and risk management, 89

      futurism, experiential, 287

      futurists, 25

      games, see computer games

      Gattaca (film, Niccol), 37

      Gerovitch, Slava, 82

      Gilbert, Jeremy, xi

      Gilligan, Melanie, 108–10

      Go-Between (Hartley), 40

      The Golden Institute (design project, Pohplepp), 292

      Gouchev, S., 210

      governance by algorithms, 358–62, 365

      Graeber, David, 59, 68, 287

      Gropius, Walter, 208

      growth London’s capacity for, 173–4

      Haider, Adnan, 240

      Haley, Adam, 47

      Half-Life (game), 243–5, 249–51

      Halo (game), 229–35, 242, 249–51

      Hamilton, Alexander, 34–5

      The Happiness Industry (Davies), 37

      Harraway, Donna, 105

      Hartley, L.P., 38–40

      Harvey, David, 101, 119, 120

      Hatherley, Owen, 205

      Havel, Vaclav, 227

      Hawaii science fiction on, 288

      Hawaii 2050 (design project, Dunagan and Candy), 288

      Hayek, Friedrich von, 6

      healthcare future of, 315, 320

      Heinlein, Robert, 30, 76–82, 84–7

      Hermicitiy (design project), 291

      high frequency trading (HFT), 88

      history data analyses used in study of, 20

      of money, 61

      study of, 40

      technological developments in, 38–40

      holography science fiction on, 128–31, 134–5

      Horn, Laura, 26–8

      Horsfall, William, 329

      Houldsworth, Austin, 285–93

      housewifirization, 104

      housing pre-fabricated, 207, 211–14, 227, 228–9

      in Soviet Union, 209–18, 228–9, 233, 234

      Huxley, Aldous, 34–5

      The Ideal Communist City, 214

      immigration, 320 worries about, 311–13

      In Time (film, Niccol), 63

      individuals in capitalist society, 197–201

      industrial revolution, 169

      infobesity, 273–6

      infrastructure science fiction on, 182–91

      Intel-Cyprus Merger (design project, Papadopoulou), 286

      International Co-operative Alliance Statement on the Co-operative Identity, 54

      Internet, 106, 366 revolution, 173

      Jackson, Tim, 285–93

      Jain, Anab, 261

      Jameson, Frederic, 16–17, 21, 26, 45, 48, 74–6, 95, 99

      Johnson, Mark R., 205

      Johnson, William, 332–7

      Jones, Christopher J., 241

      Jones, Duncan, 121

      Kant, Immanuel, 118

      Kerspern, Bastien, 206

      Keynesian model, 15

      Khrushchev, Nikita, 211, 218

      Killzone (game), 243–5

      Kornbluth, Cyril M., 41–2

      Laidley, Jennefer, 241

      Laing (fictional character), 343–55, 358–62

      land value of, 121

      Lange, Oskar, 11

      Latham, Ken, 304

      Lazzarato, M., 99

      Le Guin, Ursula, 22, 49

      Lehrer, Ute, 241

      Levitas, Ruth, 25, 57

      Life in the Twenty-First Century (Gouchev), 210

      liminality, 301–2

      literature megastructures in, 252

      London as fatberg, 202

      science fiction on, 94, 167, 173–4

      Lubetkin, Berthold, 226–8

      Lucas, Robert, 32

      Ludd, Lyanna, 335–6

      Ludd, Ned (General Ludd), 328–9

      Luddism, 295–6 accomplishments of, 332–8

      future of, 339–40

      philosophy of, 338–9

      responses to, 331–2

      in United Kingdom, 325–31

      Luxemburg, Rosa, 119

      Lyotard, J., 17–18

      machines and human behaviour, 289

      punishments for breaking of, 331

      MacKenzie, Donald, 81, 83, 88

      Malm, Andreas, 26–8

      Manchester Luddite activism in, 332

      Mannie (fictional character), 76–82, 89–92

      Manovich, Lev, 84

      manufacturing automation of, 337–8

      marketing revolution, 173

      markets design of, 368

      free, 1–5

      political character of, 33–4

      MarketStarter, 368

      Mars Trilogy (Robinson), 54 television adaptation of, 57

      Martin, Felix, 62–3
    , 68, 71

      Marx, Karl on extraction, 96–7, 101, 102, 111, 119

      on machinery, 104

      on value, 106

      writings of, 115

      Mass Effect (game), 246–8

      Mass Effect</> (game), 249–51

      The Matrix (film), 116

      McNally, David, 115

      media science fiction on, 341–2

      megastructures, 239–42 in computer games, 205, 229–35, 242–51

      in literature, film and television, 252

      Mellor, George, 328–9, 330

      Mellor Memorial Museum, 328–9

      mercantilism, 331–2

      mercenary culture, 126

      Merkulov, A., 215

      Meuser, Phillipp, 229

      Micronations Revolution (design project, Hayoun), 288

      microrayons (micro-districts), 212, 216, 226–8

      Mies, Maria, 104

      Mieville, China, 17

      Mike (computer name, fictional character), 76–82, 84–7, 91

      mining, 121

      Mirowski, Philip, x

      Mises, Ludwig von, 1–2, 7, 11, 20

      mobile phones, 102

      modernism, 13, 208 neoliberal criticism of, 15

      modernity, 18

      Monetary National Income Analogue Computer (Phillips), 289

      monetary policy, 357

      money, 3–4 creation of, 356, 357

      democratizing of, 363

      re-imagining of, 8

      science fiction on, 30, 65, 68–72, 289, 296, 340–68

      value of, 23

      virtual character of, 8

      The Moon is a Harsh Mistress (Heinlein), 30

      The Moon is a Harsh Mistress (Heinlein), 76–82

      The Moon is a Harsh Mistress (Heinlein), 84–7

      The Moon is a Harsh Mistress (Heinlein), 91

      Moon (film, Jones), 121

      Moore, Thomas, 17

      Moore, Ward, 34, 35

      Moscow, 205 housing in, 209

      suburbs of, 222

      multinational corporations power of, 45, 54, 127

      Murphy, Douglas, 76

      Murphy, Patrick, 118

      Negri, Antonio, 101

      neoliberalism, x–xi, 6, 15, 18, 74 modernism critique of, 15

      progressive forms of, 10–11

      utopia on, 285

      Neptune’s Brood (Stross), 68–71

      networks, 178, 182–91

      Neurath, Otto, 2

      Never Let Me Go (film), 116

      Newn de Rojas, Agustí, 77, 83

      Niccol, Andrew, 37, 63

      Nicholas, John M., 241

      Nigeria future of, 316

      non-capitalist economies, 11

      Norfolk tourism in, 304

      Norfolk Broads, 297

      Novye Cheryomushki suburb (New Cherry Town, Moscow), 207–8, 209–23Belyayevo microrayon, 223–6

      Severnoye Chertanovo microrayon, 229–35

      Novye Cheryomushki suburb (New Cherry Town, Mosow), 207–8

      nuclear war science fiction on, 34–5

      O Murch, Nora, 94

      Occupy activism, 287

      Olins, Wolff, 94

      On the Elimination of Excess in Design and Construction (speech, Khrushchev), 211

      openness, new, 177

      Ostrom, Elinor, 358, 360

      Ottiwells Mill incident, 329

      Owen, Robert, 335–6

      ownership, common, 10

      Pacific Edge (Robinson), 52

      pain, 137

      Pain ©Amp (fictional), 131–7

      Palacios-Heurta, Ignacio, 74

      Palmin, Yuri, 232, 233

      Panzieri, Raniero, 101

      Papadopoulou, Zoe, 286

      Pavlov, Leonid, 222

      Penwell, Larry W., 241

      performative design projects, 287–90

      performativity, 81, 83

      Phillips, Bill, 289

      Pickard, Justin, 206

      Player Piano (Vonnegut), 36–8

      Poems in Celebration of Luddism (Byron), 332

      Pohl, Frederik, 41–2

      Pohplepp, Sascha, 292

      politics neoliberal views of, xi

      prefigurative, 287

      Positive Money (organization), 355

      post-capitalism, 11, 13, 306–8

      postmodernism, 16 end of, 27

      universities in, 17–18

      post-scarcity societies, 264–5 in science fiction, 249–51, 255

      Potter Heigham, 304, 305 bridge at, 297–8, 305

      prefigurative design projects, 287–90

      pricing systems, 1–5

      productive labour, 101

      property rights, 10

      ProtoPolicy project, 260, 277

      provotypes, 259

      pyramids construction of, 241

      Raby, Fiona, 282–4

      Rand, Ayn, 24

      Raunig, Gerald, 84

      Raven, Paul Graham, 281–2, 284

      Read, Jason, 113

      real utopias, 13

      regionalism, new, 177, 179–81

      reproduction social, 97, 110–13

      Revell, Tobias, 206, 285

      revolution automated, 76–84

      Cuban, 83

      industrial, 169

      Internet, 173

      marketing, 173

      risk, 18

      risk management, 89

      risk models, 23

      rites of passage, 301

      Robinson, Kim Stanley, 54

      robots science fiction on, 106–8

      Rogers, Robert, 84–7

      Rose, Mark, 87

      Roy, Arundhati, 120

      Sassen, Saskia, 121

      scarcity, 264–5, see also post-scarcity societies

      Scholz, Trevor, 102

      science of economics, 31–3

      progress beliefs in, 32

      science fiction, 26 and economics, 35–7

      and capitalism, 54, 74–6

      on Cyprus, 286

      dystopian, 34–5

      economic, xii, 21, 25, 26–8, 122–3, 205

      and economics, 30–1, 35–6

      environmental, 285–93, 296–310

      extraction concept in, 96–7

      on Hawaii, 288

      on London, 173–4

      on money, 30, 68–72, 289, 296, 340–68

      on robots, 106–8

      on technological progress, 36–8, 150

      on United Kingdom, 169, 174–96, 203, 283, 286

      writing, 95

      science fiction writing, 16–17, 22–3

      Screen (journal), 115

      security firms, 126

      Severnoye Chertanovo (microrayon, Moscow), 209, 229–35

      sinkholes, 165, 193

      Smith, Scott, 261

      Snopek, Kuba, 211–14, 223–6

      social reproduction, 97, 110–13

      social technology money as, 62, 71

      social values, 11

      social wealth, 120

      socialism, 4 calculation systems in, 7–8

      convergence with capitalism, 20

      disappearance of, xii

      socialist calculation debate, 1–5, 11, 20

      sociology, 25

      Soviet Union architecture in, 222

      automation of planned economy in, 76–82

      end of, 235

      housing in, 209–18, 228–9, 233, 234

      urban planning in, 226–8

      The Space Merchants (Pohl and Kornbluth), 41–2

      space elevators, 52

      speculative context canvasses, 265–8

      Srnicek, Nick, 73–4, 76, 88

      stakeholder mapping, 365

      stakeholder theory, 362–5

      state neoliberal views of, x

      status drivers, new, 177

      stock market trading automated, 87–9

      Stross, Charles, 68–71

      Superflux (design studio), 286

      Superstitious Fund (design project, Chung), 289

      surplus, 102

      surplus value, 101, 102, 110, 119

      surveillance, 106 digital, 105


      sustainomics, 296, 327, 340

      Suvin, D., 108

      Swan, Melanie, 89–92

      taking back control (slogan, United Kingdom), 314

      technological progress, 40, 139–45 science fiction on, 36–8, 150

      technology blockchain, 89–92

      historical development of, 38–40

      labour-saving, 332–7

      Luddism on, 338–9

      power of, 253–6

      and social reproduction, 111

      and time, 113

      television megastructures in, 252

      Tell, Alyssa, 335–6

      Terranova, Tiziana, 106

      Thatcher, Margaret, x

      The Common Sense (film, Gilligan), 108

      Thorne, Judy, 285–93

      Ticktin, Hillel, 233

      time and counter-performativity, 89

      as currency, 63–5

      and technology, 113

      time management, 156–8

      tourism in Norfolk, 304

      trade unions, 314

      transnational corporations, see multinational corporations

      Tronti, Mario, 101

      Tropical Wind (ship), 298, 305–6

      United Kingdom economic recession in, 313–15

      Luddism in, 325–37

      science fiction on, 94, 169, 174–96, 203, 283, 286

      United MicroKingdoms (design project, Dunne and Raby), 283, 284

      United Nations renewal of, 318

      United States Civil War, 34–5

      labour-saving technologies in, 332–7

      universities, postmodern, 17–18

      unpredictability, 367

      UnReal (television series), 114

      urban planning in Soviet Union, 226–8

      utopia, 17, 28, 281–2, 319–25 communist, 210

      computerised/automated, 30, 73–4, 76

     


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