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    Sky Masters

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      report the position of any attackers-and now the sites were off the air,

      which in General Calvin Jarrel's make-believe world on the Strategic

      Training Complex meant that the sites had been "destroyed." But someone

      was out there, and the Happy Hooligans were going to find them. ...

      ABOARD WHISPER ONE-SEVEN "Twenty minutes to first launch point, Henry, "

      Patrick McLanahan announced. "Awaiting final range clearance. The B-2

      Black Knight stealth bomber pilot, Major Henry Cobb, replied with a

      simple "Rog" on the interphone. Patrick McLanahan looked over at his

      pilot. Cobb was not young-he had spent nearly seventeen years in the

      Air Force, most of it as a B-52 or B- 1 aircraft commander-and had been

      with the HAWC at Dreamland for only a year, specifically to fly HAWC's

      B-2 bomber test article. Cobb was a most talented but, to McLanahan's

      way of thinking, unusual pilot. Except to push a mode button on the main

      multi-function display, Cobb sat silently, unmoving, with one hand on

      the side-stick controller and the other on the throttles, from takeoff

      to landing. He flew the B-2 as if he, the human, were just another

      "black box, " as integral a part of the massive four-engine bomber as

      the wings. If he hadn't been in a military aircraft with the threat of

      an "enemy" attack so imminent, Cobb seemed so calm and relaxed that it

      would have looked natural for him to cross his legs or recline in his

      seat and put his feet up. In contrast to Cobb, Patrick McLanahan's hands

      and body seemed in an almost constant state of motion, due mostly to the

      high-tech cockpit layout in the right-seat mission commander's area.

      Dominating the entire right instrument panel was a single four-color

      multi-function display, called an SMFD, or Super Multi Function Display,

      measuring three feet across and eighteen inches wide, surrounded by

      function switchlights. The massive monitor had adjustable shades that

      could block out most of the light in the cockpit and reduce glare, but

      the big screen was so bright and had such sharp high-resolution images

      that glare shields were generally unnecessaryMcLanahan kept them

      retracted so Cobb could easily see the big screen. The right-side

      cockpit had several metal bars around the SMFD that acted as handholds

      or arm-steadying devices so the screen could still be accurately

      manipulated even during radical flight maneuvers. The main display on

      the huge SMFD was a three-dimensional view of the terrain surrounding

      the Black Knight, along with an undulating ribbon that depicted the

      bomber's planned course. The B-2 was depicted riding the flight-path

      ribbon like a car on a roller coaster. The ribbon had "walls" on it,

      depicting the minimum and maximum suggested altitudes they should fly to

      avoid terrain or enemy threats-as long as they stayed within the

      confines of the computer-generated track, they could be on course, safe

      from all known or radar-detected obstructions and avoiding all known

      threats. Messages flashed on the screen in various places, several

      timers were running in a couple of corners of the screen, and

      "signposts" along the undulating flight-plan route ribbon flashed to

      warn McLanahan of upcoming events. The "landscape" in the God's-eye

      view display was checkered with colored boxes, each depicting one square

      nautical mile, and small diamonds occasionally flashed on the screen to

      highlight radar aimpoints or visual navigation checkpoints. To General

      John Ormack, the deputy commander of the High Technology Aerospace

      Weapons Center, seated in the instructor pilot's seat between the two

      cockpit crew members, it seemed like a completely incomprehensible

      jumble of information flitting across the big screen. Ormack was along

      to observe this very important test of the Sky Masters NIRTSat

      reconnaissance system interface on an Air Battle Force bombing exercise,

      but for most of this incredible mission he had been hard-pressed to keep

      up with the flurry of data. Patrick McLanahan, the B-2's mission

      commander, seemed to drink it all in with ease. McLanahan was using

      three different methods to change the display or call up information.

      The two primary methods were eye-pointing and voice-recognition

      commands. Tiny sensors in McLanahan's helmet tracked his eye movements

      and could tell a computer exactly where his eyes were focused. When his

      eyes were on the SMFD, McLanahan could call up information simply by

      looking at something and speaking a command-the computer would correlate

      the position of his eyes, the image on the screen, a set of commands

      associated with that image, then compare the digitized spoken command

      with the preprogrammed set of allowable commands and execute the proper

      one. All this would occur in less than a second. McLanahan could also

      point to the SMFD and touch a symbol or image to get more information or

      move the image where he wanted it. It was actually funny for Ormack to

      watch and listen to McLanahan as he worked-his interphone sounded like a

      series of unintelligible grunts and incomplete sentences. Ormack would

      see a cursor zip across the big screen, and he would hear a guttural

      "Pick." A submenu would appear, and Patrick would read the information,

      then utter a quick "Close" to erase the display and return it to the

      main God's-eye display. Every second was like that. McLanahan would be

      manipulating several different windows on the SMFD at once, zooming

      around each window, calling up streams of data that would be visible for

      only seconds at a time, and all while letting fly with a stream of

      seemingly random words: "Radar . . . pick . . . close... zoom...

      zoom... close... one... five... close... pick . . . pick one . .

      . close . . . track . . . one . . . left . . close. .

      Weapon-status information was arranged along the bottom of the display

      so both crew members could check their weapon status instantly.

      McLanahan could resize any display, move displays around the SMFD, and

      even program certain displays to appear or disappear when a timer

      expired or when he switched in or out of certain modes. He was getting

      very adept at using his left index finger to move or change displays

      while his right hand worked a keyboard or hit the voice-command button

      mounted on the control stick on the side instrument panel. To Ormack, it

      was like watching a kid play six different video games at once.

      McLanahan was flashing the different screens around the SMFD at an

      astounding rate. He was calling up radar images, scanning for fighters,

      setting up his bombing systems, talking on the radio, monitoring

      terrain, and sending messages on SATCOM, all with incredible speed and

      without missing one bit of information. "Wait a minute, Patrick, wait a

      minute, " Ormack said over the interphone in absolute frustration. "You

      had the radar screen up for just a few seconds and then you took it

      down. Why?" McLanahan put the radar image back on the left side of the

      SMFD so Ormack could see it clearly and explained, "Because all I need

      to check on that screen is whether or not the crosshairs fell close to

      the offset aimpoint-here.. ." He pointed to t
    he screen. "I don't see

      anything." McLanahan touched the circular crosshairs on the radar

      display and a menu appeared. He slid his finger down to a legend that

      read, 1110 MRES. The screen instantly changed to show a tiny white dot

      near a cluster of buildings. A circular cursor was superimposed over

      the dot, with a set of thin crosshairs lying right on it. "Here's the

      offset, a grain storage bin." He motioned to a set of numbers in a

      corner of the enlarged display. "Crosshairs are within a hundred feet

      of the offset, so I know the system is good. I also check for terrain,

      but since we're VFR and heads out of the cockpit, and it's so flat

      around here anyway, I don't have to spend too much time worrying about

      the terrain-the nearest high terrain is Devil's Tower, over fifty miles

      away. "I get it, " Ormack said. "You also don't want to be transmit

      ting that long either, right? The fighters can pick up your radar

      emissions... "I was transmitting for about three seconds, " McLanahan

      explained. "I was in 'Radiate' on the radar long enough to get this

      image, then shut down. But the bombing computer digitizes the radar

      image and stores it in screen memory until I release it. I can complete

      the rest of the bomb run with a radar image that's over two minutes old,

      and aim on it right up to release. When we get closer to the target

      I'll start fine-aiming on the release offsets, which are much more

      precise, but right now I'm trying to find those fighters."

      "How does that compare with the satellite data you received?"

      "There is no comparison, " McLanahan said with true enthusiasm in his

      voice. "The NIRTSat stuff is incredible-and I thought, sitting here in

      the most incredible machine I've ever seen, that I'd seen it all. I

      can't wait to see the data from the Philippines that we're supposed to

      be collecting as well." He punched instructions into a keyboard, and the

      graphic display of the terrain and symbols on the SMFD changed-it was as

      if he had switched from a fuzzy turn-of-the-century snapshot to a

      high-resolution color laser photo. The image was slightly different

      from the main SMFD display, but it still showed the ribbon "highway" of

      the pre-planned route, the timing and mileage icons, and target markers

      throughout the area. "The strike computer has already redrawn the route

      to real-time data-our route of flight goes farther west, and the launch

      point for the SLAM missile is earlier than before." McLanahan zoomed in

      on the target area and switched from a bird's-eye view to a God's-eye

      view, which showed the target area from directly above but enhanced to

      show objects in three dimensions. "There's a whole row of simulated

      mobile-missile launchers out here... ?" McLanahan touched the screen

      and zoomed in closer to rows of cylinders on flatbed trailers. "They

      all look the same, but I think we can break out the real ones on the

      next NIRTSat pass. We should be receiving the new data in a few

      minutes. "Watch this, John-with the NIRTSat data, I've already seen what

      the bomb run and missile launch will look like." McLana han changed the

      screen again to show a photograph-quality view of the same cylinders.

      "Here's what the computer thinks the SLAM missile will see a few seconds

      before impact-the computer doesn't know which one is the real one, so

      it's aiming for the middle one in the group." He changed screens again,

      this time to a more conventional-looking green and white high-res radar

      image. "Here's the computer's predictions for the target-area

      radar-release offsets, based on the NIRTSat data. Here's the mountain

      peak and grain-storage bins I was just using... here are the two release

      offsets. I can start aiming on these offsets and not touch anything

      until release."

      "Amazing, " Ormack said. "Friggin' amazing. The NIRTSat system does

      away with shadow graphs, year-old intelligence data, hand-drawn

      predictions, even charts-you have everything you need to do a bomb run

      right here... "And I received it only thirty minutes ago, " McLanahan

      added. "You can launch NIRTSat-equipped bombers on a mission with no

      pre-planned targets whatsoever. You no longer need to build a sortie

      package, brief crews, schedule simulator missions, or get intelligence

      briefings. You just load up a bomber with gas and bombs and send it

      off. One NIRTSat pass later, the crew gets all its charts, all its

      intelligence, all its weapon-release aimpoints, all its terrain data,

      and all its threat data in one instant-and the computer will plot out a

      strike route based on the new data, build a flight plan, then fly the

      flight plan with the autopilot plugged into the strike computers. The

      crew can replay the satellite data from the point of view of the flight

      plan and can even dry-run the bomb run hours before the real bomb run

      begins." McLanahan then switched the SMFD screen back to the original

      tactical display, but this time with NIRTSat data inserted into it.

      "Unfortunately, you can't search for fighters with the NIRTSat data, "

      he said, "and it takes a few seconds of radar time to update the screen.

      . Suddenly several symbols popped onto the right side of the big screen,

      resembling bat's wings, far to the west of the B-2's position. Each

      bat-wing symbol had a small column of numerals near it, along with a

      two-colored wedge-shaped symbol on the front. The wider edge of the

      outer yellow-colored portion of the wedge seemed to be aimed right for

      the symbol of the B-2 in the center of the SMFD, while the red inner

      portion of the wedge seemed to be undulating in and out as if trying to

      decide whether to touch the B-2 icon. "And there they are, " McLanahan

      announced. "Fighters at two o'clock. Two F-23s. Doppler frequency

      shift processing estimates they're twenty miles out and above us. Signal

      strength is increasing-their search radar might pick us up any second. I

      don't think they got a radar lock on us yet, Henry... their flight path

      is taking them behind us, but that could be a feint." Cobb seemed not to

      have heard McLanahan-he remained as motionless as ever, as if frozen in

      place with his hands on the throttles and control stick and his eyes

      riveted forward-but he asked, "Got jammers set up?"

      "Not yet, " McLanahan said, double-checking the SMFD display of the

      fighter's radar signal. The colored portions of the fighter's radar

      wedges, which represented the sweep area, detection range, and estimated

      kill range of the fighters, was still not solidly covering the B-2's

      icon, which meant that the stealth characteristics of the B-2 were

      allowing it to continue toward the target without using active

      transmitting jammers. He selected the ECM display and put it on the

      right side of the SMFD, ready to activate the electronic jammers at the

      proper time. "PRF is still in search range, and power level is too

      weak. If we buzz them too early, they can get a bearing on us. "If you

      buzz them too late, they'll get a visual on us."

      "Maybe, maybe not, " McLanahan said. "In any case, they're too late."

      He brought the communications screen forward and activated a

      pre-programmed SATCOM m
    essage, then transmitted it. "Sending

      range-clearance request in now, " he said. Sent by SATCOM and coded

      like normal SAC message traffic, the message or its response would not

      alert the fighters searching for them. The reply came thirty seconds

      later: "Range clearance received, all targets clear, " McLanahan

      reported. "Less than fifteen minutes to first launch point." He

      enlarged the weapons screen and brought it higher up on the large SMFD

      screen so Cobb could check it as well. The B-2 carried one AGM-84E SLAM

      conventional standoff missile in the left bomb bay and a

      three-thousand-pound concrete shape, which simulated a second SLAM

      missile but was not intended to be released. With its turbojet engine,

      the AGM84E SLAM, the acronym for the Standoff Land Attack Missile, could

      carry a one-thousand-pound warhead over sixty miles. It had an imaging

      infrared camera in the nose that transmitted pictures back to its

      carrier aircraft, and it could be flown and locked on target with

      pinpoint precision. It was designed to give SAC's bombers a precision,

      high-powered, long-range conventional bombing capability without

      exposing the bomber to stiff target-area defenses. The right bomb bay

      carried two AGM- 130 Striker rocket-powered glide bombs, which had a

      range of only fifteen miles but carried a two-thousandpound bomb with

      the same precision as the SLAM. Striker worked in conjunction with SLAM

      to destroy area defenses and strike hardened targets with one bomber-and

      with the B-2 stealth bomber, which could penetrate closer to heavily

      defended targets than any other bomber in the world, it was a lethal

      combination. McLanahan glanced at the weapons arranged along the SMFD,

      then spoke, "Unsafe... ready, " to ready all weapons. Each weapon icon

      changed from red to green, indicating all were ready for release.

      "Weapon status verified, full connectivity." Cobb turned to look, then

      nodded his agreement. "Checks." McLanahan relocked all weapons, then

      unlocked the SLAM rocket bomb only. "Left bay SLAM selected, " he told

      Cobb. Another quick glance from Cobb, then he resumed his seemingly

      petrified position. "Checks. Left bay weapon unlocked. All others

      locked." McLanahan thought Cobb looked a little like the Lincoln

     


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