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    Agnith's Promise: The Vildecaz Talents, Book 3

    Page 24
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      Barren Moon – when the full moon falls on the Last Day or First Day

      Bazdalt Ocean [BAHZ-dahlt] – east and southeast of Theninzalk

      Beidohr, Duin [BAY-dohr, DWEEN] – ancient Firnij of Otsinmohr, very covetous

      Beirach – [BAY-ratch] – a fur-trader

      Berianaj, Farnoxon [Beh-ree-AH-nahzh, Fahr-NOKS-ohn] – Vildecazin coachman

      Berianoroz, Wixerin [Beh-ree-AHN-noh-rohz, Wihks-EHR-ihn] – Vildecaz Castle guard

      Bihn, Yulko [BIHN, YOU-lko] – high-ranking Court magician, and former rival of Nimuar

      Bindomaj [BIHN-doh-mahzh] – human-bat species

      binjoz [BIHN-zhohz] – armored bib worn by Bindomajes

      Blaugrex of the Drowned World [BLAW-grehks] – juggler from Tirin-Dzur; Gleimai's brother

      Boarth Range [BOH-arth] – a Theninzalk mountain range; the northwestern end is the Valdishan Escarpment

      Boarthine – of or pertaining to the Boarth Peninsula

      Boarthine crab – from the coastal waters of the Boarthine Peninsula

      Boarthine Peninsula [BOH-ahrth-een] – where Vildecaz, Otsinmohr, Cazboarth, Rocaz, Eltsigaranth, and Mindicaz are located

      Boarthine Plateau – between Cazboarth and Minidcaz

      Boarthinee [Boh-ahr-THEE-nay] – human capital city in Cazboarth

      bontaj [bohn-TAHJ] – swear-word somewhere between damn and shit, having to do mainly with frustration or disappointment

      Bonti [Bohn-TEE] – god of unmagical misfortunes; once a mythic mortal whose life went from disaster to disaster, hence bontaj as a minor oath.

      Bonti’s Luck – compounded misfortune; hence bontaj

      Bougard hound [BOW-gahrd] – a species of hound bred to hunt boar

      Bozidar VII [BOW-zih-dahr] – late Emperor of Polzark

      Bozidar, Prince – Emperor Riast's heir

      Breimanee-wood [Brei-MAH-nay] – a wood from Ayo noted for its resonant qualities

      brikes – pantaloons

      Brotherhood of Roadmakers and Bridgebuilders – the center for civil engineering and road maintenance; centered on Theninzalk.

      bryo [BREYE-oh] – silver coin, worth roughly $20; prone to magical manipulation

      Burinar [Boo-REE-nahr] – messenger for Vildecaz Castle

      Burinee [Boo-REE-nay] – goddess of summer

      bydoga [beye-DOH-gah] – a long, decorated vest worn by officials on ceremonial occasions

      Byton fowl [BEYE-tohn] - a partridge-like game-bird

      Cantonment of The Tail – ancient administrative district; still functioning

      Cataclysm, The – a catastrophic event that happened between 1700 and 1800 years ago, which resulted in the sinking of the Drowned World. Most Great World priestly calendars date from its time, although not all agree on when it occurred. (A super volcano erupted and collapsed in on itself changing the Great World dramatically)

      Cazach Forest [CAHZ-atch] – on the north side of Vildecaz, facing Cazboarth

      Cazboarth [Cahz-BOH-ahrth] – an isolated principality north-northeast of Vildecaz, facing the Mautsarej Ocean; considered barbaric by most on Theninzalk

      Cazboarthen [Cahz-boh-ARTH-en] – of or pertaining to Cazboarth

      Cazinath-Wanio [Cah-ZIHN-ahth-Wah-NEE-oh] – a remote crossroads on Theninzalk, marked by an ancient tower

      Challim-deer [Chahl-LIHM] – a species of deer common on Theninzalk

      Chamirjen [Chah-MEER-zhehn] – capital city in Cazboarth of the Bindomajes and Chogrun, their Hircaj

      Chogrun [CHOH-groon] – Hircaj of Cazboarth

      Company of Scouts – A special unit answerable to the Porzalk Emperor

      conjure-storm – a storm under magical control

      Continaj [Cohn-TEE-nahzh] – important glass-making city on Zarifaenee

      Crag-Lion – tavern in Valdihovee

      crag-lion – a mountain-dwelling big cat, about the size of a clouded leopard, its fur is somewhat dense, white with black tips making the animal appear pearl-grey; it is considered bad luck to kill one.

      curl-horned goats – a species of large wild goat on Theninzalk, noted for corkscrew horns in the males; prized as game animals

      Crocus Moon – in the Second or Third Month, after the Snowy Moon

      Crown of Ayo – islands surrounding the north and northeast of Ayo

      Cynee [SIGH-ney] – Fah’s Hidden City, home of the Guild of Scholars and Priests

      Dachdoj, Rothireon [DATCH-dohzh, Rohth-ih-RAY-ohn] – a friend of Maeshar's; Firnij of Lenj

      Daj [DAHZH] is never supposed to be spoken except by the Priests of Dallan-Noj, only her title; almost every household has an altar to her on which are kept vials of tears

      Dalmai, Maj [Dahl-MY, MAHZH] – mason at Vildecaz Castle

      damzej [DAHM-zehzh] – golden coin worth about $140, difficult to manipulate magically

      Dandolmaz, the Capricious [DAHN-dohl-mahz] – god of whimsy, serendipity, impulsivity, weird weather, felines, brambles, and the unmagical unexpected – not a mischief god or trickster; son of Lenchmai, the Informer and Nyolach, the Unexpected.

      Danliree [Dahn-LEE-ray] – jenny-mule

      Dantogorin, Marlingee [Dahn-toe-GOH-rihn, Mahr-LIHN-gey] – Porzalk Court magician

      Darnoz, Galiaj [DAHR-noz, Gah-LEE-ahzj] – Captain of the day guard of Vildecaz Castle for the Twelfth Month

      Dejcaz, Macklei [DEHZH-cahzh, MACK-lay] – Master Bridgebuilder of Valdihovee

      Dej River Road – an important road on the north of the Porzalk Empire, along the River Dej

      Dej-sturgeon – from the river Dej

      Deneran [DEH-neh-rahn] trading village on the River Dej

      dezhup [DEHZ-hoop] – men’s formal Court robes

      diejinee [dee-EH-zhih-nay] – the astral body of the living

      Dinonthee [Dee-NON-they] $# goddess of renewal; one of the children of Reonoj

      Djora-Mai [D’ZHOH-rah MY] – Nimuar’s mistress for eight years, from the Drowned World

      doga [DOH-gah] – a long, a-cut men’s vest, often decorated

      dogaza [doe-GAH-zah] – a mid-calf-length pleated vest used in everyday magical rites and spells

      dolaj [doh-LAHZH] – riding-coat

      dolamine sash [doh-LAH-meen] – a broad, pleated sash worn by household servants and horsemen on parade, across the dolaj

      Dorachjin [Dohr-AHTCH-zhihn] – Bindomaj flying household Guard

      Dorionaj, the Incorruptible [DOHR-eeoh-nahzh] – legendary founder of the League of Korzareon Cities and consort of Somanee

      Dozinthroee [Doh-zihn-THRO-wey] – Drowned World island, home of the Priests of Mirvex-Doz

      drouch [DROWTCH] - a large predator from sub-arctic regions, hunting in small packs and combining the worst features of timber-wolves and wolverines; impervious to magical, or any other kind of manipulation

      Drowned World, The – a chain of island clusters to the west of Theninzalk, sometimes called the Sixth World

      drugh-ox [DROOG] – long-haired arctic ox, valued for its silky coat

      drugh-ox wool – from a long-haired arctic ox

      Drux, Neilach [DROOKS, NAY-lahtch] – Nimuar’s valet

      Dryach [DRY-atch] – Vildecazin muleteer

      Duz [DOOZ] – title of regional nobles of the second degree

      Duzeon [Doo-ZAY-on] – appointed heir (either sex) of a Duz

      duzine [DOOZ-een] – of or pertaining to Duzes

      Duzky [DOOZ-key]pl. duzkies – the region ruled by a Duz

      Duzna [DOOZ-nah] – female children of a Duz

      Duzoj [DOO-zohzh] – male children of a Duz

      Duzor [DOO-zohr] – husband or wife of a Duz

      Dyreijalu [Deye-ray-ZHAH-loo] – major city in Fauthsku.

      Dyskeleoc School [Die-SKEHL-ee-ock] – one of the lesser magical universities

      eayon-brandy [EI-yohn] – a twice distilled plum brandy, similar to slivovitz

      Eivenlijee [Ei-vehn-LEE-zhay] – an ancient city known for its corruption and treachery

      Elerot, Demantheon [EH-leh-roht, Day-mahn-THE-
    ohn] – Vildecaz Castle guard

      Elet, Hajmindor [EH-let, Hahzh-MIHN-dohr] – Imperial Councilor and Provincial Goriach for Udugan

      Eltsigaranth [Ehl-TSEE-gahr-ahnth] – an isolated duzky on the northeast end of the Boarthine Peninusla, north of the Kingdom of Waniat; matrilineal in inheritance and nomenclature.

      enicanthus flower [ehn-ee-KAHN-thus] – floppy-leaved flower; the hips and berries are medicinal; blooms in the Fourth or Fifth month

      Enicanthus Moon – in the Fourth or Fifth month

      Enzboarth River – major Boarthine river

      Eoques-ware [YO-kwes] – porcelain-like pottery

      Eralinee [Eh-rah-LEE-nay] – goddess of spring

      Erianthee [Air-ee-AHN-they] – Duzna of Vildecaz, younger daughter of Nimuar

      Fading Light – early winter in the Porzalk Empire, one of the five yearly festivals, ends at the Solstice

      Fah – the Fourth World, triangularly south of Theninzalk and Pomig; socially and religiously matrilineal; in terms of actual property, patrilineal.

      Fah-Harej School [FAH- Hah-REHZH] – Fahnine magical school, looked down upon by others for religious reasons (Fah-Harej does not endorse any specific worship)

      Fahnine – of or pertaining to Fah

      Fahnine schow-rat [SKOW] – a large, dangerous rodent from Fah

      Farmentij Rapids [Fahr-MEHN-tihzh] – on the River Dej

      Fauthsku [FOWTH-skoo] – important eastern Province of the Porzalk Empire

      Fauthskyo [FOWTH-sky-oh] – of or pertaining to Fauthsku

      Ferzal [FEHR-zahl] – river-woman pilot

      Firnach [FIHR-nahtch] – the consort of a Firnij

      Firnal [FIHR-nahl] – the territory held by a Firnij

      Firnij [FIHR-nihzh] – a rank between warlord and nobles of the first (lowest) degree, male or female

      Firnine [FIHR-neen] – of or pertaining to Firnijs

      Firnoi [FIHR%+noy] – the family of a Firnij

      Firefly Moon - In the Sixth or Seventh month

      First Day – the beginning of the year, 379 days long, with 13 months of 29 days apiece and seven day weeks, with two days left over at the beginning and end of the year

      Fisher Moon – in the Seventh or Eighth month

      Fithnoj [Fihth-NOHZH] – Vildecazin traveling cook

      Foluch [FOH-lootch] – Vildecaz Castle spell-hound

      Founding Day – festivals practiced in cities on Theninzalk, said to be left over from The Cataclysm

      Freimach [Fray-MATCH] – mythic rebuilder of Ymiljesai

      frost-leopard – very dangerous big cat from Poemig

      Frozen Moon – in the Twelfth or Thirteenth month, usually the last moon of the year

      gaihups [GUY -hups] – long, full robe worn by professional magicians and scholars

      gainnel [gayn-NEHL] – a Justice’s formal robes

      Gajbehr [GAHZH-behr] – blood-bay gelding

      Ganarch Bog [GAHN-artch] – a particularly nasty swamp in the Vildecaz game preserve

      Ganveth River – runs along the northwest border of Udugan.

      Garinekoree [Gah-rih-neh-KOH-ray] – goddess of strategy and treachery, of espionage, politics, and malific influences

      Garminrich [Gahr-MIHN-ritch] – senior groom at Vildecaz Castle

      Garvalin [GAHR-vah-leen] – river-man with a barge for hire

      Gathering Crops – late summer-early fall in the Porzalk Empire, one of the five yearly festivals

      gaunel – [gow-NEHL] – long-sleeved, ankle-length, basic women’s garment, often with elaborate sleeves

      Gaxamirin, Zervethus [Gahx-ah-MIHR-in, Zehr-VEY-thoos] – Imperial Scholar from Thenir

      gayling – small coin worth about $1.50 but much prized for being resistant to spells

      Gaz-owl [GAHZ] – a rare species of Aon owl often bred in semi-captivity

      Giuynee [Geeoo-EYE-nay] – Vildecaz Castle waiting-woman

      Glade of Tsampaj [Tsahm-PAHZH] – semi-sacred clearing in the Vildecaz game preserve; in early spring filled with tsinwaj flowers

      Gleimai of the Drowned World [GLAY-my] – juggler from Tirin-Dzur, Blaugrex’s sister

      Godrienee [Goh-dree-EI-nay] – Dowager Empress of the Porzalk Empire

      Golozath Oracle [Goh-LOH-zahth] – a powerful Oracle residing in a cave in the Valdishan Escarpment

      Goptou [Gohp-TOO] – Fahnine city

      Goptoun-satin [Gohp-TOON] – cloth from Goptou on Fah

      Goriach [GO-ree-ahtch] – title for a Provincial Archmagistrate

      Gnocarnaz [Nyo-CAHR-nahz] – trading town on the Boarthine Plateau

      Greenleaf Moon – in the Fifth or Sixth month

      Gremilvee [Greh-MEEL-vay] – large town in Porcaz near Tiumboj

      gremmi bontaj [GREHM-mee bohn-TAHJ] – obscenity roughly equivalent to fuck; significantly worse than bontaj alone

      Guild of Boatwrights and Sailmakers – one of three international and intercontinental guilds; this one is centered in the Drowned World

      Guild of Merchants and Traders – one of three international and intercontinental guilds; this one is centered on Pomig

      Guild of Scholars and Priests – one of three international and intercontinental guilds; centered in Fah’s Hidden City of Cynee

      Guild of Rectification – founded by Somanee: an international and intercontinental High Guild that maintains rates of exchange, standardizes weights and measures, and adjudicates all disputes in such matters; centered on Haverartbow.

      guin [GWEEN] – womens’ underblouse, usually sheer with ornamented collar

      Guinar, Moncaz [GWEE-nahr, Mohn-CAHZ] – one of Dom Guyon’s aliases

      Guinee [GWEE-nay] – goddess of mists and fog; one of the children of Reonoj

      Gunoj [GOO-nohzh] – capital city of Niegee

      Guyon, Delionaj [GOOEE-yon, Deh-lee-OH-nahzh] – Yao of the Drowned World, and Doms’ estranged father

      Guyon, Doms [GOOEE-on, DOHMS] – Drowned World nobleman, troubador-stage-magician, and finder of the lost

      Haorein-brocade [HOW-rain] – very rare cloth from Pomig

      Haraj [Hah-RAHZH] – festival held around the Winter Solstice, usually in the middle of the Twelfth Month; one of the five yearly festivals

      Hardach [HAHR-datch] – leader and betrayer of the Armies of Tsmai

      Harro-aen [HAHR-rohw-eyen] – of or pertaining to Harro-ae

      Havelon, Morcoz [HAH-veh-lohn, MOHR-cohz] – one of Kloveon’s couriers.

      Haverartbin [Hah-vehr-ART-bihn] – of or pertaining to Haverartbow

      Haverartbow – [Hah-vair-ART-boh] – the First World, the largest continent on the Great World, west of the Drowned World and the Maestrich Ocean, east of Pomig and Theninzalk, in the southeast facing the Bazdalt Ocean

      hedge-chickens – something like large quail

      Hevomaj, The Stalwart [HEY, voh-mahzh] – god of the Boarth Range and the Valdishan Escarpment; grandson of Agnith, the second son of Tsoraj and a mortal woman

      Heignith [HAY-nyth] – Banorin’s daughter

      Herebarzit [Heh-reh-BAHR-ziht] – keeper of the Meadow-Stage House

      Hevomaj Stream [HEY-voh-mahj] – runs in front of Vildecaz Castle to the River Dej

      Hirc [HEERK] – the land controlled by a Hircar

      Hircar [Heer-KAHR] – title of regional warlords in northern Theninzalk and Haverartbow territories

      Hircar, The – elaborate travelers’ inn near Tiumboj

      Hircaj [Heer-KAHZH] – the heir or approved successor of an established Hircar

      Hircean [Heer-KEYEN] – of or pertaining to Hircars

      Hirco [Heer-KOH] – a blood-relative of a Hircar

      Hircolein [Heer-koh-LINE] – an in-law of a Hircar

      Horbenech-bread [HOR-behn-etch] – special bread served to guests and at official feasts

      Hovanthroee Bridge [Hoh-vahn-THROW-ei] – over the River Dej, connecting Otsinmohr to Vildecaz, about four leagues above Valdihovee, the largest of three such bridges

     


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