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    Classic Home Video Games (1985-1988)

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    video game cartridges and more than 40 game

      In addition to exhaustive entries for each

      consoles, and I’ve always wanted to do some-

      game, the book includes a foreword by the leg-

      thing with that collection beyond simply play-

      endary Bill “The Game Doctor” Kunkel, who

      ing the games. I enjoy reading about video

      co-founded Electronic Games Magazine, which

      games, but there aren’t a whole lot of books on

      basically invented the concept of video game

      PREFACE

      5

      journalism, along with many of its medium-

      former, have all but disappeared, prompting

      specific terms and phrases. As a teenager, I read

      fans of those types of games to look to consoles

      each and every issue of Electronic Games from of the past.

      cover to cover, marveling over the publication’s

      Many modern titles benefit tremendously

      high-gloss photos, colorful screen shots, and

      from 3D graphics (playing Halo or Resident Evil entertaining, informative articles. If someone

      in 2D would be unthinkable, for example), but

      would have told me when I was 15 that some-

      old-school 2D games are generally more de-

      day Bill Kunkel would be writing the introduc-

      manding, especially in terms of timing and

      tion to a book I had written, you could have

      precision of movement. Players are forced to

      knocked me over with a cathode ray.

      make difficult jumps (or other maneuvers) and

      In preparing Classic Home Video Games,

      face hordes of hard-to-avoid enemies with

      1985–1988, I played (and replayed) hundreds

      alarming frequency. One-hit deaths are com-

      of games, usually at night. And the next morn-

      monplace, and it is often necessary to battle

      ing (oftentimes as early as three), fueled by a

      the same boss or retry the same level many,

      strong, hot cup of Earl Grey (which I started

      many times before figuring out the correct pat-

      drinking and quickly became addicted to after

      tern or developing the proper skill set required

      watching Captain Picard order it time and

      to defeat that boss or level.

      again from the food replicator on Star Trek: The

      In short, older games are frequently more

      Next Generation), I would write about the

      challenging and more intense than newer ones,

      games I had played the night before. I re-

      at least in terms of quick reflexes and pure eye-

      searched each title extensively, using a variety

      hand coordination. Certain modern titles are

      of resources, most notably my own collection.

      terribly difficult ( Ninja Gaiden for the Xbox, Since most game cartridges for older systems

      anyone?), but they are the exception to the rule.

      found “in the wild” and even at game stores

      Classic games are generally more simplistic in

      lack instruction manuals (despite the already

      design as well, meaning there are fewer button

      extensive nature of my collection, I had to pur-

      combinations to hassle with and fewer hoops to

      chase and borrow lots of games during the

      jump through in learning how to play the

      writing of the book), I consulted websites (pri-

      games. Another appeal of classic gaming is the

      marily Atari Age and Nintendo Age) that con-

      assortment of titles that reflect the zeitgeist and

      tain scans of said manuals. In addition, certain

      are likely to never be remade or ported to a cur-

      websites offer game downloads, which were es-

      rent console, such as Michael Jackson’s Moon-

      pecially helpful when it came to cartridges that

      walker, Pete Rose Baseball, and Bill & Ted’s I couldn’t get my hands on.

      Excellent Video Game Adventure. More impor-

      Skeptical modernists may wonder why in

      tant, many of the older games are still a heck of

      the world someone would want to play (or read

      a lot of fun.

      about, for that matter) games from the increas-

      Thanks to eBay auctions, video game con-

      ingly ancient 1980s (and early ’90s), when

      ventions (such as the Classic Gaming Expo and

      today’s consoles, such as the Xbox 360, PlaySta-

      the Oklahoma Video Game Exhibition), and

      tion 3, and Nintendo Wii, offer vastly superior

      console emulators (such as the Nintendo Wii’s

      graphics and sounds. There’s the nostalgia fac-

      Virtual Console, which lets players download

      tor, of course, but one of the most important

      games for the NES, Master System, and other

      reasons lies in dimensions. With the exception

      antiquated systems), gamers of all ages are

      of certain handheld titles (such as New Super

      hopping aboard the classic video game band-

      Mario Bros. ), puzzlers (such as the countless wagon with increasing frequency, discovering

      Tetris iterations), and download-only games

      the thrills and inevitable spills two-dimensional

      (such as the decidedly retro Mega Man 9), twogaming has to offer. In addition, countless clas-

      dimensional gaming has largely become a lost

      sic systems are still hooked up to television sets

      art, alienating many of us who grew up in a 2D

      across the country, letting veteran gamers hang

      virtual world. Entire genres, such as the side-

      on to an important part of their youths. Instead

      scrolling shooter and the side-scrolling plat-

      of simply remembering the “good old days,”

      6

      PREFACE

      video gamers have the advantage of reliving

      and every one of them in detail, mainstream

      them again and again.

      hits and obscure oddities alike. Hopefully, the

      Classic Home Video Games, 1985–1988: A

      book makes for entertaining reading as well,

      Complete Reference Guide pays tribute to those for both casual fans and hardcore gamers.

      classic games by cataloging and describing each

      ATARI 7800

      The Atari 7800 ProSystem was a solid up-

      ture and advanced in terms of both gameplay

      grade over the 2600 and the 5200, both of

      and graphics. The 7800 also had to compete

      which were great consoles, but had a number of

      with Sega’s Master System.

      increasingly obvious shortcomings. By 1986,

      Theoretically, the Atari 7800 could have

      when the 7800 hit store shelves, the 2600 was

      launched in 1984, since it had been designed

      drastically outdated (blocky graphics just

      and tested by that time. However, former Com-

      wouldn’t cut it anymore), and the aging 5200,

      modore executive Jack Tramiel had bought the

      which had fragile, non-centering joysticks that

      video game and computer divisions of Atari

      were the subject of much derision, had ceased

      from Warner Bros. in 1984, and, for a variety of

      production in 1984. When the 7800 hit the

      reasons, shelved the 7800 until 1986, after the

      scene, gaming traditionalists were thrilled with

      NES had already staked an enormous claim on

      the s
    ystem’s trio of launch titles, which in-

      the market. It’s been reported that Tramiel pre-

      cluded Joust, Ms. Pac-Man, and Asteroids, the ferred computers over consoles, that he was

      latter of which offered a new wrinkle on the old

      skeptical until he saw the money Nintendo was

      rock-shooting formula: two-player simultane-

      bringing in, and that he had some licensing is-

      ous action. Pole Position II, a less impressive sues to work out. Whatever the case, the 7800

      port, was the pack-in game with the system.

      made it into stores a couple of years too late. In

      Unfortunately for Atari apologists, the

      addition, the system was hindered by Atari’s

      wildly popular Nintendo NES had launched in

      continued support of the 2600, and by the con-

      the U.S. the year before, ushering in the next

      fusing introduction of the Atari XE console,

      generation of home gaming. The dynastic NES

      which played cartridges designed for Atari’s

      boasted the vaunted Super Mario Bros. , one of line of home computers.

      the best, most influential games in the history

      The Atari 7800 is a powerful, graphically

      of the industry, and the console would soon be-

      capable system that can handle lots of moving

      come the home of such groundbreaking titles as

      objects at once with little to no slowdown or

      Metroid and The Legend of Zelda. The 7800, flickering. Also, it is backwards-compatible

      though blessed with nice retro arcade ports and

      with the Atari 2600, meaning it can play most

      a number of other interesting titles (such as

      of the games in the 2600 library. On a less pos-

      Midnight Mutants), simply couldn’t compete

      itive note, its sound capabilities are compara-

      with the Nintendo juggernaut. The NES saw

      ble to 2600 audio, and many gamers complain

      vastly superior marketing and third-party sup-

      about the system’s controllers, which are sturdy

      port, and its cartridge library contained a

      (compared to Atari 5200 joysticks), but tiring

      plethora of games that were expansive in na-

      on the hands. The side buttons are thumb-

      7

      8

      CLASSIC HOME VIDEO GAMES, 1985–1988

      Atari 7800 console with two joystick controllers. Though home to some nice ports of classic arcade games, such as Asteroids and Centipede, the 7800 couldn’t compete with the NES, which boasted such cutting edge titles as Super Mario Bros. and The Legend of Zelda.

      killers when lots of continual pressing is re-

      bombers, ME 109 fighters, and V1 rockets.

      quired. The system is compatible with any

      Players view the action through five different

      Atari 2600 joystick, but only for one-button

      screens, including from directly below the

      games.

      plane. The relatively complicated gameplay in-

      Production of the Atari 7800 came to a

      cludes: loading up the plane with missiles, bul-

      halt in 1991, and the system left with the repu-

      lets, and fuel canisters; operating a variety of

      tation of an underachiever. Given an earlier re-

      plane controls (thrust, engine speed, altitude,

      lease date, more marketing support, and more

      flaps, boost, and the like); putting out engine

      console-defining games, the 7800 could have

      fires; navigating through or around storms;

      challenged Nintendo on a more even playfield.

      consulting intelligence reports; and more. The

      Unfortunately, that just wasn’t meant to be.

      cockpit controls look great, and there are

      plenty of things to do for the patient gamer.

      The controls are sluggish (the computer ver-

      Atari 7800 Games

      sions of the game benefit from keyboard con-

      trol), and the action moves slowly, but Ace of

      Ace of Aces

      Aces is superior to Tomcat F-14, F-18 Hornet, PUBLISHER: Atari. DEVELOPER: Absolute Enter-and Super Huey (similar games for the 7800).

      tainment. Flight Combat Simulator, 1 player.

      1988.

      Alien Brigade

      P

      This first-person game puts players in the

      UBLISHER: Atari. DEVELOPER: Atari. Light Gun

      Shooter, 1 player. 1990.

      World War II–era Royal Air Force, piloting a

      RAF Mosquito through the not-so-friendly

      Although Alien Brigade is light gun com-

      skies, shooting or bombing U-boats, JU88

      patible, it can also be played using a standard

      ATARI 7800

      9

      Atari 7800 controller. Players point the gun at

      to the Game Boy and Game Boy Color. Fol-

      (or guide a cursor around) the screen, shooting

      lowed by two enhanced remakes: Asteroids

      such targets as aliens, brainwashed soldiers,

      (PlayStation) and Asteroids Hyper 64 (Nin-

      helicopters, tanks, and spaceships while trying

      tendo 64).

      not to harm mermaids, panthers, civilians, and

      other innocents. Gamers begin with a single-

      Ballblazer

      shot, semi-automatic pistol, a five-burst auto-

      PUBLISHER: Atari. DEVELOPER: General Com-

      matic machine gun, 100 48-round clips of am-

      puter Corp. Sports/Futuristic, 1 or 2 players

      munition, and eight grenades. However, each

      (simultaneous). 1987.

      scenario offers more weapons (some of which

      Ballblazer for the Atari 7800 improves

      are hidden), including rockets, a flamethrower,

      upon the 5200 version by providing sharper

      a laser rifle, and a dart gun. Levels to blast

      graphics (the ships and ball have smoother

      through include: Deep Jungle Camp, South

      edges) and better controls. For the uninitiated,

      American River Resort, Underwater, Alien

      the game is essentially futuristic, one-on-one

      Cave Base, and Main Alien Cave Base. There

      soccer, but with hovercrafts (called Rotofoils)

      are lots of things to shoot, but the action some-

      instead of players and moving goalbeams in-

      times experiences slowdown when the screen

      stead of standard goals. The first-person,

      gets too busy. The rapid-fire gameplay is fast-

      pseudo–3D action is set in 3097 on the lumi-

      paced, and the detailed graphics feature some

      nous surface of an artificial asteroid, which is

      nice animations, such as aliens dissolving after

      a green, 1155-square grid surrounded by an

      being shot. Alien Brigade is the sequel to Planet electroboundary. The split-screen perspective

      Smashers.

      (featuring a panoramic viewpoint), dazzling

      sounds, and excellent two-player action have

      Asteroids

      truly stood the test of time. Followed by: Ball-

      PUBLISHER: Atari. DEVELOPER: General Com-

      blazer Champions (PlayStation).

      puter Corp. Non-Scrolling Shooter, 1 or 2

      players (simultaneous). 1986.

      Barnyard Blaster

      P

      Asteroids for the Atari 7800 is a brilliant

      UBLISHER: Atari. DEVELOPER: Atari. Light Gun

      Shooter, 1 player. 1988.

      port/upgrade of Atari’s 1979 arcade smash. The

      game controls
    about like the 2600 version

      This mediocre light gun shooter has nice

      (push joystick left and right to rotate ship, push

      graphics and a fun setting, but little else going

      forward to thrust), but includes a number of

      for it. Players take aim and fire at bottles, cans,

      features that make it stand out, such as tex-

      gophers, watermelons, pumpkins, rabbits,

      tured, colorful, spinning asteroids that evoke

      ducks, chickens, owls, and other targets across

      the space rocks found in Blasteroids (arcade, four levels of play: The Barnyard, The Corn-1987). More importantly, the game has a cou-

      field, The Barn, and Gramps’ Bonus Screen, the

      ple of awesome two-player modes: Competi-

      latter of which features an old man redun-

      tion Asteroids and Team Asteroids, the latter of

      dantly throwing bottles into the air. Some

      which lets friendly fire pass harmlessly through

      gamers may get a mischievous kick out of

      the players’ ships. Arcade purists may scoff at

      shooting Gramps himself. Moving targets,

      the raster visuals (the coin-op classic had black-

      which appear onscreen just one at a time, only

      and-white vector graphics) and the joystick

      travel in straight lines and are easy to hit, mak-

      controls (the original benefited from a five-but-

      ing Barnyard Blaster a rather dull shooter. One ton layout), but open minded shooter buffs will

      thing that does help is that smaller, faster tar-

      absolutely love this game. Asteroids for the 7800

      gets are worth more points. Also, hitting targets

      lacks the Asteroids Delux e–like shields feature quickly scores more points. At the end of the

      found in the Atari 2600 version, but the two-

      game, players are ranked (with names like

      player action more than makes up for this rel-

      Total Dud, Red Neck, Sniper, and Terminator)

      atively minor absence. Asteroids was also ported according to how many screens they completed.

      10

      CLASSIC HOME VIDEO GAMES, 1985–1988

      BasketBrawl

      lipede, which was the sequel to Centipede, was PUBLISHER: Atari. DEVELOPER: BlueSky Soft-ported to the NES and Atari 2600, but not the

      ware. Sports/Basketball, 1 or 2 players (simul-

      7800. Centipede spawned an enhanced remake

      taneous). 1990.

      for the PlayStation and Dreamcast.

      This rowdy game of two-on-two basket-

      ball lets players shoot hoops and fight on three

      Choplifter!

      different courts: Street, Junkyard, and Roof-

      PUBLISHER: Atari. DEVELOPER: Ibid. Side-

     


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