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    Threadbare Volume 3

    Page 38
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      Cave Bear Skills

      Animalistic Interface - NA

      Claw Swipes - 58

      Darkspawn - NA

      Forage - 13

      Growl - 2

      Hibernate - 37

      Scents and Sensibility - 23

      Stubborn - 10

      Toughness - 25

      Ruler Skills

      Appoint Official - Level NA

      Emboldening Speech - Level 20

      Identify Subject - Level 10

      It’s Good to be King - NA

      King’s Quest - Level 15

      Kingsguard - Level 1

      Noblesse Oblige - Level 56

      Organize Minions - Level NA

      Proclaim Treaty - Level NA

      Royal Audience - Level 22

      Simple Decree - Level 15

      Swear Fealty - Level NA

      Tailor Skills

      Adjust Outfit - Level 5

      Clean and Press - Level 20

      Recycle Cloth - Level 2

      Tailoring - Level 54(69)

      Model Skills

      Adjust Weight - Level 14

      Call Outfit - Level 6

      Dietary Restriction - Level 55 (+110 to all pools)

      Fascination - Level 9

      Flex - Level 22

      Makeup - Level 12

      Self-Esteem - Level 22

      Sexy Pose - Level 2

      Strong Pose - Level 17

      Work it Baby - Level 55 (+55% to raw item bonuses)

      Necromancer Skills

      Assess Corpse - Level 12

      Command the Dead - Level 28

      Deathsight - Level 9

      Drain Life - Level 8

      Invite Undead - Level 12

      Mana Focus - Level NA (+11% to sanity)

      Skeletons - Level 19

      Soulstone - Level 45

      Speak With Dead - Level 24

      Zombies - Level 3

      Duelist Skills

      Challenge - Level 12

      Dazzling Entrance - Level 17

      Disarm - Level 2

      Fancy Flourish - Level 13 (20)

      Guard Stance - Level 22

      Parry - Level 27

      Riposte - Level 1

      Swashbuckler’s Spirit - NA (+20 to cool)

      Swinger - Level 2

      Weapon Specialist - Level 50 (Brawling +25)

      Animator Skills

      Animus - Level 41

      Animus Blade - Level 15

      Animus Shield - Level 4

      Arm Creation - Level 7

      Command Animus - Level 23

      Creator’s Guardians - Level 70

      Deanimate - Level 1

      Distant Animus - Level 1

      Dollseye - Level 18

      Eye for Detail - Level 20

      Magic Mouth - Level 18

      Mend - Level 68

      Enchanter Skills

      Appraise - Level 30

      Boost+5 - Level 25

      Boost +10 - Level 5

      Disenchant - Level 24

      Elemental Protection - Level 18

      Glowgleam - Level 26

      Harden - Level 36

      Soften - Level 31

      Spellstore I - Level 40

      Spellstore V - Level 18

      Spellstore X - Level 8

      Wards - Level 3

      Golemist Skills

      Armor Golem - Level 2

      Bone Golem - Level 1

      Call Golem - Level 4

      Clay Golem - Level 3

      Command Golem - Level 24

      Flesh Golem - Level 1

      Golem Animus - Level 66

      Golem Guardians - NA

      Greater Golem Upgrade - Level 2

      Invite Golem - Level 12

      Mend Golem - Level 66

      Program Golem - Level 43

      Toy Golem - Level 83

      Wood Golem - Level 19

      Smith Skills

      Adjust Arms and Armor - Level 20

      Refine Ore - Level 15

      Smelt Down - Level 7

      Smithing - Level 52

      Sculptor Skills

      Detect Clay - Level 8

      Mend Ceramic - Level 6

      Refine Clay - Level 18

      Sculpting - Level 61

      Shaman Skills

      Beastly Skill Borrow - Level 1

      Call Vines - Level 1

      Dreamquest - Level 25

      Fated Preserver - Level NA

      Poison Resistance - Level 1

      Secret Herbs and Spices - Level 5

      Slow Regeneration - Level 3

      Speak with Nature - Level 16

      Equipment

      Journeyman Tailor’s Apron of fire resistance (+6 Armor, +10 Tailoring, Resist Fire 9)(+3 Armor, +5 Tailoring, +5 Resist Fire from WIB)

      Okay Quality Bling

      Ringtail Master’s Coat of fire resistance (+5 CHA, +5 LUCK, +5 Armor, +5 Fate, +10 Resist Fire 10)(+2 CHA, LUCK, Armor, Fate, +5 Resist Fire from WIB)

      Rippen Tear Cloak (+10 to brawling, +5 Armor)(+5 Brawling, +2 Armor from WIB)

      Rod of Baronly Might (+5 CHA, +5 WIS, +10 Cool)(+2 CHA, WIS, +5 Cool from WIB)

      Sneakypants (+5 Camouflage)(+2 Camouflage from WIB)

      Yellow Belt of Bravado (+5 AGL, +5 DEX, +5 to the Fancy Flourish skill)(+2 AGL, DEX, Fancy Flourish from WIB)

      Toy Top Hat (CHA +10)(+5 CHA from WIB)

      Golden Laurels (Enables the REST skill, usable every two hours.)

      Inventory

      A Folded-steel Dagger (Dagger Level 10)

      Tailor’s Tools

      4 vials of Green Reagent.

      1 Vial of Blue Reagent

      A pouch of assorted crystals, rank 1-4.

      Minorphone (Enhances voice and social skills focused through it twice per day)

      Quests

      Unlocked Jobs

      Air Elementalist, Berserker, Cleric, Cook, Cultist, Grifter, Spirit Medium, Tamer, Wizard

      APPENDIX I: THREADBARE’S JOBS AND SKILLS

      CAVE BEAR

      Cave Bears are large beasts, tough and strong and stubborn. They eat pretty much anything organic and spend most of their lives underground, emerging to forage as needed. Bears gain experience by eating bear-associated foods, roaming their territory, and defeating foes with their natural weapons.

      GREATER TOY GOLEM

      Toy golems are the protectors of children everywhere! And also good, reasonably cheap guardians for any fledgling golemist. They aren’t the toughest of golems, but they possess a few costly powers good for helping their charges survive. Like all golems, they’re sturdy, resistant to magic, and immune to a lot of things that would kill living beings. Greater golems possess sapience, and attribute ranks that lesser golems simply do not have. They can even learn jobs! Limited in that aspect only by the intelligence of their crafter, greater golems have theoretically astronomical potential. Greater Toy Golems gain experience by doing adorable things, surviving conflict by toughing it out, and defeating foes using their natural weapons.

      ANIMATOR

      Animators give life to inanimate objects, awakening them to serve and defend the animator. Animators gain experience by casting animator spells and defeating foes with their animi.

      DUELIST

      Duelists fight with their chosen weapon and swashbuckle around, using mobility and attitude to win their fights. Duelists gain experience through fighting with their specialized weapon, defeating foes with panache and style, and doing risky, flashy things in dangerous situations. Note: Specialized weapons can be changed. Practice hard, your specialized weapon will shift to your highest weapon skill.

      ENCHANTER

      Enchanters are one of the oddest adventuring professions. They do most of their work beforehand, and use their items to devastating effect. Enchanters gain experience by creating magical items, casting enchanter spells, and using their created items to defeat foes.

      GOLEMIST

      Congratulations! Through blending Animator and Enchanter, you are now a golemist! Golemists craft unique magical constructs, and use them to fight their battles. Golemists gain experience b
    y casting golemist spells, creating golems, and using their golems to defeat their foes.

      MODEL

      Models improve their bodies and attitudes, displaying their glory for all to see and controlling how others look upon them. Models gain experience by using model skills, successfully controlling first impressions, and defeating their foes through social maneuvering.

      NECROMANCER

      Necromancers raise the dead to do their bidding, and can negotiate with powerful spirits and undead entities. Necromancers gain experience by interacting positively with the dead, casting necromancer spells, and using the undead to defeat their foes.

      RULER

      Rulers entice people to work for them, and organize them through decrees and rewards to do their bidding. Rulers gain experience by having their subjects do their bidding, organizing others to a common goal, and looking out for the interests of those in their charge.

      SCOUT

      Scouts roam the wilderness, spying upon foes and using stealth and survival to accomplish their goals. Remember, be prepared! Scouts gain experience by using scout skills, exploring new wilderness areas, and remaining undetected by foes.

      SHAMAN

      Shamans are wise in the ways of nature, dealing with plants, beasts, and natural forces for their own benefit and the benefit of their communities. Shamans have a wide grab bag of versatile tools, and are at home dealing with most problems that can arise in the wilderness. Shamans gain experience by living in accordance with nature, dealing with beasts, plants, and natural events, and helping their chosen tribe.

      SMITH

      Smiths work with metal, crafting objects with the help of a forge, anvil, and hammer.

      TAILOR

      Tailors work with cloth and occasionally other flexible materials, crafting objects with the help of scissors, needle, and thread.

      GREATER TOY GOLEM SKILLS

      ADORABLE

      Level 1, Cost N/A, Duration: Passive Constant

      Adorable has a chance of activating when you do something cute in front of an audience, or onlookers blame you for something that isn’t your fault. It improves the attitude of anyone who fails to resist your charms.

      BODYGUARD

      Level: 10, Cost: 25 Sta Duration: 1 minute per toy golem level

      Name a target party member when activating this skill. For the duration, you have a chance of intercepting each attack aimed at them, so long as you remain within two yards of them. Multiple attackers or overwhelming amounts of strikes may reduce the effectiveness of this defence.

      GIFT OF SAPIENCE

      Level 1, Cost N/A, Duration: Passive Constant

      Congratulations, you now have all the attributes and can think and learn. Good luck with that. You also have 0/8 adventuring job slots open, and 2/4 crafting job slots.

      GOLEM BODY

      Level 1, Cost N/A, Duration: Passive Constant

      Your body has no organs, and is made from inorganic or once-organic material infused with a magical force. By being exposed to effects that would kill or cripple living beings and surviving them, this skill will level up. As it levels up, you will gain immunity and resistance to a wider range of lethal effects.

      INNOCENT EMBRACE

      Level 5, Cost: Sanity equal to half the amount healed, Duration: Instant

      Heals an embraced target 10 X the level of this skill. Will affect on other golems, is standard healing otherwise. Currently activated through Animalistic Interface, and will affect any legal target embraced. Does not affect uninjured targets.

      MAGIC RESISTANCE

      Level 1, Cost: N/A, Duration: Passive Constant

      Has a chance of negating any non-beneficial magic cast upon you. The chance of success is dependant upon the spellcaster’s level.

      CAVE BEAR SKILLS

      ANIMALISTIC INTERFACE

      Level 1, Cost N/A, Duration: Passive Constant

      Allows the beast to use their racial skills without requiring vocalization. All skills that are not constant passives may be turned on and off as the situation and instinct require.

      CLAW SWIPES

      Level 1, Cost 5 Sta, Duration: 5 attacks

      Enhances the damage caused by your hands and feet, and adds the sharp quality for the next five strikes. Currently activated through Animalistic Interface, and will activate whenever you brawl with intent to injure.

      DARKSPAWN

      Level: 10, Cost: N/A Duration: Passive Constant

      You gain a bonus to all attributes equal to twice your Cave Bear level while in darkness, and can see normally in darkness. Sufficient light will disrupt this effect, and the bonus does not increase the maximum size of the associated pools.

      FORAGE

      Level 1, Cost 10 Sta, Duration: 10 minutes

      Greatly enhances your perception for the purposes of finding food, water, or other natural resources in the wilderness. At higher levels, may be used to locate specific naturally occurring resources. Currently activated through Animalistic Interface, will activate whenever you hunt for natural resources.

      GROWL

      Level 5, Cost 10 Mox, Duration: Instant

      Growl at a target to damage their sanity.

      HIBERNATE

      Level 5, Cost N/A, Duration: 1-3 months

      Go into a torpid sleep. Requires a cool, dark place and you cannot be affected by the Starving condition. Restores all pools to full, as per a normal rest.

      SCENTS AND SENSIBILITY

      Level 1, Cost 5 San, Duration: 5 minutes

      Activates heightened smell, greatly increasing perception for that sense and allowing you to catalog and remember specific odors. Currently activated through Animalistic Interface, and will activate whenever you encounter an interesting scent.

      STUBBORN

      Level 5, Cost N/A, Duration: Passive Constant

      Increases your resistance to sanity damaging effects.

      TOUGHNESS

      Level 1, Cost N/A, Duration: Passive Constant

      Has a chance of increasing whenever you take serious damage. Raises your maximum HP by two whenever it increases.

      SCULPTOR SKILLS

      DETECT CLAY

      Level 1, Cost 5 For, Duration: Instant

      Directs you to the nearest sources of clay, pigment, and other substances useful for sculpting

      MEND CERAMIC

      Level 10, Cost 20 For, Duration: Instant

      Mends a damaged pottery item, repairing it a small amount.

      REFINE CLAY

      Level 5, Cost 10 Sta, Duration: Instant

      Separates any usable pottery crafting materials out of whatever material it’s mixed with.

      SMITH SKILLS

      ADJUST ARMS AND ARMOR

      Level 5, Cost 10 Sta, Duration: instant

      Resizes any armor or weapons to fit the chosen wearer or wielder, and also allows minor alterations.

      REFINE ORE

      Level 1, Cost 10 Sta, Duration: Instant

      Separates any usable crafting materials in a container or dirt, ore, or stone into neat piles of material.

      SMELT DOWN

      Level 10, Cost 25 Sta, Duration: 30+ Seconds

      Breaks a metal item down into ingots of metal, and separates out any gems or other materials into a small heap nearby.

      SMITHING

      Level 1, Cost NA, Duration: 30+ seconds

      Crafts the desired metal or mixed-metal-and-forgeable item desired, requiring different materials for each project and the presence of appropriate tools. Has a chance of failure.

      TAILOR SKILLS

      ADJUST OUTFIT

      Level 5, Cost 20 Sta, Duration: Instant

      Resizes any cloth outfit to fit the chosen wearer, and also allows minor alterations.

      CLEAN AND PRESS

      Level 1, Cost 10 Sta, Duration: Instant

      Instantly cleans the selected item, and removes any wrinkles, stains, or other blemishes. Only works on items that are primarily textiles.

      RECYCLE CLOTH

      Level 10, Cost 25 Sta, Duration: 30+ Seconds

    &nbs
    p; Breaks a cloth item down into bolts and patches, and separates out any leather or other materials into a small heap nearby.

      TAILORING

      Level 1, Cost NA, Duration: 30+ seconds

      Crafts the desired cloth or mixed-textile-and-sewable-materials item desired, requiring different materials for each project and the presence of appropriate tools. Has a chance of failure.

      ANIMATOR SKILLS

      ANIMUS

      Level 1, Cost 10+ San, Duration: 10 min/level

      Turns an object into an animi, capable of movement, combat, and simple tasks as ordered by its creator. Must be in its creator’s party to do anything beyond defend itself. The greater the size and mass of the object, the more it costs to animate, and the more hit points, strength, and constitution it begins with. The type of material also factors in, and determines the starting armor rating of the animi.

      ANIMUS BLADE

      Level: 5, Cost: 15+ Sanity Duration: 10 minutes per animator level

      Animates a slashing weapon and grants it minor flight, causing it to move and attack on its own. It cannot venture more than a small distance from you, and will orbit you without taking action unless invited into your party. Its weapon skill is dependent upon your weapon skill, and its equivalent strength is dependent upon your will.

      ANIMUS SHIELD

      Level: 10, Cost: 20+ San Duration: 10 minutes per level

      Animates a shield, that moves as if wielded by an invisible warrior. Must be in a creator’s party to do anything beyond defend itself.

      ARM CREATION

      Level: 5, Cost: 10 San Duration: N/A

      Teaches an animi a weapon skill that you know, allowing it to wield and use weapons that are manageable given its size and manipulative appendages. Lasts until the animi deanimates.

      COMMAND ANIMUS

      Level 1, Cost 5 San, Duration: Instant

      Allows the caster to issue one command to an animi that isn’t currently in its creator’s party. If successfully cast, the animi will follow the command to the best of its ability until it is impossible to do so.

      CREATOR’S GUARDIANS

      Level 1, Cost N/A, Duration: Passive Constant

      Enhances animi in the creator’s party, boosting all attributes. The amount buffed is influenced by the animator’s will and this skill’s level. Has a chance of increasing every time a new animi first joins the animator’s party.

      DEANIMATE

      Level 15, Cost 50 San, Duration: Instant

      A ray that inflicts moderate damage upon a nearby animus, construct, golem, or other animated object, and has no effect on other creatures. This damage cannot be prevented by armor, or resisted by the Resist Magic skill.

     


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