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    Lost Acre


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      Lost Acre

      Also By

      Also By Andrew Caldecott

      Rotherweird

      Wyntertide

      Title

      Illustrated by

      Sasha Laika

      Copyright

      This ebook edition first published in 2019 by Jo Fletcher Books

      an imprint of

      Quercus Editions Ltd

      Carmelite House

      50 Victoria Embankment

      London EC4Y 0DZ

      An Hachette UK company

      Copyright © 2019 Andrew Caldecott The moral right of Andrew Caldecott to be identified as the author of this work has been asserted in accordance with the Copyright, Designs and Patents Act, 1988.

      All rights reserved. No part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopy, recording, or any information storage and retrieval system, without permission in writing from the publisher.

      A CIP catalogue record for this book is available from the British Library

      HB ISBN 978 1 78747 376 8

      TPB ISBN 978 1 78429 806 7

      EBOOK ISBN 978 1 78429 804 3

      This book is a work of fiction. Names, characters, businesses, organizations, places and events are either the product of the author’s imagination or are used fictitiously. Any resemblance to actual persons, living or dead, events or locales is entirely coincidental.

      Ebook by CC Book Production

      Cover design © 2019 Leo Nickolls www.quercusbooks.co.uk

      Frontispiece

      Dedication

      For my children

      PRINCIPAL CHARACTERS

      Outsiders

      Doktor Heinrich FlascheA physicist Jonah OblongA modern historian, Master of Form IV

      Dr Obern A plastic surgeon VariaA ballerina

      The town of Rotherweird

      Rhombus SmithHeadmaster Hengest StrimmerHead of North Tower Science Vixen ValourhandA North Tower scientist Gregorius JonesHead of Physical Education, Master of Form VIB

      Godfery FanguinFormer teacher ‘Bomber’ FanguinHis wife, a fine cook Angela TrimbleSchool Porter Sidney SnorkelThe Mayor Cindy SnorkelThe Mayor’s wife GorhamburyThe Town Clerk Madge BrownAssistant Head Librarian Marmion FinchThe Herald Fennel Finch (née Croyle)His wife Percy FinchTheir son

      Bert Polk Co-owner of The Polk Land & Water Company Boris PolkCo-owner of The Polk Land & Water Company Orelia RocOwner of Baubles & Relics, an antique shop AggsA general person

      Estella ScryA clairvoyant Ember VineA sculptress Amber Vine Ember’s daughter Gurney ThomesMaster of the Apothecaries Sister PrudenceA Senior Apothecary Portly BowesThe Town Crier Horace CuttsA butcher

      Mr Jeavons The town archivist Mr Blossom Master of the Metalworkers Mr Norrington A baker

      Denzil PrimHead Gaoler of Rotherweird Gaol Bendigo Sly Snorkel’s eavesman Mors ValettThe town undertaker Former lead characters, now deceased:

      Mrs Deirdre BanterOrelia’s aunt Hayman SaltMunicipal Head Gardener Professor Vesey BolithoAstronomer and Head of South Tower Science (see Fortemain) Robert Flask A modern historian Sir Veronal SlickstoneA businessman and philanthropist Rotherweird Countrysiders

      Bill FerdyBrewer and landlord of The Journeyman’s Gist Gwen Ferdy Bill’s daughter Megan FerdyBill’s wife FerensenA nomadic close neighbour of the Ferdys’

      Carcasey Jack A torturer GabrielA woodcarver

      Rotherweirders working abroad

      Tancred EverthorneAn artist Pomeny TigheAn ambitious young woman Persephone BrownMadge Brown’s sister Elizabethans

      Sir Henry Grassal Owner of Rotherweird Manor Sir Robert OxenbridgeConstable of the Tower of London Geryon WynterA mystic

      Calx BoleWynter’s servant Hieronymus SeerSee Ferensen Morval SeerHieronymus’ sister, a chronicler and artist Thibo FortemainSee Professor Bolitho Estella See Scry

      Nona See Madge Brown

      TykeAn enigma

      Bevis VibesAn orphan

      Benedict RocA Master Carver Hubert FinchRotherweird’s first Herald The Clauds (all deceased save Ambrose XIII)

      Ambrose I Priest and poet Ambrose VIIThe Vagrant Vicar, an author Ambrosia IA dissolute of the Stuart court Ambrose XIII The Unlucky Creatures of the mixing-point

      StrixAn owl-boy

      PanjanA pigeon boy

      The ManceA dog-boy, also known as Cur Old History

      Brother HilarionA monk and naturalist Brother HarfootHis lay companion Coram Ferdy A young boy GoriusA speculator (scout) in the Roman legion XX Valeria Victrix (see Gregorius Jones) FeroxA legionary (and weaselman) Druid hedge-priests

      Contents

      PRINCIPAL CHARACTERS

      ILLUSTRATIONS

      Old History

      PROLOGUE

      A Town of Sorts

      OUT OF TOWN

      Valourhand Penitent

      A Historian in Waiting

      IN TOWN

      The Winter Solstice

      First Orders

      A Guest of Honour

      Decision Time

      OUT OF TOWN

      Winter Cleaning

      UNDER TOWN

      Finch Underground

      Of Household Gods

      Free Fall

      ‘I return to my own’

      Filling a Void

      The Foreign Coin

      Actions and Reactions

      A Visit to the Butcher

      IN TOWN

      Checks and Balances

      Advent Windows

      A Hollow Christmas

      A Warning Ignored

      The Manor Reclaimed

      True or False?

      Servant or Master

      Of Transport and Tears

      Without Precedent

      Old History

      IN AND OUT OF TOWN

      Keeping Up Appearances

      Wynter’s Blade

      Last Chance Saloon

      Envoi

      The Rogue Mechanicals

      Filling the Gaps

      Manifesto

      An Unexpected Synergy

      Caveat Emptor

      Midnight Ramblers

      The Dark Rickshaw

      OUT OF TOWN

      Spring Steps

      A Bard in Lost Acre

      Old History

      IN TOWN

      A Clairvoyant Looks Back

      Île Flottante

      Payday

      None of Your Business

      OUT OF TOWN

      Mr Fluffy

      The Cost of Taking the Shilling

      OUT OF TOWN

      Therapy Time

      IN TOWN

      Corps de Ballet

      Dressings Up and a Dressing Down

      Return of the Natives

      Visceral Reactions

      Who’s Who?

      Open Doors

      After the Lord Mayor’s Show

      Fly-by-Night

      A Trap to Lay

      The Fanguins Have a Dilemma

      The Pool of Mixed Intentions

      After the Hunt

      Old History

      IN TOWN

      The Morning After

      The Tower Opens

      Taking Advantage

      The Temptation of Prudence

      Of Webbed Feet

      Old History

      OUT OF TOWN

      Habits Die Hard

      Pre-emptive Bids

      The Reluctant Skipper

      Last Things

      The Double Address

      Down into the Dark

      A Loss Found

      A Gathering of Forces

      Oblong Oblivious

      ENDGAME

      A Sight to Behold

      An Ultimatum

      A Mixing of Opposites


      The Poisoning

      Escape by Water

      The Finishing Line

      Myrmidon

      The Tree of Good and Evil

      Two Journeys: Over Ground and Underground

      Is Ignorance Bliss?

      A Phoenix Rises

      Dead Men’s Shoes

      Absolution

      A Final View

      Acknowledgements

      About the Author

      About the Translator

      ILLUSTRATIONS

      Marsh

      Wynter’s Arrival

      ‘A new arrival’

      Orelia Sleeping

      ‘It felt like a holy place . . .’

      Wynter/Bole

      ‘Servant or Master’

      Snorkel’s Fall

      ‘His limbs danced’

      Mistletoe

      ‘A visceral death’

      Carcasey Jack

      ‘I remove the crust.’

      Strix’s Mother

      ‘Consequences’

      Oblong Meets Persephone Brown

      ‘Oblong and Persephone’

      White Tile

      ‘The white tile’

      Strimmer

      ‘The pack had been starved’

      Scry

      ‘Part transformed’

      Gabriel’s House

      ‘The meadow turned red-orange . . .’

      The Underground Lake

      ‘Fashioned by nature’

      Morval's Easel

      ‘A final view’

      Old History

      66 million years BC (or so).

      Creatures of the deep scramble for land, so toxic is the irradiated dust. Creatures of the land seek water to cleanse their coated hides. It is noon, but the sun hides her face, as she has for months. After the blast and the pulse of radiation, darkness and ice invade: impact winter. The skeletal ribs of giant herbivores protrude through the snow like a ship’s graveyard. Everywhere photosynthesis fails.

      Alive, just, lungs labouring to expel the clogging soot, she stumbles on, dragging her spent wings behind: the last of her species. It is not the urge for survival which impels her, but the eggs she carries, hope in a shell.

      It is sudden as lightning.

      Her physical being is sundered, only to reappear in a world transformed – forests basking in sunlight, pure air, the scent of fresh water, green grass underfoot. She ignores the unfamiliar insects scissoring past and hauls her ailing body along the river line.

      This is a time without names, but later they will place her in the stars.

      Draco.

      AD 63. Lost Acre.

      Opposition roots in local ritual, not the hearts or minds of individuals: destroy their spirit by destroying their places of worship. These are Rome’s standing orders from Africa to Gaul. They even reach the legion XX Valeria Victrix in Britannia, the empire’s remotest province.

      So now auxiliaries set about destroying the stone circle on the crown of the island with mallets, fire and sour wine. Only the central stone is too deep and durable to break.

      Downriver, the legionaries face a more frustrating time, for their quarry – an entire community – has taken flight in coracles and vanished without trace into the oak woods which rise from the river.

      Gorius, the legion’s lead scout, its speculator, is tasked to observe, analyse and advise. Outside the wood, he can hear the coarse expletives of the legionaries above the scraping hiss of swords returning to scabbards. He wonders if the unexpected but perfectly sculpted tile at his feet holds the answer.

      Beside him, his tribune watches, incredulous, as Gorius’ body disintegrates on stepping forward.

      Gorius arrives in a wholly unfamiliar place. Its nature tallies with nowhere. Even the grass is different.

      Ferox joins him minutes later and snarls at the surrounding press of tribesmen.

      ‘He is mine,’ barks a hedge-priest in dark robes, pointing his staff at Ferox. Behind him, tribesmen shout, jabbing their spears skywards, women jeer and silent children glare. Their cheeks and foreheads are smeared with patterns in red and blue. A young man holds aloft a cage. Weasel heads dart in and out of the squared bars.

      Opposite stands what must be a rival faction. Their priest is in white, almost a physical twin but for the colour of his robes. He approaches without hostility while his supporters maintain a disciplined calm.

      ‘Pertines ad me,’ he says to Gorius in Latin. You belong to me. ‘Be happy. Fate has chosen for you the better path.’

      AD 409. The coast of Britannia.

      Gorius has travelled far to witness this moment of madness. He looks down on the ships bobbing in the bay as they set their sails, a hotchpotch reflecting the empire’s fading power. The occasional galley sits alongside Celtic ships with their flat bottoms and high prows and merchantmen with decks cleared for horses and ballistae. At least the Count of the Saxon Shore still knows how to organise.

      It is a brilliant day; the white cliffs dazzle; seabirds dance behind the sterns in the hope of discarded offal.

      A local, arms whorled in woad, sidles along the clifftop. Gorius’ tanned skin marks him out as one of them, a man in the know.

      ‘Are they all leaving?’ the local asks.

      ‘All the soldiers, to a man.’

      ‘Why?’

      ‘Their general would kill an emperor to become an emperor. Then another general will set out to kill him. This is a retreat to nowhere.’ Here, he thinks, with these natural frontiers, they could have fashioned a new empire from the ashes of the old. Instead, they limp back to a doomed homeland.

      He has had a life of sorts, drifting from camp to camp, playing the retired veteran, but now . . . now only he and Ferox, his tribune, who is still loose in the other place, remain. And five centuries or more must pass before he can fulfil his oath to the hedge-priest and repay his debt for the longest of long lives.

      He sits and watches as masts and decks merge to mere blurs and Britannia is left to her own devices.

      AD 1017. The Rotherweird Valley.

      Gorius sits on a grassy bank where meadows yield to rising beech woods. He tips his head and basks in the midsummer’s day sun, which, tiring at last, has a coppery sheen. Only the unusual leaves tumbling down the slope testify to something out of the ordinary – that, and his age. He smiles. Demigod is too strong a word; a masculine dryad, perhaps. Since his brief transformation, his hearing has been enhanced from birdsong to insects – and footsteps, too. He does not turn; the approaching aura is enough.

      They called them hedge-priests in the legion: they looked alike, with white hair falling to the shoulders, faces like arid riverbeds, spindly arms and legs coiled with sinews and veins. After such a long absence, he is unsure whether this is his captor or not, but this hedge-priest clearly knows the distant past.

      ‘Did you see your tribune?’ he asks.

      Still Gorius does not turn, though he drops his head in acknowledgement before returning it to the sun. ‘No, I avoid him, but he’s a survivor, is Ferox.’

      The hedge-priest sits down beside him and looks down the valley towards the settlement. ‘They haven’t followed you.’

      ‘The Hammer did its work. They’re scattered all over the island like soldiers after a victory.’

      ‘It took years to perfect that brew, and I was lucky in my brewer.’ The old man’s hands are stained purple by hops. ‘What now?’ he asks.

      Gorius adjusts the question and returns it. ‘I suppose there’ll be a next time after another millennium.’

      ‘There will, but you’re safe. You can’t play the Green Man twice; not you, not me.’

      Pieces fall into place: they are Green Men both. The indelible bond encourages candour.

      Gorius voices his concern. ‘A rope can lose only so many threads before it snaps. The bond between here and the other place is weakening.’

      ‘It will be worse next time,’ replies the hedge-priest, as if presenting fact, not opinion. A hand delves into his robe and emerges with an offering. ‘A token of my
    gratitude,’ he says with a smile, which is slightly pinched.

      Two long tubes intertwine like the snake on a caduceus before joining in a single mouthpiece. The surface is decorated with fangs, claws and wings: exquisite workmanship in the finest silver. Letters run along the sides, an unfamiliar word: escharion.

      Gorius, ever the scout, weighs the probabilities and trusts in intuition. The pipes are too perfectly aligned for mere decoration. This is an instrument, one which plays for a purpose, not a token of gratitude, or not just that. It will initiate a new task which, for whatever reason, the hedge-priest is unwilling to specify.

      ‘Such craftsmanship is above my station, but thank you.’

      ‘Another time perhaps,’ replies the hedge-priest, the instrument vanishing back into his robes.

      Gorius replays the exchange: a token of my gratitude, the hedge-priest had said, not ours. ‘What became of your people?’ he asks.

      It is the hedge-priest’s turn to adjust a question and return it. ‘What became of Rome?’ he replies, turning back the way he had come.

      Gorius gazes across the grassland. The sun is losing intensity, its warmth now lazy, burnished and benign. He loves this valley with her fluctuating moods and colours. He will stay here, keeping fit and playing the fool when necessary.

      Far off – and this is intuition only – there will be a final mission, and that superbly wrought instrument, the escharion, will be there.

      PROLOGUE

      1

      A Town of Sorts

      How to distil the heart of a town? How to interpret first impressions, so often the most insightful? As with humankind, physique impresses before spirit: the showy places – here, Market Square dominated by the Town Hall, Parliament Chamber and the giant cowl of Doom’s Tocsin; the Golden Mean, the one street which runs straight and true; the flamboyant winding aerial walkway known as Aether’s Way.

      Then perhaps the conspicuous secrets: the forbidding (in both senses) wall enclosing the Manor and the large sign on the ornate portico of Escutcheon Place: HERALD – NO VISITORS.

      Next, the visitor’s eye might rest on the popular ports of call: the more alluring shops; The Journeyman’s Gist, the town’s single tavern; Rotherweird School; the Library, and Grove Gardens, the municipal green space. Add to these the cosmetic touches: the colourful costumes, the ubiquitous carvings in wood and stone and the multicoloured bicycle rickshaws whose silent vacuum technology highlights absentees from the wider world: no cars, no hoardings, no street signs, no road markings.

     


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