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    We Are Watching Eliza Bright


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      This book is a work of fiction. Names, characters, places, and incidents are the product of the author’s imagination or are used fictitiously. Any resemblance to actual events, locales, or persons, living or dead, is coincidental.

      Copyright © 2021 by Austen Osworth

      Reading group guide copyright © 2021 by Austen Osworth and Hachette Book Group, Inc.

      Cover design by Sarah Congdon

      Cover copyright © 2021 by Hachette Book Group, Inc.

      Hachette Book Group supports the right to free expression and the value of copyright. The purpose of copyright is to encourage writers and artists to produce the creative works that enrich our culture.

      The scanning, uploading, and distribution of this book without permission is a theft of the author’s intellectual property. If you would like permission to use material from the book (other than for review purposes), please contact permissions@hbgusa.com. Thank you for your support of the author’s rights.

      Grand Central Publishing

      Hachette Book Group

      1290 Avenue of the Americas, New York, NY 10104

      grandcentralpublishing.com

      twitter.com/grandcentralpub

      First Edition: April 2021

      Grand Central Publishing is a division of Hachette Book Group, Inc. The Grand Central Publishing name and logo is a trademark of Hachette Book Group, Inc.

      The publisher is not responsible for websites (or their content) that are not owned by the publisher.

      The Hachette Speakers Bureau provides a wide range of authors for speaking events. To find out more, go to www.hachettespeakersbureau.com or call (866) 376-6591.

      Library of Congress Cataloging-in-Publication Data

      Names: Osworth, A. E., author.

      Title: We are watching Eliza Bright / A.E. Osworth.

      Description: First edition. | New York : Grand Central Publishing, 2021.

      Identifiers: LCCN 2020053570 | ISBN 9781538717639 (hardcover) | ISBN

      9781538717622 (ebook)

      Subjects: GSAFD: Suspense fiction.

      Classification: LCC PS3615.S93 W43 | DDC 813/.6—dc23

      LC record available at https://lccn.loc.gov/2020053570

      ISBN: 978-1-5387-1763-9 (hardcover), 978-1-5387-1762-2 (ebook)

      E3-20210309-DA-ORI

      Contents

      Cover

      Title Page

      Copyright

      Dedication

      Chapter One

      Chapter Two

      Chapter Three

      Chapter Four

      Chapter Five

      Chapter Six

      Chapter Seven

      Chapter Eight

      Chapter Nine

      Chapter Ten

      Chapter Eleven

      Chapter Twelve

      Chapter Thirteen

      Chapter Fourteen

      Chapter Fifteen

      Chapter Sixteen

      Chapter Seventeen

      Chapter Eighteen

      Chapter Nineteen

      Chapter Twenty

      Chapter Twenty-One

      Chapter Twenty-Two

      Chapter Twenty-Three

      Chapter Twenty-Four

      Chapter Twenty-Five

      Chapter Twenty-Six

      Chapter Twenty-Seven

      Chapter Twenty-Eight

      Chapter Twenty-Nine

      Chapter Thirty

      Chapter Thirty-One

      Chapter Thirty-Two

      Chapter Thirty-Three

      Chapter Thirty-Four

      Chapter Thirty-Five

      Chapter Thirty-Six

      Chapter Thirty-Seven

      Chapter Thirty-Eight

      Chapter Thirty-Nine

      Chapter Forty

      Chapter Forty-One

      Chapter Forty-Two

      Chapter Forty-Three

      Chapter Forty-Four

      Chapter Forty-Five

      Chapter Forty-Six

      Chapter Forty-Seven

      Chapter Forty-Eight

      Chapter Forty-Nine

      Chapter Fifty

      Chapter Fifty-One

      Chapter Fifty-Two

      Chapter Fifty-Three

      Chapter Fifty-Four

      Chapter Fifty-Five

      Chapter Fifty-Six

      Chapter Fifty-Seven

      Chapter Fifty-Eight

      Chapter Fifty-Nine

      Chapter Sixty

      Chapter Sixty-One

      Chapter Sixty-Two

      Chapter Sixty-Three

      Chapter Sixty-Four

      Chapter Sixty-Five

      Chapter Sixty-Six

      Chapter Sixty-Seven

      Chapter Sixty-Eight

      Chapter Sixty-Nine

      Chapter Seventy

      Chapter Seventy-One

      Chapter Seventy-Two

      Chapter Seventy-Three

      Chapter Seventy-Four

      Chapter Seventy-Five

      Chapter Seventy-Six

      Chapter Seventy-Seven

      Chapter Seventy-Eight

      Chapter Seventy-Nine

      Chapter Eighty

      Chapter Eighty-One

      Chapter Eighty-Two

      Chapter Eighty-Three

      Chapter Eighty-Four

      Chapter Eighty-Five

      Chapter Eighty-Six

      Chapter Eighty-Seven

      Chapter Eighty-Eight

      Chapter Eighty-Nine

      Chapter Ninety

      Chapter Ninety-One

      Chapter Ninety-Two

      Chapter Ninety-Three

      Chapter Ninety-Four

      Chapter Ninety-Five

      Chapter Ninety-Six

      Chapter Ninety-Seven

      Chapter Ninety-Eight

      Chapter Ninety-Nine

      Chapter One Hundred

      Chapter One Hundred One

      Chapter One Hundred Two

      Chapter One Hundred Three

      Chapter One Hundred Four

      Chapter One Hundred Five

      Chapter One Hundred Six

      Chapter One Hundred Seven

      Chapter One Hundred Eight

      Chapter One Hundred Nine

      Chapter One Hundred Ten

      Chapter One Hundred Eleven

      Chapter One Hundred Twelve

      Chapter One Hundred Thirteen

      Chapter One Hundred Fourteen

      Chapter One Hundred Fifteen

      Chapter One Hundred Sixteen

      Chapter One Hundred Seventeen

      Chapter One Hundred Eighteen

      Chapter One Hundred Nineteen

      Chapter One Hundred Twenty

      Chapter One Hundred Twenty-One

      Chapter One Hundred Twenty-Two

      Chapter One Hundred Twenty-Three

      Discover More

      Acknowledgments

      Reading Group Guide

      Discussion Questions

      Discussion with A. E. Osworth

      About The Author

      To and for my community, my people,

      my collective voice

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      Tap here to learn more.

      Chapter One

      Normally, we wouldn’t see her. On any other day, we would see only the city and its more standard occupants. Windy City. Every detail of it. The buzz-crackling of electricity in the power lines, the flickering neon signs on bars and lazy lights in shop windows closed for the night, the tooth-splitting bright fluorescents winking in offices sixteen stories above us. Cars speeding along four-lane drives or crawling down one-way streets. Strange public art no one asked for. Our own reflections in the buildings’ glass windows; sun bounces off those windows during the day and the streetlights take over at night. A man-made jewel, always glittering. And of course,
    we would see each other. The city is never empty. So perhaps less like a jewel and more like a galaxy. Constant motion. The bakeries are where we meet; the coffee shops and street corners; the stoops on buildings we know and those we’re only dimly familiar with; the walking lanes on bridges, the docks, the old factories, the parks. We are all over every part of it, and we are talking to each other. Or fighting with each other. Or laughing with each other. Or laughing at each other.

      Even the most villainous among us would, in the end, choose to protect the city. If you see something, say something, and all that bullshit. Well. We would say something. Because we love it here. It is a novel place. Endless space.

      Normally, we wouldn’t see her. She would be hidden, visible only to her friends. But then we do. And here is where we start: a shadow stalks Circuit Breaker. A tall silhouette stands out against the reflecting, refracting sea of electric stars echoed in the windows. It looks like a paper doll cut from deep space; the outlined figure is where light goes to die. It is Black Hole, and we know him well. A supervillain. He punches at nothing and she appears, falling to the ground. She is a stereotype. Tall and enboobened, her figure tightly hugged by her ever-present supersuit in burgundy and black, with a shock of blonde ponytail atop her head; her mouth is pert and perfect. She is such a stupid character; we gasp when she appears. It is like sighting a rare bird, even if she is a dumb cunt. “What the shit?” she says from the ground and scrambles to her feet as fast as she can. She puts her hands up, ready to fight. Electricity gathers around them; her superpower. Generic. She is angry. Good.

      Two others appear next to her. They are just as exciting to witness, just as rare. The first, a Black man we know as Runner Quick. Where Circuit Breaker’s even curvature epitomizes symmetry, Runner foils her with his imbalanced body: his legs are massive, muscular. To understate it, he can run. He can run around the world and not even feel winded. He adjusts his goggles. His scarf blows in the wind; he is in love with the way the orange streetlamp light backlights it, how it glows, the sound it makes as it snaps in the breeze. He knows its red silk looks great against his brown skin. He becomes aware that he is now more visible and puts his hands on his hips like he is posing for a magazine.

      The third figure is ugly and she says something shrill: “Now that was fucking uncalled for, what the motherboarding Christ was that about?” It is Chimera the Protector. Chimera, like Circuit Breaker, is another sort of balanced creature, though she looks cobbled together by a chaotic God with no sense of aesthetics or respect for anyone who must lay their eyes upon her. Her hairy ape arms are large enough to be another set of legs. Curled up on her back like two sleeping animals rest a pair of large, black bat wings. All this melds elegantly into a gold-skinned androgynous head, angular in the face with hair as black as clear ice on tar. The result of these disparate parts of people and animals is a hero reasonably good at almost everything: strength, flight, brains and brawn. Skill points in all the right places. When it comes to beauty, she’s like a taunt, unconcerned, in our direction. We would rather see Circuit Breaker naked.

      Black Hole drops to the ground as another supervillain saunters up next to him. Doctor Moriarty. We know him well too. A perfect gentleman. His blonde hair is neatly parted and swooped as if he is an advertising executive; he wears a grey suit, a pipe peeking from his front jacket pocket. His gun, oversized and expensive, glows a brilliant green and purple. He laughs maniacally. A deep mua-ha-ha. Like he’s been practicing.

      We start to show up in earnest now: people in nondescript suits and glasses, pencil skirts and sensible flats, librarian sweaters. Though we are dressed as our alter egos, we know each of us is a superhero or maniacal villain; every last one.

      We hear Chimera say, “Really, Lewis? Really?”

      “Suzanne!” says Doctor Moriarty. “You’re not supposed to use real names in-game.”

      It is not as though the illusion is shattered. There’s not, if we’re honest, truly an illusion. It simply is. Guilds of the Protectorate is a skin on top of our reality. A dual truth. Just as real as meatspace. We live in a time where almost everyone has at least two bodies, and the second life is far more thrilling than the first. We are watching Circuit Breaker get the punch to the back of the head she deserves; we are watching Eliza Bright, who is controlling this avatar from her apartment in New York City. Both are true.

      Fight!

      theyr gonna go

      i think they work here

      runner quick op

      black hole ftw

      10/10 would staff brawl again lollllllll

      We clamor. We type and shout and hoot and scream and we do it so loud that the shutter click is almost inaudible. Zoom in on one of us, the psionic private eye prone to walking through walls. He wears a trench coat and a close-cropped high-and-tight haircut. In Windy City, he’s known as The Inspectre. He doesn’t carry a gun; he carries a camera with a cartoonish flashbulb. He deals in secrets, information. We know who to talk to when we need dirt on rival guilds, secret cabals, Avenger-esque bespandexed groups. We wonder how he keeps track of it all—it can’t be due entirely to his character stats, he’s too fast. He appears anywhere the Fancy Dog Games employees appear, at any time of the day or night. He is always replete with facts and rumors about the company, the game itself. So many questions: Does The Inspectre ever sleep? Does he have a brain that catches facts and keeps them like fireflies in a jar? Does he have a wall full of photos with red string between each face? Is he, perhaps, actually an investigator-for-hire in the “real” world? Is he more than one person playing on the same account? We will eventually come to know exactly who he is, but for now, let’s maintain the suspense. The telling is half the fun.

      Runner Quick says, “Y’all?” and turns outward to face us. The group notices our presence. Not The Inspectre’s, per se, but the truth is we don’t need him tonight. We are all watching. And it dawns on each of them, even Black Hole and Doctor Moriarty, that our involvement in any fight could go either way. “Maybe cool it?” Runner continues. Circuit Breaker drops the electricity around her fingers.

      “Fine,” she says, and the group slams the invisibility function back on. Friends only. To the rest of the world, Circuit Breaker and her cronies may as well not exist. We groan and our frustration shakes the glass and the cabs and the very sky above us. We begin to disperse, to wink into our own invisibility or to sign off. But not all of us. Never all of us. We’re always here, on the internet, eyes trained on our cast. On Twitter, Reddit, even in Windy City, we can find out a lot. And what we don’t know, we can guess; or we can ask; or we can invent.

      Chapter Two

      Let’s jump to the next morning: Eliza is the first one of the three-person team to arrive. She gets in the elevator, ascends to the fifth floor, one above where she used to work in the Quality Assurance department. Fancy Dog takes up two floors in a larger office building. Three, if we count the existence of the test floor (which we aren’t supposed to know about yet). Preston Waters moved his company in and renovated the shit out of that place. He transformed what was once stodgy cubicles and solid walls with cheap doors into a glass and wood open-plan paradise; now it looks clipped from a brochure for the latest, hottest startup. Perhaps because this is, in fact, the latest, hottest startup. Those few walls that exist are lined with framed art of classic superheroes, villains, and contemporary reimaginings of comics past. We are so jealous from our shitty day jobs, our challenging high-stakes careers, our school desks, and we stalk staff selfies on Twitter, repost to subreddit, swoon; what wouldn’t we give to work there.

      Eliza is exhausted, having not slept all weekend. Fancy Dog Games has a tradition—when someone new joins a team, he picks something to do, a new feature with a pie-in-the-sky design document or an update or a fix. “To keep everyone on their toes,” the CEO says. Eliza is coming off the nonstop weekend of Red Bull and heavy metal coding playlists. She wants to prove herself; it doesn’t matter that work is hectic. Given the confluence of Holiday and
    the huge secret project we shouldn’t know about, the one that will be announced shortly, she wasn’t required to partake in this particular tradition. But here she is anyhow, having volunteered. An overcompensation for being new or self-taught or shitty at this or the girl. Or all of it. Being a hero in the hope no one will notice ineptitude of any kind.

      She rush-completed her part of a brand-new feature, a massive fucking lift, in a mere seventy-two hours and then stayed up late to play the very game she works so hard on. Even we acknowledge it’s impressive, if compensatory for other shortcomings. She powers on her computer, a new workstation with different software and a view of the city if she turns and looks over her left shoulder, which she does and grins. She is so proud of herself—she said she’d rise in the ranks and she is well on her way. Her first hours on the three-person development team will be marked with a splash. She is going to kick ass at this. Kick ass and take names. Or perhaps she won’t even take names, she won’t have the time for it; she’ll be one big ball of forward motion, rocketing toward her goal, toward the reveal and release that we aren’t supposed to have a clue about. She takes a deep breath, signs herself on to the server and stares at the screen.

      //80085. Fleishman will fix.

      Below is a section that she is responsible for: code that allows players to bone each other in the game, a feature we’ve requested since time immemorial, an update we’ll all later call the sex patch.

      She scrolls down and sees //80085 scattered throughout, on all her code, everything she’s done that weekend. There are some other comments as well, in the sections that aren’t hers: //JP section, consent (y/y, n/n) and //team two plug in here and //VD point values lol. But only on hers does she see the mysterious code number, always associated with the word “fix.”

      This is her first assignment—they’d asked her what she wanted to do, and she’d picked this. Already it is borked. She is mortified.

      Eliza allows herself a moment to feel the sour cry-feeling behind her face. Imagine: a pout on her rodentish lips. When Eliza was little, about second grade, she was on a class trip to the Museum of Natural History. This kid, she can’t remember his name, pointed at one of the prehistoric rat skulls and started calling it Elizasaurus. She stood there, looking at the rat skull with its pushed-forward teeth, and wanted to refute the claim somehow. But when she put her hand on her mouth to check, she found she couldn’t think of anything to say. The boy wasn’t wrong, after all. Eliza is a six on her very best day.

     


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