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Valley of the Worm

Robert E. Howard



  THE VALLEY OF THE WORM

  The Weird Works of Robert E. Howard, Volume 5

  ROBERT E. HOWARD

  EDITED BY PAUL HERMAN

  Introduction by James Reasoner

  THE VALLEY OF THE WORM

  Copyright © 2006 by Paul Herman.

  Cover art copyright © 2006 by Stephen Fabian.

  Introduction copyright © 2006 by James Reasoner.

  All rights reserved.

  Published by Wildside Press LLC

  www.wildsidepress.com

  CONTENTS

  Out of the Past: The Persistence of Evil in the Fiction of Robert E. Howard, by James Reasoner

  Black Colossus

  The Man on the Ground

  The Slithering Shadows

  The Pool of the Black One

  Old Garfield’s Heart

  One Who Comes at Eventide

  To A Woman (”Though fathoms . . .”)

  Rogues in the House

  The Valley of the Worm

  Gods of the North

  Shadows in the Moonlight

  OUT OF THE PAST

  The Persistence of Evil in the Fiction of Robert E. Howard

  by James Reasoner

  One of Robert E. Howard’s deep and abiding interests was the study of history. His bookshelf contained not only multi-volume sets such as Grolier’s The Book of History and Compton’s Pictured Encyclopedia, but also more specific studies ranging from the ancient—The Prehistoric World by E.A. Allen—to the comparatively recent in Howard’s time—The Saga Of Billy The Kid by Walter Noble Burns (though some would argue that Burns’ books are as much fiction as history—but that’s not our concern here).

  In addition to his reading, throughout his life Howard was fascinated with oral history, soaking up the tales of the past spun by the older people around him. One of the inescapable elements of history is the effect of the past on the present. Authors in other genres, such as Ross Macdonald in mysteries and Walt Coburn in Westerns, have explored the way buried evil and dark secrets almost inevitably come to the surface and have profound effects on the lives of people in the current day.

  So, too, many of Howard’s stories explore this same theme. In Howard’s case, however, some of the evils are buried literally, not figuratively, and they don’t just affect the present from a distance—they stride menacingly through it, as vital and dangerous as ever.

  This is certainly the case in “Black Colossus” (Weird Tales, June 1933), in which ancient and apparently long dead sorcerer Thugra Khotan returns to life to threaten the kingdom of Khoraja, which happens to employ a certain captain of mercenaries from Cimmeria. This resurrection of a sorcerer, a literal resurrection of evil, is a recurring theme in Howard’s fiction. Apparently, in the Hyborian Age, you can keep a good man down—but not a bad one.

  “Black Colossus” is an important story, as well, because although in previous stories we have seen Conan as both a king and a young thief, in “Black Colossus” we see him take the first steps in the metamorphosis between those two stages of his life, a change profound enough to be commented upon by his comrade in arms Amalric.

  (As an aside on this story, it’s also a prime example of how Howard adapted the geography of Texas to his fantasy settings. The Pass of Shamla, where the army of Khoraja does battle with the hordes of Natohk, is a dead ringer for places along the edge of the Caprock Escarpment in West Texas that divides the rest of Texas from the Llano Estacado, or Staked Plains. Some of these locations are so isolated you could almost believe that you were back in the Hyborian Age . . .)

  At first glance, “The Man on the Ground” (Weird Tales, July 1933) seems to be a simple Western story about a feud between Texas cowpunchers Cal Reynolds and Esau Brill. But things are seldom as simple as they first appear in Howard’s stories. He makes a point of mentioning how long the feud between Reynolds and Brill has been going on before they come to their final showdown. In fact, the origin of the hostility between the two men is so far in the past that neither of them really remembers why they hate each other. But hate each other they do, and with such a passion that over the course of time that hatred has taken on a life of its own. In Howard’s fiction, hate is the strongest emotion of all, too strong, when nurtured over time, to be conquered even by death.

  In “The Slithering Shadow” (aka “Xuthal of the Dusk”), first published in the September 1933 issue of Weird Tales, Howard does something for the first time in the Conan series: he places the reader in the middle of the action at Conan’s side without any preliminary exposition, choosing instead to fill in the background with short paragraphs later on. Conan and his companion, the Brythunian girl Natala, find themselves facing death from thirst in the middle of a trackless desert, when Conan spots a mysterious city ahead of them. In that city lies not only their possible salvation but also an ancient evil that has resided there for generations . . . because in the world of Howard’s fiction, evil never dies easily. “The Slithering Shadow” serves as a template of sorts for the later “Red Nails”, as well as countless comic book stories.

  “The Pool of the Black One” (Weird Tales, October 1933) was published only a month after “The Slithering Shadow” and also features a lost city and a timeless menace. While we admire Howard’s artistic achievements, and rightly so, we should also remember that he was a consummate professional writer. He knew that if something worked once (i.e., got him a sale), it was likely to work again. “The Pool of the Black One” is a yarn that gets off to a fast-moving start and seldom slows down. Howard isn’t content just to repeat himself in this story, however. He gives us a different but equally colorful background as the one in the previous story and in the battle with Zaporavo provides a vivid example of just how ruthless Conan can be when he wants to. The final paragraph of this tale is one of my favorites as well, a near-perfect expression of Conan’s philosophy.

  From the Hyborian Age equivalent of the Spanish Main, Howard moves back to Texas for his next outing in Weird Tales, “Old Garfield’s Heart” (December, 1933). Howard’s Texas-based horror stories such as this one, “The Valley of the Lost”, and “The Horror From the Mound” are some of my favorites because in them he begins to write about his homeland, capturing it with such verve and accuracy that they serve as indicators of where he might have gone with his career had he lived. My belief is that he could have become one of the finest regional novelists the country ever produced.

  “Old Garfield’s Heart” is one of the Lost Knob stories, Lost Knob being a thinly-disguised version of Cross Plains. The past plays an important part in this story as well, as Howard gives us in Jim Garfield a man who has lived beyond his alloted years, a man whose very continued existence relies on a mystical power from the dawn of time. This is one of Howard’s best stories.

  Of course, Howard didn’t always use the same themes and story devices. In “Rogues in the House”, first published in the January 1934 issue of Weird Tales, there is no ancient evil, no horror out of time. What we have in this tale of Conan and two mismatched allies trying to survive in the house of a sinister priest where things have gone terribly wrong is a breathlessly paced, highly entertaining yarn. The epic one-on-one battle that provides the climax of this story also served as fodder for numerous other scenes, both in Howard’s later work and in the various pastiches.

  “The Valley of the Worm” (Weird Tales, February 1934) makes as much use of time as any of Howard’s stories, and more than most. It’s one of the James Allison stories, narrated by a man contemporary to Howard’s time, an invalid who escapes his current confining existence by remembering his past lives. Allison has been reincarnated countless times, always as a warrior, but unlike most people, he remembers every one of his almost infinite lives. In
“The Valley of the Worm”, he takes us back to the time, millennia ago, when he was known as Niord, a member of a wandering, Viking-like people who travel far from their home to establish a foothold in a jungle-covered land inhabited by savage Picts. This land holds more than Picts, however. A force of evil that was ancient even then also lurks there, and it is inevitable that Niord will confront it.

  “The Valley of the Worm” is a perfect example of how Howard could pack enough plot into a novelette to sustain many a modern-day trilogy of the sort referred to by Howard scholar Morgan Holmes as “corporate fantasy”. In this one story, Howard brings into play two of his interests, reincarnation and racial drift, as well as a horror out of time that is decidedly and deliberately Lovecraftian. The writing is vivid and packed with energy, and it seems obvious that this story was special to Howard. It’s also a favorite of many Howard fans, and rightly so.

  “Gods of the North”, published in the March 1934 issue of the amateur magazine Fantasy Fan, is a very lightly rewritten version of the Conan story “The Frost Giant’s Daughter”, with Conan replaced by the character Amra of Akbitana. It’s a change in name only; otherwise the character and the story are identical. The original version was the second story Howard wrote about Conan. In what some have termed a serious lapse in judgment, Weird Tales editor Farnsworth Wright rejected the story, leading Howard to change Conan to Amra and allow Fantasy Fan to publish it. The story as Howard originally wrote it never appeared in Howard’s lifetime.

  Not surprisingly, since nothing was changed except the name of the lead character, “Gods of the North” reads just like a Conan story, and a good one at that. The writing is full of color and is a bit more poetic than Howard would attempt in some of the later stories. The new title isn’t quite as evocative as the original, but it’s still appropriate. Howard must have really liked the story if he was willing to make the changes and allow it to be published in an amateur magazine, just to get it into print.

  Finally, “Shadows in the Moonlight” (original title “Iron Shadows in the Moon”), although published in the April 1934 issue of Weird Tales, was actually written over a year earlier and is the first in a sort of series-within-the-series, in which Conan and some beautiful wench he has rescued from death (or a fate worse than) stumble upon a lost city and confront an ancient evil that lurks there. Having found a good formula, pro that he was, Howard returns to this set-up in “The Slithering Shadow” and “The Pool of the Black One” (included in this volume) and other stories later on. Despite the sameness of their plots, these stories are made distinctive by Howard’s descriptive and storytelling abilities. Even reading them one after the other, each stands out in my mind.

  This volume also contains two of Howard’s poems, “One Who Comes at Eventide” and “To A Woman (‘Though fathoms . . .’), both of which appeared in Modern American Poetry, published by Galleon Press in 1933. I won’t pretend to know much about poetry, but both of these verses are fine examples of how Howard wrote vividly about hatred and the desire for revenge. What’s interesting about their pairing is that they illuminate both sides of the vengeance coin: one is from the point of view of a sinner, the other that of one sinned against. The imagery in both is striking and powerful.

  * * * *

  Villainy out of the past is hardly the only theme that surfaces frequently in Howard’s work, of course. He was a complex writer with many interests, and he was also a highly skilled professional with the ability to mold entertaining, fast-moving stories out of many different sorts of clay. He’s been one of my favorite authors for nearly forty years. Read the stories in this volume, and if you’re not already a Howard fan, you soon will be.

  BLACK COLOSSUS

  Weird Tales, June 1933

  “The Night of Power, when Fate stalked through the corridors of the world like a colossus just risen from an age-old throne of granite—”

  —E. Hoffmann Price: The Girl From Samarcand.

  *

  Only the age-old silence brooded over the mysterious ruins of Kuthchemes, but Fear was there; Fear quivered in the mind of Shevatas, the thief, driving his breath quick and sharp against his clenched teeth.

  He stood, the one atom of life amidst the colossal monuments of desolation and decay. Not even a vulture hung like a black dot in the vast blue vault of the sky that the sun glazed with its heat. On every hand rose the grim relics of another, forgotten age: huge broken pillars, thrusting up their jagged pinnacles into the sky; long wavering lines of crumbling walls; fallen cyclopean blocks of stone; shattered images, whose horrific features the corroding winds and dust-storms had half erased. From horizon to horizon no sign of life: only the sheer breathtaking sweep of the naked desert, bisected by the wandering line of a long-dry river-course; in the midst of that vastness the glimmering fangs of the ruins, the columns standing up like broken masts of sunken ships—all dominated by the towering ivory dome before which Shevatas stood trembling.

  The base of this dome was a gigantic pedestal of marble rising from what had once been a terraced eminence on the banks of the ancient river. Broad steps led up to a great bronze door in the dome, which rested on its base like the half of some titanic egg. The dome itself was of pure ivory, which shone as if unknown hands kept it polished. Likewise shone the spired gold cap of the pinnacle, and the inscription which sprawled about the curve of the dome in golden hieroglyphics yards long. No man on earth could read those characters, but Shevatas shuddered at the dim conjectures they raised. For he came of a very old race, whose myths ran back to shapes undreamed of by contemporary tribes.

  Shevatas was wiry and lithe, as became a master-thief of Zamora. His small round head was shaven, his only garment a loin-cloth of scarlet silk. Like all his race, he was very dark, his narrow vulture-like face set off by his keen black eyes. His long, slender and tapering fingers were quick and nervous as the wings of a moth. From a gold-scaled girdle hung a short, narrow, jewel-hilted sword in a sheath of ornamented leather. Shevatas handled the weapon with apparently exaggerated care. He even seemed to flinch away from the contact of the sheath with his naked thigh. Nor was his care without reason.

  This was Shevatas, a thief among thieves, whose name was spoken with awe in the dives of the Maul and the dim shadowy recesses beneath the temples of Bel, and who lived in songs and myths for a thousand years. Yet fear ate at the heart of Shevatas as he stood before the ivory dome of Kuthchemes. Any fool could see there was something unnatural about the structure; the winds and suns of three thousand years had lashed it, yet its gold and ivory rose bright and glistening as the day it was reared by nameless hands on the bank of the nameless river.

  This unnaturalness was in keeping with the general aura of these devil-haunted ruins. This desert was the mysterious expanse lying southeast of the lands of Shem. A few days’ ride on camel-back to the southwest, as Shevatas knew, would bring the traveler within sight of the great river Styx at the point where it turned at right angles with its former course, and flowed westward to empty at last into the distant sea. At the point of its bend began the land of Stygia, the dark-bosomed mistress of the south, whose domains, watered by the great river, rose sheer out of the surrounding desert.

  Eastward, Shevatas knew, the desert shaded into steppes stretching to the Hyrkanian kingdom of Turan, rising in barbaric splendor on the shores of the great inland sea. A week’s ride northward the desert ran into a tangle of barren hills, beyond which lay the fertile uplands of Koth, the southernmost realm of the Hyborian races. Westward the desert merged into the meadowlands of Shem, which stretched away to the ocean.

  All this Shevatas knew without being particularly conscious of the knowledge, as a man knows the streets of his town. He was a far traveler and had looted the treasures of many kingdoms. But now he hesitated and shuddered before the highest adventure and the mightiest treasure of all.

  In that ivory dome lay the bones of Thugra Khotan, the dark sorcerer who had reigned in Kuthchemes three thousand years ago, when th
e kingdoms of Stygia stretched far northward of the great river, over the meadows of Shem, and into the uplands. Then the great drift of the Hyborians swept southward from the cradle-land of their race near the northern pole. It was a titanic drift, extending over centuries and ages. But in the reign of Thugra Khotan, the last magician of Kuthchemes, gray-eyed, tawny-haired barbarians in wolfskins and scale-mail had ridden from the north into the rich uplands to carve out the kingdom of Koth with their iron swords. They had stormed over Kuthchemes like a tidal wave, washing the marble towers in blood, and the northern Stygian kingdom had gone down in fire and ruin.

  But while they were shattering the streets of his city and cutting down his archers like ripe corn, Thugra Khotan had swallowed a strange terrible poison, and his masked priests had locked him into the tomb he himself had prepared. His devotees died about that tomb in a crimson holocaust, but the barbarians could not burst the door, nor even mar the structure by maul or fire. So they rode away, leaving the great city in ruins, and in his ivory-domed sepulcher great Thugra Khotan slept unmolested, while the lizards of desolation gnawed at the crumbling pillars, and the very river that watered his land in old times sank into the sands and ran dry.

  Many a thief sought to gain the treasure which fables said lay heaped about the moldering bones inside the dome. And many a thief died at the door of the tomb, and many another was harried by monstrous dreams to die at last with the froth of madness on his lips.

  So Shevatas shuddered as he faced the tomb, nor was his shudder altogether occasioned by the legend of the serpent said to guard the sorcerer’s bones. Over all myths of Thugra Khotan hung horror and death like a pall. From where the thief stood he could see the ruins of the great hall wherein chained captives had knelt by the hundreds during festivals to have their heads hacked off by the priest-king in honor of Set, the Serpent-god of Stygia. Somewhere near by had been the pit, dark and awful, wherein screaming victims were fed to a nameless amorphic monstrosity which came up out of a deeper, more hellish cavern. Legend made Thugra Khotan more than human; his worship yet lingered in a mongrel degraded cult, whose votaries stamped his likeness on coins to pay the way of their dead over the great river of darkness of which the Styx was but the material shadow. Shevatas had seen this likeness, on coins stolen from under the tongues of the dead, and its image was etched indelibly in his brain.