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The Books of Ember Omnibus

Jeanne DuPrau




  Praise for the Books of Ember

  The City of Ember

  “Thanks to full-blooded characters every bit as compelling as the plot, Lina and Doon’s search parallels the universal adolescent quest for answers. An electric debut!”

  —Publishers Weekly, Starred

  “Well-paced, this contains a satisfying mystery, a breathtaking escape over rooftops in darkness, a harrowing journey into the unknown, and cryptic messages for readers to decipher. The likable protagonists are not only courageous but also believably flawed by human pride, their weaknesses often complementing each other in interesting ways. The cliffhanger ending will leave readers clamoring for the next installment.”

  —Kirkus Reviews, Starred

  “DuPrau uses the puzzle, suspenseful action, and lots of evil characters to entice readers into the story. They will find the teen characters believable and gutsy. Part mystery, part adventure story. Science fiction for those who do not like science fiction.”

  —Voice of Youth Advocates, Starred

  “The device of a hidden letter, complete with missing words, is used with such disarming forthrightness that readers will be eagerly deciphering it right alongside Doon and Lina.”

  —The Horn Book Magazine

  An ALA-ALSC Notable Children’s Book

  A Kirkus Reviews Editor’s Choice

  A New York Public Library 100 Titles for Reading and Sharing Selection

  The People of Sparks

  “A deftly constructed fable.”

  —San Francisco Chronicle

  “DuPrau clearly explores themes of nonviolence and when to stand up for oneself. While less gritty and mechanical than Philip Reeve’s Mortal Engines and more interpersonal than Lois Lowry’s The Giver and Gathering Blue, this title will hold a similar appeal for readers who enjoy speculative fiction.”

  —School Library Journal, Starred

  “DuPrau skillfully and confidently develops the idea of scarcity and how human beings react to a depletion of resources. A thought-provoking novel about brinkmanship and the way societies can plant the insidious seeds of war.”

  —Publishers Weekly

  “This fast-paced tale of post-Apocalyptic strife will resonate with new and returning fans alike.”

  —Kirkus Reviews

  “Engrossing. A satisfying follow-up to the first book.”

  —Booklist

  The Prophet of Yonwood

  “Apropos to what is happening in the world today.”

  —Booklist

  “This novel has a great deal of immediacy in light of current world events. It sharply brings home the idea of people blindly following a belief without questioning it.”

  —School Library Journal

  “DuPrau effectively depicts a community in the grip of a millennial fever. A provocative read with an appealingly conflicted protagonist.”

  —Kirkus Reviews

  “Thought-provoking implications in the depiction of a group of people whose desire to protect themselves overtakes the logic of their defenses.”

  —The Bulletin of the Center for Children’s Books

  “Scary and action-filled.”

  —The Horn Book Magazine

  The Diamond of Darkhold

  “Once again, the teens, both remarkably self-sufficient and imaginative, are able to save themselves and figure out at least a small part of the mystery left behind by the Builders. In doing so, they help their community and ultimately the entire planet. Satisfying, indeed.”

  —School Library Journal

  “DuPrau keeps the storytelling steady while skillfully casting back to prior books to provide the protagonists (and the reader) with clues to their present quest. The conclusion is everything a series closer should be, satisfying but provocative.”

  —The Horn Book Magazine

  “Readers will find this fast-paced and clever final installment closer to the original than either of the other sequels and will enjoy the logical future detailed at the end.”

  —Kirkus Reviews

  This is a work of fiction. Names, characters, places, and incidents either are the product of the author’s imagination or are used fictitiously. Any resemblance to actual persons, living or dead, events, or locales is entirely coincidental.

  The City of Ember text copyright © 2003 by Jeanne DuPrau, cover design and map by Chris Riely, cover photo by Jason Reed/Getty Images

  The People of Sparks text copyright © 2004 by Jeanne DuPrau, cover design by Chris Riely, “Starry Night” cover photo by Don Farrall/Getty Images

  The Prophet of Yonwood text copyright © 2006 by Jeanne DuPrau, cover design by Chris Riely, sunset cover photo by Robert Glusic/Getty Images, Flock of Birds Flying Overhead © Royalty-Free/Corbis, dust mite photo courtesy of the American Academy of Allergy, Asthma & Immunology, Chang and Eng photo courtesy of Picture History

  The Diamond of Darkhold text copyright © 2008 by Jeanne DuPrau, cover design and map by Chris Riely

  All rights reserved. Published in the United States by Random House Children’s Books, a division of Random House, Inc., New York. This collection contains four works, all previously published separately by Random House Children’s Books, New York, in 2003, 2004, 2006, and 2008.

  Random House and the colophon are registered trademarks of Random House, Inc.

  Investigate the world of Ember at booksofember.com

  Visit us on the Web! randomhouse.com/kids

  Educators and librarians, for a variety of teaching tools, visit us at RHTeachersLibrarians.com

  Library of Congress Cataloging-in-Publication Data for the titles in this collection is available upon request.

  ISBN 978-0-449-81033-0 (ebook)

  First E-Omnibus Edition

  Random House Children’s Books supports the First Amendment and celebrates the right to read.

  v3.1

  Contents

  Cover

  Title Page

  Copyright

  The City of Ember

  The People of Sparks

  The Prophet of Yonwood

  The Diamond of Darkhold

  About the Author

  * * *

  THE CITY

  OF

  EMBER

  * * *

  Jeanne DuPrau

  RANDOM HOUSE NEW YORK

  Contents

  Master - Table of Contents

  Title Page

  Map

  The Instructions

  1. Assignment Day

  2. A Message to the Mayor

  3. Under Ember

  4. Something Lost, Nothing Found

  5. On Night Street

  6. The Box in the Closet

  7. A Message Full of Holes

  8. Explorations

  9. The Door in the Roped-Off Tunnel

  10. Blue Sky and Goodbye

  11. Lizzie’s Groceries

  12. A Dreadful Discovery

  13. Deciphering the Message

  14. The Way Out

  15. A Desperate Run

  16. The Singing

  17. Away

  18. Where the River Goes

  19. A World of Light

  20. The Last Message

  Acknowledgments

  * * *

  The Instructions

  When the city of Ember was just built and not yet inhabited, the chief builder and the assistant builder, both of them weary, sat down to speak of the future.

  “They must not leave the city for at least two hundred years,” said the chief builder. “Or perhaps two hundred and twenty.”

  “Is that long enough?” asked his assistant.

  “It should be. We can’t know for sure.”

  “And when the ti
me comes,” said the assistant, “how will they know what to do?”

  “We’ll provide them with instructions, of course,” the chief builder replied.

  “But who will keep the instructions? Who can we trust to keep them safe and secret all that time?”

  “The mayor of the city will keep the instructions,” said the chief builder. “We’ll put them in a box with a timed lock, set to open on the proper date.”

  “And will we tell the mayor what’s in the box?” the assistant asked.

  “No, just that it’s information they won’t need and must not see until the box opens of its own accord.”

  “So the first mayor will pass the box to the next mayor, and that one to the next, and so on down through the years, all of them keeping it secret, all that time?”

  “What else can we do?” asked the chief builder. “Nothing about this endeavor is certain. There may be no one left in the city by then or no safe place for them to come back to.”

  So the first mayor of Ember was given the box, told to guard it carefully, and solemnly sworn to secrecy. When she grew old, and her time as mayor was up, she explained about the box to her successor, who also kept the secret carefully, as did the next mayor. Things went as planned for many years. But the seventh mayor of Ember was less honorable than the ones who’d come before him, and more desperate. He was ill—he had the coughing sickness that was common in the city then—and he thought the box might hold a secret that would save his life. He took it from its hiding place in the basement of the Gathering Hall and brought it home with him, where he attacked it with a hammer.

  But his strength was failing by then. All he managed to do was dent the lid a little. And before he could return the box to its official hiding place or tell his successor about it, he died. The box ended up at the back of a closet, shoved behind some old bags and bundles. There it sat, unnoticed, year after year, until its time arrived, and the lock quietly clicked open.

  CHAPTER 1

  * * *

  Assignment Day

  In the city of Ember, the sky was always dark. The only light came from great flood lamps mounted on the buildings and at the tops of poles in the middle of the larger squares. When the lights were on, they cast a yellowish glow over the streets; people walking by threw long shadows that shortened and then stretched out again. When the lights were off, as they were between nine at night and six in the morning, the city was so dark that people might as well have been wearing blindfolds.

  Sometimes darkness fell in the middle of the day. The city of Ember was old, and everything in it, including the power lines, was in need of repair. So now and then the lights would flicker and go out. These were terrible moments for the people of Ember. As they came to a halt in the middle of the street or stood stock-still in their houses, afraid to move in the utter blackness, they were reminded of something they preferred not to think about: that someday the lights of the city might go out and never come back on.

  But most of the time life proceeded as it always had. Grown people did their work, and younger people, until they reached the age of twelve, went to school. On the last day of their final year, which was called Assignment Day, they were given jobs to do.

  The graduating students occupied Room 8 of the Ember School. On Assignment Day of the year 241, this classroom, usually noisy first thing in the morning, was completely silent. All twenty-four students sat upright and still at the desks they had grown too big for. They were waiting.

  The desks were arranged in four rows of six, one behind the other. In the last row sat a slender girl named Lina Mayfleet. She was winding a strand of her long, dark hair around her finger, winding and unwinding it again and again. Sometimes she plucked at a thread on her ragged cape or bent over to pull on her socks, which were loose and tended to slide down around her ankles. One of her feet tapped the floor softly.

  In the second row was a boy named Doon Harrow. He sat with his shoulders hunched, his eyes squeezed shut in concentration, and his hands clasped tightly together. His hair looked rumpled, as if he hadn’t combed it for a while. He had dark, thick eyebrows, which made him look serious at the best of times and, when he was anxious or angry, came together to form a straight line across his forehead. His brown corduroy jacket was so old that its ridges had flattened out.

  Both the girl and the boy were making urgent wishes. Doon’s wish was very specific. He repeated it over and over again, his lips moving slightly, as if he could make it come true by saying it a thousand times. Lina was making her wish in pictures rather than in words. In her mind’s eye, she saw herself running through the streets of the city in a red jacket. She made this picture as bright and real as she could.

  Lina looked up and gazed around the schoolroom. She said a silent goodbye to everything that had been familiar for so long. Goodbye to the map of the city of Ember in its scarred wooden frame and the cabinet whose shelves held The Book of Numbers, The Book of Letters, and The Book of the City of Ember. Goodbye to the cabinet drawers labeled “New Paper” and “Old Paper.” Goodbye to the three electric lights in the ceiling that seemed always, no matter where you sat, to cast the shadow of your head over the page you were writing on. And goodbye to their teacher, Miss Thorn, who had finished her Last Day of School speech, wishing them luck in the lives they were about to begin. Now, having run out of things to say, she was standing at her desk with her frayed shawl clasped around her shoulders. And still the mayor, the guest of honor, had not arrived.

  Someone’s foot scraped back and forth on the floor. Miss Thorn sighed. Then the door rattled open, and the mayor walked in. He looked annoyed, as though they were the ones who were late.

  “Welcome, Mayor Cole,” said Miss Thorn. She held out her hand to him.

  The mayor made his mouth into a smile. “Miss Thorn,” he said, enfolding her hand. “Greetings. Another year.” The mayor was a vast, heavy man, so big in the middle that his arms looked small and dangling. In one hand he held a little cloth bag.

  He lumbered to the front of the room and faced the students. His gray, drooping face appeared to be made of something stiffer than ordinary skin; it rarely moved except for making the smile that was on it now.

  “Young people of the Highest Class,” the mayor began. He stopped and scanned the room for several moments; his eyes seemed to look out from far back inside his head. He nodded slowly. “Assignment Day now, isn’t it? Yes. First we get our education. Then we serve our city.” Again his eyes moved back and forth along the rows of students, and again he nodded, as if someone had confirmed what he’d said. He put the little bag on Miss Thorn’s desk and rested his hand on it. “What will that service be, eh? Perhaps you’re wondering.” He did his smile again, and his heavy cheeks folded like drapes.

  Lina’s hands were cold. She wrapped her cape around her and pressed her hands between her knees. Please hurry, Mr. Mayor, she said silently. Please just let us choose and get it over with. Doon, in his mind, was saying the same thing, only he didn’t say please.

  “Something to remember,” the mayor said, holding up one finger. “Job you draw today is for three years. Then, Evaluation. Are you good at your job? Fine. You may keep it. Are you unsatisfactory? Is there a greater need elsewhere? You will be re-assigned. It is extremely important,” he said, jabbing his finger at the class, “for all . . . work . . . of Ember . . . to be done. To be properly done.”

  He picked up the bag and pulled open the drawstring. “So. Let us begin. Simple procedure. Come up one at a time. Reach into this bag. Take one slip of paper. Read it out loud.” He smiled and nodded. The flesh under his chin bulged in and out. “Who cares to be first?”

  No one moved. Lina stared down at the top of her desk. There was a long silence. Then Lizzie Bisco, one of Lina’s best friends, sprang to her feet. “I would like to be first,” she said in her breathless high voice.

  “Good. Walk forward.”

  Lizzie went to stand before the mayor. Because of her orange hair, she loo
ked like a bright spark next to him.

  “Now choose.” The mayor held out the bag with one hand and put the other behind his back, as if to show he would not interfere.

  Lizzie reached into the bag and withdrew a tightly folded square of paper. She unfolded it carefully. Lina couldn’t see the look on Lizzie’s face, but she could hear the disappointment in her voice as she read out loud: “Supply Depot clerk.”

  “Very good,” said the mayor. “A vital job.”

  Lizzie trudged back to her desk. Lina smiled at her, but Lizzie made a sour face. Supply Depot clerk wasn’t a bad job, but it was a dull one. The Supply Depot clerks sat behind a long counter, took orders from the storekeepers of Ember, and sent the carriers down to bring up what was wanted from the vast network of storerooms beneath Ember’s streets. The storerooms held supplies of every kind—canned food, clothes, furniture, blankets, light bulbs, medicine, pots and pans, reams of paper, soap, more light bulbs—everything the people of Ember could possibly need. The clerks sat at their ledger books all day, recording the orders that came in and the goods that went out. Lizzie didn’t like to sit still; she would have been better suited to something else, Lina thought—messenger, maybe, the job Lina wanted for herself. Messengers ran through the city all day, going everywhere, seeing everything.

  “Next,” said the mayor.

  This time two people stood up at once, Orly Gordon and Chet Noam. Orly quickly sat down again, and Chet approached the mayor.

  “Choose, young man,” the mayor said.

  Chet chose. He unfolded his scrap of paper. “Electrician’s helper,” he read, and his wide face broke into a smile. Lina heard someone take a quick breath. She looked over to see Doon pressing a hand against his mouth.

  You never knew, each year, exactly which jobs would be offered. Some years there were several good jobs, like greenhouse helper, timekeeper’s assistant, or messenger, and no bad jobs at all. Other years, jobs like Pipeworks laborer, trash sifter, and mold scraper were mixed in. But there would always be at least one or two jobs for electrician’s helper. Fixing the electricity was the most important job in Ember, and more people worked at it than at anything else.